My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Skeleton Dragons Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Valkyrie Wizard Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Goblin Gang Skeleton Dragons Baby Dragon Witch
Zap
Goblin Gang Witch
Barbarian Barrel
Goblin Gang Elite Barbarians Valkyrie Wizard Witch
The Log
Goblin Gang Elite Barbarians Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Skeleton Dragons Witch
Royal Delivery
Goblin Gang Skeleton Dragons Elite Barbarians Valkyrie Wizard Baby Dragon Witch
Fireball
Goblin Gang Skeleton Dragons Elite Barbarians Wizard Baby Dragon Witch
Poison
Goblin Gang Skeleton Dragons Wizard Witch
Lightning
Skeleton Dragons Elite Barbarians Valkyrie Wizard Baby Dragon Witch
Rocket
Elite Barbarians Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Valkyrie Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Skeleton Dragons Valkyrie Baby Dragon Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Gang Skeleton Dragons Valkyrie

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Baby Dragon
Skeleton Dragons
Valkyrie Baby Dragon
Elite Barbarians
Valkyrie Wizard The Log
Valkyrie
Elite Barbarians Goblin Gang Skeleton Dragons Wizard Baby Dragon Witch
Wizard
Elite Barbarians Valkyrie
Baby Dragon
Goblin Gang Skeleton Dragons Valkyrie Witch
Witch
Valkyrie Baby Dragon
The Log
Elite Barbarians

Defense Synergies 2 15

Goblin Gang
Skeleton Dragons Valkyrie The Log
Skeleton Dragons
The Log Goblin Gang Valkyrie Baby Dragon
Elite Barbarians
Valkyrie Wizard The Log
Valkyrie
Elite Barbarians Goblin Gang Skeleton Dragons Wizard Baby Dragon Witch The Log
Wizard
Elite Barbarians Valkyrie The Log
Baby Dragon
Skeleton Dragons Valkyrie Witch The Log
Witch
Valkyrie Baby Dragon The Log
The Log
Skeleton Dragons Goblin Gang Elite Barbarians Valkyrie Wizard Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Valkyrie Wizard Baby Dragon The Log
Elite Barbarians Goblin Gang Skeleton Dragons Valkyrie Witch The Log
Goblin Gang Witch Skeleton Dragons Elite Barbarians Valkyrie
Elite Barbarians Witch Goblin Gang Skeleton Dragons Valkyrie
Elite Barbarians Valkyrie The Log
Goblin Gang The Log Skeleton Dragons Valkyrie Baby Dragon
Skeleton Dragons Goblin Gang Wizard Baby Dragon Witch
Skeleton Dragons Valkyrie Baby Dragon The Log
Witch Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Valkyrie
Goblin Gang Skeleton Dragons Valkyrie Witch Wizard Baby Dragon The Log
Skeleton Dragons Goblin Gang Wizard Baby Dragon Witch
Goblin Gang Skeleton Dragons Elite Barbarians Valkyrie Wizard Witch The Log
Valkyrie Wizard Goblin Gang Skeleton Dragons Baby Dragon Witch The Log
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians The Log
Wizard Goblin Gang Skeleton Dragons Elite Barbarians Valkyrie Witch
Valkyrie Goblin Gang Skeleton Dragons Elite Barbarians Wizard Baby Dragon Witch The Log
Valkyrie Wizard Baby Dragon Witch The Log Skeleton Dragons
Elite Barbarians
Goblin Gang Skeleton Dragons Valkyrie Wizard Elite Barbarians Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Elite Barbarians Witch
Goblin Gang Skeleton Dragons Elite Barbarians Valkyrie Wizard Baby Dragon The Log
Goblin Gang Elite Barbarians Valkyrie Witch The Log
Goblin Gang Valkyrie Elite Barbarians The Log
Goblin Gang Elite Barbarians Valkyrie Witch
Skeleton Dragons Wizard Goblin Gang Baby Dragon Witch
Goblin Gang Elite Barbarians Valkyrie Witch
Elite Barbarians Valkyrie
Skeleton Dragons Elite Barbarians Valkyrie Baby Dragon Witch The Log
Witch Goblin Gang Skeleton Dragons
Elite Barbarians Valkyrie Witch
Elite Barbarians Valkyrie The Log
Elite Barbarians Goblin Gang Valkyrie Wizard Witch
Wizard Skeleton Dragons Valkyrie Baby Dragon Witch
Goblin Gang Elite Barbarians Witch Skeleton Dragons Valkyrie Baby Dragon The Log
Valkyrie Skeleton Dragons Elite Barbarians Wizard Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Valkyrie Baby Dragon The Log
Skeleton Dragons Baby Dragon The Log
Skeleton Dragons Baby Dragon The Log
Skeleton Dragons Valkyrie The Log
Wizard Skeleton Dragons Valkyrie Baby Dragon The Log
Skeleton Dragons Wizard Baby Dragon Witch
Skeleton Dragons Wizard Baby Dragon Witch The Log
The Log Skeleton Dragons Wizard Baby Dragon
The Log Skeleton Dragons Wizard
Goblin Gang Elite Barbarians
Skeleton Dragons Valkyrie Wizard The Log
Skeleton Dragons Wizard Baby Dragon
Skeleton Dragons Elite Barbarians Baby Dragon The Log
Skeleton Dragons Baby Dragon
Skeleton Dragons Elite Barbarians Baby Dragon The Log
Skeleton Dragons Wizard Baby Dragon Witch The Log
Skeleton Dragons Wizard Baby Dragon The Log
Skeleton Dragons
Skeleton Dragons Wizard Baby Dragon The Log
Skeleton Dragons Valkyrie Wizard Baby Dragon Witch The Log
Skeleton Dragons Baby Dragon The Log
Skeleton Dragons Wizard
The Log
Skeleton Dragons Baby Dragon The Log
The Log Skeleton Dragons Valkyrie Wizard Baby Dragon Witch
Witch
The Log Skeleton Dragons Wizard Baby Dragon Witch
Skeleton Dragons Wizard Baby Dragon Witch The Log
Skeleton Dragons Baby Dragon The Log
Elite Barbarians Skeleton Dragons Wizard Baby Dragon Witch
Skeleton Dragons Wizard Witch
Elite Barbarians
Skeleton Dragons Wizard The Log
Skeleton Dragons
Wizard The Log
Goblin Gang Witch
Skeleton Dragons Wizard Baby Dragon Witch
The Log
Goblin Gang Skeleton Dragons Valkyrie Wizard Baby Dragon
The Log Skeleton Dragons Wizard Baby Dragon
Skeleton Dragons Elite Barbarians
Goblin Gang Skeleton Dragons Elite Barbarians Baby Dragon Witch The Log
Skeleton Dragons Witch
Baby Dragon Witch The Log
Skeleton Dragons Wizard

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