My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Musketeer Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant
Giant Snowball
Goblins Bats Musketeer Witch
Zap
Goblins Bats Witch
Barbarian Barrel
Goblins Knight Musketeer Witch
The Log
Goblins Mini P.E.K.K.A Musketeer Witch
Earthquake
Witch
Arrows
Goblins Bats Witch
Royal Delivery
Goblins Bats Knight Mini P.E.K.K.A Musketeer Witch
Fireball
Musketeer Witch
Poison
Bats Musketeer Witch
Lightning
Knight Mini P.E.K.K.A Musketeer Witch
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Arrows Knight Mini P.E.K.K.A Musketeer Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Arrows Knight

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant
Bats
Knight Giant Mini P.E.K.K.A
Arrows
Giant Knight Mini P.E.K.K.A
Knight
Bats Musketeer Arrows Witch
Mini P.E.K.K.A
Giant Bats Arrows Musketeer
Musketeer
Knight Giant Mini P.E.K.K.A
Giant
Bats Arrows Mini P.E.K.K.A Musketeer Goblins Witch
Witch
Knight Giant

Defense Synergies 2 10

Goblins
Knight Musketeer
Bats
Knight Mini P.E.K.K.A Musketeer
Arrows
Knight Mini P.E.K.K.A
Knight
Bats Musketeer Goblins Arrows Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Bats Arrows Knight Musketeer Witch
Musketeer
Knight Goblins Bats Mini P.E.K.K.A
Giant
Witch
Knight Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer
Mini P.E.K.K.A Goblins Bats Knight Musketeer Witch
Mini P.E.K.K.A Witch Goblins Bats Knight Musketeer
Mini P.E.K.K.A Witch Goblins Bats Knight Musketeer
Arrows Mini P.E.K.K.A
Arrows Goblins Bats Musketeer
Bats Musketeer Arrows Witch
Arrows Musketeer
Mini P.E.K.K.A Witch Goblins Musketeer
Knight Goblins Mini P.E.K.K.A Musketeer
Goblins Bats Witch Arrows Knight Musketeer
Arrows Musketeer Bats Witch
Mini P.E.K.K.A Bats Knight Musketeer Witch
Goblins Bats Arrows Mini P.E.K.K.A Witch
Mini P.E.K.K.A Knight
Mini P.E.K.K.A
Goblins Bats Arrows Knight Mini P.E.K.K.A Musketeer Witch
Arrows Goblins Bats Knight Musketeer Witch
Arrows Witch Bats Knight Musketeer
Mini P.E.K.K.A Musketeer
Goblins Bats Arrows Knight Mini P.E.K.K.A Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Goblins Witch
Arrows Knight Mini P.E.K.K.A Musketeer
Goblins Bats Knight Mini P.E.K.K.A Musketeer Witch
Mini P.E.K.K.A Bats Knight Musketeer
Knight Mini P.E.K.K.A Musketeer Witch
Arrows Bats Musketeer Witch
Mini P.E.K.K.A Goblins Bats Knight Musketeer Witch
Mini P.E.K.K.A Knight
Goblins Bats Knight Mini P.E.K.K.A Witch
Witch Musketeer
Bats Knight Mini P.E.K.K.A Musketeer Witch
Arrows
Mini P.E.K.K.A Knight Witch
Musketeer Witch
Witch Goblins Bats Knight Mini P.E.K.K.A Musketeer
Bats Arrows Mini P.E.K.K.A Musketeer Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer
Arrows Musketeer
Arrows
Arrows Knight Musketeer
Arrows
Arrows Bats Musketeer Witch
Arrows Musketeer Witch
Arrows
Arrows
Goblins Bats Mini P.E.K.K.A Musketeer
Arrows Knight Musketeer
Arrows Musketeer
Knight Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Witch
Arrows Musketeer
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer
Arrows Witch
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Witch
Witch
Arrows Musketeer Witch
Arrows Musketeer Witch
Arrows Musketeer
Bats Arrows Musketeer Witch
Bats Musketeer Witch
Mini P.E.K.K.A
Arrows Musketeer
Arrows
Arrows
Bats Musketeer Witch
Arrows Musketeer Witch
Arrows
Knight Mini P.E.K.K.A Musketeer
Arrows Musketeer
Arrows
Musketeer
Bats Musketeer Witch
Bats Musketeer Witch
Musketeer Witch

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