My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Royal Giant Hunter Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Royal Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Goblins Archers
Zap
Goblins Archers Firecracker Royal Giant
Barbarian Barrel
Goblins Archers Knight Firecracker Hunter Royal Ghost
The Log
Goblins Archers Firecracker Royal Giant Hunter
Earthquake
Archers Firecracker
Arrows
Goblins Archers Firecracker
Royal Delivery
Goblins Archers Knight Firecracker Hunter Royal Ghost
Fireball
Archers Firecracker Hunter
Poison
Archers Firecracker Hunter
Lightning
Knight Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Hunter Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Knight Firecracker Earthquake Royal Ghost Hunter Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Archers Knight Firecracker

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Royal Giant
Archers
Knight Goblins Royal Giant Royal Ghost
Knight
Archers Firecracker Earthquake Hunter
Firecracker
Knight Royal Giant Earthquake
Royal Giant
Firecracker Earthquake Hunter Goblins Archers Royal Ghost
Earthquake
Royal Giant Knight Firecracker Hunter
Hunter
Royal Giant Knight Earthquake
Royal Ghost
Archers Royal Giant

Defense Synergies 3 8

Goblins
Archers Knight Firecracker Hunter
Archers
Knight Goblins Firecracker
Knight
Archers Firecracker Hunter Goblins Earthquake
Firecracker
Knight Goblins Archers Earthquake Hunter
Royal Giant
Earthquake
Knight Firecracker
Hunter
Knight Goblins Firecracker
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Firecracker
Hunter Goblins Knight Firecracker
Hunter Goblins Archers Knight
Hunter Goblins Knight Firecracker
Firecracker Earthquake
Goblins Archers Firecracker Earthquake Hunter Royal Ghost
Hunter Archers Firecracker
Earthquake
Hunter Goblins
Knight Goblins Archers Firecracker Hunter Royal Ghost
Goblins Archers Knight Firecracker Earthquake Hunter Royal Ghost
Hunter Archers Firecracker
Hunter Knight Earthquake
Goblins Firecracker Earthquake Hunter Royal Ghost
Knight Hunter
Hunter
Goblins Knight Firecracker Hunter
Goblins Archers Knight Firecracker Hunter Royal Ghost
Earthquake Hunter Archers Knight Firecracker Royal Ghost
Hunter
Royal Ghost Goblins Archers Knight Firecracker Earthquake Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Archers Royal Ghost
Archers Knight Firecracker Hunter Royal Ghost
Goblins Knight Hunter
Hunter Knight
Knight Hunter
Firecracker Archers Hunter
Goblins Archers Knight Hunter
Knight Hunter
Goblins Knight Firecracker
Knight Hunter
Knight Hunter
Archers Firecracker
Goblins Archers Knight Firecracker Hunter
Archers Firecracker Earthquake Hunter Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Firecracker Royal Ghost
Firecracker Royal Ghost
Earthquake
Earthquake Knight Firecracker
Firecracker Earthquake
Firecracker Hunter
Archers Firecracker Earthquake
Earthquake Firecracker Hunter
Firecracker
Goblins
Firecracker Knight Earthquake
Archers Firecracker
Earthquake Knight Firecracker Hunter
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker Hunter
Earthquake Firecracker
Earthquake
Archers Firecracker Earthquake Hunter
Firecracker Earthquake
Earthquake
Earthquake
Firecracker Earthquake Hunter
Firecracker Earthquake Hunter Royal Ghost
Firecracker
Archers Firecracker Hunter
Firecracker
Earthquake Hunter
Firecracker
Firecracker Earthquake
Earthquake Archers
Archers Firecracker Hunter
Knight Firecracker Hunter
Firecracker Earthquake
Firecracker
Firecracker
Firecracker
Firecracker Royal Ghost
Firecracker

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