My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Goblin Barrel
Giant Snowball
Goblins Archers Cannon Hog Rider Goblin Barrel
Zap
Goblins Archers Cannon Goblin Barrel
Barbarian Barrel
Goblins Archers Cannon Valkyrie Goblin Barrel
The Log
Goblins Archers Cannon Hog Rider Goblin Barrel
Earthquake
Archers Cannon Hog Rider Goblin Barrel
Arrows
Goblins Archers Goblin Barrel
Royal Delivery
Goblins Archers Valkyrie Hog Rider Goblin Barrel
Fireball
Archers Cannon Hog Rider Goblin Barrel
Poison
Archers Cannon
Lightning
Cannon Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblins The Log Archers Cannon Goblin Barrel Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Goblins The Log Archers

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Archers Valkyrie
Archers
Valkyrie Goblins Hog Rider
Cannon
Valkyrie
Archers Hog Rider Goblin Barrel Goblins
Hog Rider
Goblins Valkyrie The Log Archers Mirror Goblin Barrel
Mirror
Goblin Barrel The Log Hog Rider
Goblin Barrel
Valkyrie Mirror Hog Rider
The Log
Hog Rider Mirror

Defense Synergies 3 9

Goblins
Archers Cannon The Log
Archers
Valkyrie Goblins Cannon The Log
Cannon
Mirror The Log Goblins Archers Valkyrie
Valkyrie
Archers Cannon Mirror The Log
Hog Rider
Mirror
Cannon Valkyrie The Log
Goblin Barrel
The Log
Cannon Goblins Archers Valkyrie Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie The Log
Goblins Cannon Valkyrie The Log
Cannon Goblins Archers Valkyrie
Cannon Goblins Valkyrie
Valkyrie The Log
The Log Goblins Archers Cannon Valkyrie
Archers Cannon
Cannon Valkyrie The Log
Cannon Goblins
Goblins Archers Cannon Valkyrie
Goblins Archers Valkyrie Cannon The Log
Archers
Cannon Valkyrie The Log
Valkyrie Goblins Cannon The Log
Cannon
Cannon The Log
Goblins Cannon Valkyrie
Cannon Goblins Archers Valkyrie The Log
Valkyrie The Log Archers Cannon
Cannon
Valkyrie Goblins Archers Cannon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Archers
Archers Valkyrie The Log
Goblins Valkyrie The Log
Valkyrie The Log
Cannon Valkyrie
Archers
Goblins Archers Valkyrie
Valkyrie
Goblins Valkyrie The Log
Cannon
Valkyrie
Valkyrie The Log
Cannon Valkyrie
Archers Cannon Valkyrie
Goblins Archers Valkyrie The Log
Valkyrie Archers Cannon The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log
The Log
Valkyrie The Log
Valkyrie The Log
Archers The Log
The Log
The Log
Goblins
Valkyrie The Log
Archers
The Log
The Log
The Log
The Log
Archers The Log
Valkyrie The Log
The Log
The Log
The Log
The Log Valkyrie
The Log
The Log
The Log
Archers
The Log
The Log
Archers
Archers
The Log
Valkyrie
The Log
The Log
The Log

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