My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Elixir Golem Wizard Cannon Cart Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Elixir Golem Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Elixir Golem Goblin Barrel Cannon Cart Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Elixir Golem Cannon Cart Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Elixir Golem Goblin Barrel Skeleton Army Cannon Cart
Giant Snowball
Goblin Gang Skeleton Barrel Goblin Barrel Skeleton Army
Zap
Goblin Gang Skeleton Barrel Goblin Barrel Skeleton Army Cannon Cart Goblin Giant
Barbarian Barrel
Goblin Gang Skeleton Barrel Elixir Golem Wizard Goblin Barrel Skeleton Army Cannon Cart
The Log
Goblin Gang Skeleton Barrel Elixir Golem Goblin Barrel Skeleton Army Cannon Cart
Earthquake
Goblin Gang Elixir Golem Goblin Barrel Skeleton Army
Arrows
Goblin Gang Skeleton Barrel Goblin Barrel Skeleton Army
Royal Delivery
Goblin Gang Skeleton Barrel Elixir Golem Wizard Goblin Barrel Skeleton Army Cannon Cart
Fireball
Goblin Gang Skeleton Barrel Elixir Golem Wizard Goblin Barrel Skeleton Army Cannon Cart
Poison
Goblin Gang Skeleton Barrel Elixir Golem Wizard Skeleton Army
Lightning
Wizard Cannon Cart
Rocket
Wizard Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Elixir Golem Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Barrel Elixir Golem Goblin Barrel Skeleton Army Wizard Cannon Cart Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Skeleton Barrel Elixir Golem Goblin Barrel

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Skeleton Barrel Elixir Golem Cannon Cart Goblin Giant
Skeleton Barrel
Goblin Barrel Goblin Gang Elixir Golem Cannon Cart Goblin Giant
Elixir Golem
Goblin Gang Skeleton Barrel Wizard Goblin Barrel
Wizard
Elixir Golem Goblin Giant
Goblin Barrel
Goblin Gang Skeleton Barrel Elixir Golem Skeleton Army Cannon Cart Goblin Giant
Skeleton Army
Goblin Barrel
Cannon Cart
Goblin Gang Skeleton Barrel Goblin Barrel
Goblin Giant
Goblin Gang Skeleton Barrel Wizard Goblin Barrel

Defense Synergies 0 5

Goblin Gang
Skeleton Army Cannon Cart
Skeleton Barrel
Elixir Golem
Wizard
Skeleton Army Cannon Cart
Goblin Barrel
Skeleton Army
Goblin Gang Wizard Cannon Cart
Cannon Cart
Goblin Gang Wizard Skeleton Army
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Skeleton Barrel Wizard Goblin Giant
Skeleton Army Goblin Gang Cannon Cart
Goblin Gang Skeleton Army Cannon Cart
Skeleton Army Goblin Gang Cannon Cart
Skeleton Army
Goblin Gang Skeleton Army Cannon Cart
Goblin Gang Wizard
Skeleton Barrel Cannon Cart Goblin Giant
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Cannon Cart
Goblin Gang Skeleton Army Wizard Cannon Cart Goblin Giant
Goblin Gang Wizard
Skeleton Army Goblin Gang Wizard Cannon Cart
Wizard Skeleton Army Goblin Gang Cannon Cart
Skeleton Army Goblin Gang Cannon Cart
Skeleton Army Goblin Gang
Wizard Goblin Gang Skeleton Army Cannon Cart
Goblin Gang Wizard Skeleton Army Cannon Cart
Wizard Cannon Cart
Cannon Cart
Goblin Gang Wizard Skeleton Army Cannon Cart Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Cannon Cart
Goblin Gang Skeleton Barrel Wizard Cannon Cart
Goblin Gang Skeleton Army Cannon Cart Goblin Giant
Goblin Gang Skeleton Army Cannon Cart Goblin Giant
Goblin Gang Skeleton Army Cannon Cart Goblin Giant
Wizard Goblin Gang Skeleton Barrel Goblin Giant
Goblin Gang Skeleton Army Cannon Cart Goblin Giant
Skeleton Army Cannon Cart Goblin Giant
Skeleton Army Cannon Cart
Goblin Gang Skeleton Army Goblin Giant
Cannon Cart
Skeleton Army Goblin Giant
Skeleton Army Cannon Cart Goblin Gang Wizard Goblin Giant
Wizard Skeleton Army Cannon Cart
Goblin Gang Skeleton Army Cannon Cart Goblin Giant
Wizard Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Cannon Cart Goblin Giant
Cannon Cart Skeleton Barrel
Wizard
Wizard Skeleton Barrel Goblin Giant
Wizard
Skeleton Barrel Wizard
Skeleton Barrel Wizard
Goblin Gang
Skeleton Barrel Wizard Cannon Cart
Wizard
Skeleton Barrel Cannon Cart
Skeleton Barrel Cannon Cart
Skeleton Barrel Cannon Cart
Skeleton Barrel Wizard Cannon Cart
Skeleton Barrel Wizard Cannon Cart
Skeleton Barrel Wizard
Skeleton Barrel Wizard
Wizard
Skeleton Barrel Cannon Cart
Wizard
Skeleton Barrel Wizard
Skeleton Barrel Wizard
Skeleton Barrel
Wizard
Skeleton Barrel Wizard
Wizard
Wizard
Skeleton Barrel Goblin Gang Skeleton Army Cannon Cart
Wizard
Goblin Gang Wizard Cannon Cart
Skeleton Barrel Wizard
Cannon Cart
Goblin Gang
Skeleton Barrel Cannon Cart Goblin Giant
Cannon Cart
Wizard

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