My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Princess Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard Princess Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Hut Goblin Barrel Princess
Zap
Goblin Hut Goblin Barrel Princess
Barbarian Barrel
Goblin Hut Wizard Goblin Barrel Princess
The Log
Goblin Hut Goblin Barrel Princess
Earthquake
Goblin Hut Goblin Barrel
Arrows
Goblin Hut Goblin Barrel Princess
Royal Delivery
Goblin Hut Wizard Goblin Barrel Princess Mother Witch
Fireball
Goblin Hut Wizard Goblin Barrel Princess Mother Witch
Poison
Goblin Hut Wizard Princess Mother Witch
Lightning
Goblin Hut Wizard Mother Witch
Rocket
Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Princess Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Barrel Princess Mother Witch Goblin Hut Wizard Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Goblin Barrel Princess Mother Witch

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Hut
Mirror Goblin Barrel Mega Knight
Wizard
Mega Knight
Rocket
Mirror
Mirror
Goblin Barrel Goblin Hut Rocket Princess
Goblin Barrel
Mirror Goblin Hut Princess Mega Knight
Princess
Mirror Goblin Barrel Mother Witch Mega Knight
Mother Witch
Princess Mega Knight
Mega Knight
Goblin Hut Wizard Goblin Barrel Princess Mother Witch

Defense Synergies 0 9

Goblin Hut
Wizard Mirror Mother Witch
Wizard
Goblin Hut Mega Knight
Rocket
Mirror
Goblin Hut Princess Mega Knight
Goblin Barrel
Princess
Mirror Mother Witch Mega Knight
Mother Witch
Goblin Hut Princess Mega Knight
Mega Knight
Wizard Mirror Princess Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Goblin Hut Wizard
Goblin Hut Mega Knight
Goblin Hut Rocket Mega Knight
Goblin Hut Mega Knight
Rocket Princess Mega Knight
Mother Witch Mega Knight
Rocket Goblin Hut Wizard Princess
Rocket Mega Knight
Goblin Hut Princess
Mega Knight
Mother Witch Goblin Hut Wizard Princess Mega Knight
Goblin Hut Wizard Princess
Goblin Hut Mega Knight Wizard Rocket
Wizard Rocket Mega Knight Goblin Hut Princess
Goblin Hut Mega Knight
Rocket Goblin Hut Mega Knight
Wizard Mega Knight Goblin Hut
Mega Knight Goblin Hut Wizard
Wizard Goblin Hut Princess Mother Witch Mega Knight
Goblin Hut
Wizard Mega Knight Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Hut
Wizard Rocket Mega Knight
Mega Knight Goblin Hut Rocket
Rocket Mega Knight
Goblin Hut Mega Knight
Wizard Rocket Mother Witch Goblin Hut Princess
Rocket Goblin Hut
Mega Knight
Rocket Mega Knight Goblin Hut
Goblin Hut
Mega Knight Goblin Hut
Rocket Mega Knight
Rocket Mega Knight Wizard
Wizard Princess Mega Knight
Goblin Hut Rocket
Mega Knight Goblin Hut Wizard Princess Mother Witch
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Rocket
Princess
Rocket Goblin Hut
Rocket
Wizard Rocket Mega Knight
Wizard Mother Witch Rocket Princess
Wizard Princess
Wizard Princess
Wizard
Rocket
Rocket Wizard Princess
Wizard Rocket Princess
Rocket Goblin Hut Princess
Rocket Princess
Princess Goblin Hut
Rocket Goblin Hut Wizard Princess
Goblin Hut Wizard Rocket Princess Mega Knight
Rocket
Rocket
Rocket Wizard Princess Mega Knight
Rocket Wizard Princess Mother Witch Mega Knight
Rocket Mega Knight
Rocket Wizard Princess
Rocket
Rocket
Mother Witch Wizard Princess Mega Knight
Wizard Princess
Wizard Princess Mega Knight
Rocket
Wizard Princess Mother Witch
Rocket Goblin Hut Wizard
Wizard Rocket Mega Knight
Rocket Princess
Mega Knight
Rocket Wizard Princess
Goblin Hut Rocket Princess
Rocket Wizard Princess
Wizard Rocket Princess Mega Knight
Wizard Princess
Rocket
Mega Knight
Rocket Princess
Rocket Princess
Rocket Princess Mega Knight

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