My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Witch Giant Skeleton Golem Magic Archer Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Golem Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Golem Miner Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Miner
Giant Snowball
Goblin Hut Witch Miner
Zap
Goblin Hut Witch
Barbarian Barrel
Goblin Hut Witch Giant Skeleton Magic Archer
The Log
Goblin Hut Witch Giant Skeleton
Earthquake
Goblin Hut Witch
Arrows
Goblin Hut Witch
Royal Delivery
Goblin Hut Witch Giant Skeleton Miner Magic Archer
Fireball
Goblin Hut Witch Magic Archer
Poison
Goblin Hut Witch Magic Archer
Lightning
Goblin Hut Witch Magic Archer
Rocket
Goblin Hut Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Golem Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Magic Archer Golden Knight Goblin Hut Witch Giant Skeleton Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Miner Magic Archer Golden Knight Goblin Hut

Attack Synergies 0 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Hut
Giant Skeleton Golem Miner Magic Archer Mega Knight Golden Knight
Witch
Giant Skeleton Golem Miner Mega Knight
Giant Skeleton
Goblin Hut Witch Miner Magic Archer
Golem
Goblin Hut Witch Magic Archer Golden Knight
Miner
Goblin Hut Witch Giant Skeleton Magic Archer Mega Knight Golden Knight
Magic Archer
Goblin Hut Giant Skeleton Golem Miner Mega Knight Golden Knight
Mega Knight
Goblin Hut Witch Miner Magic Archer
Golden Knight
Goblin Hut Golem Miner Magic Archer

Defense Synergies 0 6

Goblin Hut
Giant Skeleton
Witch
Giant Skeleton Mega Knight
Giant Skeleton
Goblin Hut Witch Magic Archer
Golem
Miner
Mega Knight
Magic Archer
Giant Skeleton Mega Knight
Mega Knight
Witch Miner Magic Archer
Golden Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Magic Archer Golden Knight
Goblin Hut Witch Mega Knight
Goblin Hut Witch Mega Knight Giant Skeleton
Goblin Hut Witch Mega Knight
Giant Skeleton Mega Knight
Magic Archer Mega Knight
Goblin Hut Witch Magic Archer
Giant Skeleton Magic Archer Mega Knight Golden Knight
Witch Goblin Hut
Giant Skeleton Miner Mega Knight
Witch Goblin Hut Giant Skeleton Magic Archer Mega Knight
Goblin Hut Witch Magic Archer
Goblin Hut Mega Knight Witch Giant Skeleton
Mega Knight Goblin Hut Witch Magic Archer Golden Knight
Goblin Hut Mega Knight
Goblin Hut Mega Knight
Mega Knight Goblin Hut Witch
Mega Knight Goblin Hut Witch Magic Archer Golden Knight
Witch Goblin Hut Giant Skeleton Magic Archer Mega Knight
Goblin Hut
Mega Knight Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Hut Witch Giant Skeleton
Miner Magic Archer Mega Knight
Giant Skeleton Mega Knight Goblin Hut Witch Golden Knight
Giant Skeleton Mega Knight
Giant Skeleton Goblin Hut Witch Mega Knight
Goblin Hut Witch Magic Archer
Goblin Hut Witch Giant Skeleton
Giant Skeleton Mega Knight
Giant Skeleton Mega Knight Goblin Hut Witch Magic Archer
Witch Goblin Hut
Mega Knight Goblin Hut Witch Giant Skeleton Golden Knight
Mega Knight Giant Skeleton
Giant Skeleton Mega Knight Witch Golden Knight
Witch Magic Archer Mega Knight
Goblin Hut Witch Giant Skeleton Magic Archer Golden Knight
Mega Knight Goblin Hut Witch Giant Skeleton Magic Archer Golden Knight
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Giant Skeleton Golden Knight
Miner Magic Archer Golden Knight
Goblin Hut Giant Skeleton Miner Magic Archer
Giant Skeleton
Magic Archer Mega Knight
Witch Magic Archer
Witch Magic Archer
Magic Archer
Miner Golden Knight
Miner Magic Archer Golden Knight
Magic Archer
Goblin Hut Miner Magic Archer Golden Knight
Magic Archer
Goblin Hut Magic Archer
Goblin Hut Witch Magic Archer Golden Knight
Magic Archer Goblin Hut Mega Knight
Magic Archer Mega Knight
Witch Miner Magic Archer Mega Knight Golden Knight
Giant Skeleton Magic Archer Mega Knight
Witch Magic Archer Mega Knight
Witch
Miner Witch Magic Archer Golden Knight
Witch Miner Magic Archer Mega Knight Golden Knight
Miner Magic Archer Golden Knight
Witch Magic Archer
Goblin Hut Witch
Miner Magic Archer Mega Knight
Magic Archer
Giant Skeleton Mega Knight
Magic Archer
Goblin Hut Witch Magic Archer
Witch Magic Archer
Miner Magic Archer Mega Knight
Magic Archer
Giant Skeleton
Mega Knight
Witch Giant Skeleton Magic Archer Golden Knight
Witch Magic Archer
Witch Giant Skeleton Miner Magic Archer Mega Knight Golden Knight
Mega Knight

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