My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tombstone Witch Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarian Barrel Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Goblins Archers Tombstone Witch Little Prince
Zap
Goblins Archers Tombstone Witch Little Prince
Barbarian Barrel
Goblins Archers Tombstone Witch Little Prince
The Log
Goblins Archers Tombstone Witch Little Prince
Earthquake
Archers Tombstone Witch
Arrows
Goblins Archers Tombstone Witch Little Prince
Royal Delivery
Goblins Archers Witch Little Prince
Fireball
Archers Tombstone Witch Little Prince
Poison
Archers Tombstone Witch Little Prince
Lightning
Tombstone Witch Little Prince
Rocket
Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Barbarian Barrel Archers Tombstone Little Prince Fireball Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Barbarian Barrel Archers Tombstone

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Archers
Goblins Barbarian Barrel Mega Knight
Tombstone
Fireball
Mega Knight Little Prince
Barbarian Barrel
Archers Mega Knight
Witch
Mega Knight
Mega Knight
Archers Fireball Barbarian Barrel Witch
Little Prince
Fireball

Defense Synergies 2 15

Goblins
Archers Tombstone Barbarian Barrel Little Prince
Archers
Barbarian Barrel Goblins Tombstone Witch Mega Knight
Tombstone
Goblins Archers Fireball Barbarian Barrel
Fireball
Barbarian Barrel Tombstone Mega Knight Little Prince
Barbarian Barrel
Archers Fireball Goblins Tombstone Witch Mega Knight Little Prince
Witch
Archers Barbarian Barrel Mega Knight
Mega Knight
Archers Fireball Barbarian Barrel Witch
Little Prince
Goblins Fireball Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Barbarian Barrel
Goblins Tombstone Witch Mega Knight
Witch Mega Knight Goblins Archers Tombstone
Witch Goblins Tombstone Mega Knight
Tombstone Fireball Barbarian Barrel Mega Knight
Fireball Barbarian Barrel Goblins Archers Mega Knight
Archers Tombstone Fireball Witch Little Prince
Fireball Barbarian Barrel Mega Knight
Witch Goblins Tombstone
Goblins Archers Barbarian Barrel Mega Knight Little Prince
Goblins Archers Witch Tombstone Fireball Barbarian Barrel Mega Knight
Archers Fireball Witch
Tombstone Mega Knight Fireball Witch
Fireball Mega Knight Goblins Tombstone Barbarian Barrel Witch
Tombstone Mega Knight
Fireball Mega Knight
Mega Knight Goblins Tombstone Fireball Witch
Tombstone Fireball Mega Knight Goblins Archers Barbarian Barrel Witch Little Prince
Barbarian Barrel Witch Archers Tombstone Fireball Mega Knight Little Prince
Mega Knight Goblins Archers Fireball Barbarian Barrel Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Archers Tombstone Fireball Barbarian Barrel Witch
Fireball Archers Barbarian Barrel Mega Knight
Tombstone Mega Knight Goblins Witch
Mega Knight Fireball Barbarian Barrel
Tombstone Witch Mega Knight
Fireball Archers Witch
Goblins Archers Tombstone Fireball Witch
Mega Knight
Mega Knight Goblins Tombstone Fireball Barbarian Barrel Witch
Witch Tombstone
Mega Knight Tombstone Witch
Mega Knight Fireball
Mega Knight Tombstone Fireball Witch
Archers Fireball Witch Mega Knight
Tombstone Witch Goblins Archers Fireball Barbarian Barrel Little Prince
Mega Knight Archers Fireball Barbarian Barrel Witch
Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel Mega Knight
Fireball Witch
Archers Witch
Fireball Barbarian Barrel
Fireball
Goblins Fireball
Fireball Barbarian Barrel
Fireball Archers
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel Witch
Fireball Barbarian Barrel Mega Knight
Fireball Barbarian Barrel
Archers Fireball Barbarian Barrel Mega Knight
Fireball Barbarian Barrel Witch Mega Knight Little Prince
Fireball Mega Knight
Fireball
Fireball Barbarian Barrel
Fireball Barbarian Barrel Witch Mega Knight Little Prince
Witch
Fireball Barbarian Barrel Witch
Fireball Witch Mega Knight
Fireball Barbarian Barrel
Archers Fireball Witch Little Prince
Fireball Witch
Fireball
Fireball Mega Knight
Fireball
Mega Knight
Fireball
Archers Tombstone Fireball Barbarian Barrel Witch
Fireball Archers Witch
Fireball Barbarian Barrel
Fireball Mega Knight
Fireball
Fireball
Mega Knight
Fireball Witch
Fireball Witch
Fireball Barbarian Barrel Witch Mega Knight Little Prince
Fireball Mega Knight

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