My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Miner
Giant Snowball
Goblins Minions Miner
Zap
Goblins Minions Royal Giant
Barbarian Barrel
Goblins Valkyrie Bomb Tower Electro Wizard
The Log
Goblins Royal Giant
Earthquake
Bomb Tower
Arrows
Goblins Minions
Royal Delivery
Goblins Minions Valkyrie Miner Electro Wizard
Fireball
Minions Bomb Tower Electro Wizard
Poison
Minions Bomb Tower Electro Wizard
Lightning
Valkyrie Bomb Tower Electro Wizard
Rocket
Valkyrie Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Minions Miner Valkyrie Bomb Tower Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Minions Miner

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Royal Giant Valkyrie
Arrows
Royal Giant Miner
Minions
Royal Giant Miner Valkyrie
Royal Giant
Arrows Minions Miner Goblins Electro Wizard
Valkyrie
Goblins Minions Electro Wizard
Bomb Tower
Miner
Goblins Minions Royal Giant Arrows Electro Wizard
Electro Wizard
Royal Giant Valkyrie Miner

Defense Synergies 1 7

Goblins
Electro Wizard
Arrows
Valkyrie Bomb Tower
Minions
Valkyrie Electro Wizard
Royal Giant
Valkyrie
Minions Arrows Bomb Tower Electro Wizard
Bomb Tower
Arrows Valkyrie Electro Wizard
Miner
Electro Wizard
Goblins Minions Valkyrie Bomb Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Electro Wizard
Bomb Tower Goblins Minions Valkyrie Electro Wizard
Bomb Tower Goblins Minions Valkyrie Electro Wizard
Bomb Tower Goblins Minions Valkyrie Electro Wizard
Arrows Valkyrie Bomb Tower
Arrows Goblins Minions Valkyrie Bomb Tower Electro Wizard
Minions Electro Wizard Arrows Bomb Tower
Arrows Valkyrie Bomb Tower Electro Wizard
Goblins Minions Bomb Tower
Goblins Valkyrie Miner Electro Wizard
Goblins Minions Valkyrie Electro Wizard Arrows Bomb Tower
Arrows Minions Electro Wizard
Bomb Tower Minions Valkyrie Electro Wizard
Valkyrie Bomb Tower Goblins Arrows Minions Electro Wizard
Bomb Tower Electro Wizard
Bomb Tower Electro Wizard
Bomb Tower Goblins Arrows Minions Valkyrie Electro Wizard
Arrows Valkyrie Bomb Tower Goblins Minions Electro Wizard
Arrows Valkyrie Bomb Tower Minions Electro Wizard
Bomb Tower Electro Wizard
Valkyrie Goblins Arrows Minions Bomb Tower Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Electro Wizard
Electro Wizard Arrows Valkyrie Bomb Tower Miner
Goblins Minions Valkyrie Bomb Tower Electro Wizard
Valkyrie Electro Wizard
Valkyrie
Arrows Minions Bomb Tower Electro Wizard
Goblins Minions Valkyrie Bomb Tower Electro Wizard
Valkyrie Bomb Tower
Electro Wizard Goblins Minions Valkyrie Bomb Tower
Minions Valkyrie Bomb Tower
Arrows Valkyrie Electro Wizard
Valkyrie Bomb Tower
Valkyrie Bomb Tower
Electro Wizard Goblins Minions Valkyrie Bomb Tower
Arrows Minions Valkyrie Bomb Tower Electro Wizard
Arrows Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Miner Electro Wizard
Arrows Miner
Arrows Valkyrie
Arrows Valkyrie
Arrows Minions
Arrows
Arrows
Arrows Miner
Goblins Minions Electro Wizard
Miner Arrows Valkyrie Electro Wizard
Arrows
Miner
Arrows Minions
Arrows
Arrows
Arrows
Arrows
Minions
Arrows Electro Wizard
Arrows Valkyrie Miner
Minions
Arrows
Arrows
Arrows Valkyrie
Arrows Miner Electro Wizard
Arrows Miner
Miner Arrows
Arrows Electro Wizard
Electro Wizard Minions
Arrows Miner
Arrows Electro Wizard
Arrows
Electro Wizard Minions
Arrows Electro Wizard
Arrows
Miner Valkyrie Electro Wizard
Arrows
Arrows
Minions Electro Wizard
Electro Wizard
Miner Electro Wizard

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