My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Flying Machine Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Cage Flying Machine Fisherman Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Miner Fisherman
Giant Snowball
Goblins Archers Flying Machine Miner Fisherman Little Prince
Zap
Goblins Archers Flying Machine Fisherman Little Prince
Barbarian Barrel
Goblins Archers Goblin Cage Little Prince
The Log
Goblins Archers Goblin Cage Fisherman Little Prince
Earthquake
Archers Goblin Cage
Arrows
Goblins Archers Flying Machine Little Prince
Royal Delivery
Goblins Archers Goblin Cage Flying Machine Miner Fisherman Little Prince
Fireball
Archers Goblin Cage Flying Machine Fisherman Little Prince
Poison
Archers Goblin Cage Flying Machine Fisherman Little Prince
Lightning
Goblin Cage Fisherman Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Miner Fisherman Little Prince Goblin Cage Flying Machine Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Archers Miner Fisherman

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Archers
Archers
Goblins Goblin Cage Miner Fisherman
Goblin Cage
Archers Flying Machine Miner
Flying Machine
Goblin Cage
Poison
Miner
Miner
Goblins Poison Archers Goblin Cage
Fisherman
Archers
Little Prince

Defense Synergies 0 11

Goblins
Archers Goblin Cage Flying Machine Poison Fisherman Little Prince
Archers
Goblins Goblin Cage Fisherman
Goblin Cage
Goblins Archers Flying Machine Poison
Flying Machine
Goblins Goblin Cage Fisherman
Poison
Goblins Goblin Cage
Miner
Fisherman
Goblins Archers Flying Machine
Little Prince
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Flying Machine
Goblins Goblin Cage Flying Machine Fisherman
Goblin Cage Fisherman Goblins Archers
Goblin Cage Goblins Fisherman
Goblin Cage Poison
Goblins Archers Flying Machine
Archers Goblin Cage Flying Machine Poison Little Prince
Goblin Cage Flying Machine Poison
Goblins Goblin Cage Fisherman
Goblins Archers Miner Fisherman Little Prince
Goblins Archers Poison Flying Machine Fisherman
Archers Flying Machine Poison
Goblin Cage Flying Machine
Goblins Goblin Cage Poison
Goblin Cage
Goblin Cage Fisherman
Goblins Goblin Cage Poison Fisherman
Goblin Cage Goblins Archers Flying Machine Fisherman Little Prince
Goblin Cage Poison Archers Flying Machine Fisherman Little Prince
Goblin Cage Fisherman
Goblins Archers Flying Machine Poison Fisherman Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Archers Goblin Cage Fisherman
Poison Archers Flying Machine Miner Fisherman
Goblins Goblin Cage Fisherman
Goblin Cage Fisherman
Goblin Cage Fisherman
Poison Archers Flying Machine
Goblins Archers Goblin Cage Flying Machine
Goblin Cage Fisherman
Goblin Cage Goblins Flying Machine Poison
Goblin Cage
Goblin Cage Flying Machine
Goblin Cage Poison
Goblin Cage
Archers Goblin Cage Flying Machine
Goblins Archers Goblin Cage Flying Machine Poison Fisherman Little Prince
Poison Archers Goblin Cage Flying Machine
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine
Poison Flying Machine Miner Fisherman
Flying Machine Poison Miner
Flying Machine Poison
Poison
Poison Flying Machine
Archers Flying Machine Poison
Poison Flying Machine
Poison Miner Flying Machine Fisherman
Goblins Poison Fisherman
Poison Miner Flying Machine Fisherman
Poison Archers Flying Machine
Flying Machine Poison Miner Fisherman
Flying Machine Poison Fisherman
Flying Machine Poison Fisherman
Flying Machine Poison
Flying Machine Poison
Poison
Fisherman
Archers Flying Machine Poison Fisherman
Flying Machine Poison Miner Little Prince
Poison
Poison
Fisherman
Flying Machine Poison
Poison Little Prince
Fisherman
Poison Miner Flying Machine Fisherman
Flying Machine Poison Miner Fisherman
Poison Miner Fisherman
Poison Archers Flying Machine Little Prince
Flying Machine Poison
Poison Miner
Poison
Poison
Archers Flying Machine
Poison Archers Flying Machine
Poison Miner Flying Machine
Flying Machine Poison
Poison
Flying Machine
Flying Machine Poison
Flying Machine Poison
Poison Flying Machine Miner Little Prince

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