My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Goblins Bats Dart Goblin
Zap
Goblins Bats Firecracker Dart Goblin
Barbarian Barrel
Goblins Knight Firecracker Dart Goblin
The Log
Goblins Firecracker Dart Goblin
Earthquake
Firecracker
Arrows
Goblins Bats Firecracker Dart Goblin
Royal Delivery
Goblins Bats Knight Firecracker Dart Goblin
Fireball
Firecracker Dart Goblin
Poison
Bats Firecracker Dart Goblin
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats The Log Knight Firecracker Dart Goblin Void Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats The Log Knight

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
Knight Mega Knight Firecracker
Knight
Bats Firecracker Dart Goblin The Log
Firecracker
Knight Bats Dart Goblin Mega Knight
Dart Goblin
Knight Firecracker The Log Mega Knight
Void
The Log
Knight Dart Goblin Mega Knight
Mega Knight
Bats Firecracker Dart Goblin The Log

Defense Synergies 4 14

Goblins
Knight Firecracker Dart Goblin The Log
Bats
Knight Firecracker Dart Goblin The Log Mega Knight
Knight
Bats Firecracker Dart Goblin Goblins The Log
Firecracker
Knight The Log Goblins Bats Dart Goblin Mega Knight
Dart Goblin
Knight Goblins Bats Firecracker The Log Mega Knight
Void
The Log
Firecracker Goblins Bats Knight Dart Goblin Mega Knight
Mega Knight
Bats Firecracker Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Dart Goblin Void The Log
Goblins Bats Knight Firecracker Dart Goblin The Log Mega Knight
Mega Knight Goblins Bats Knight Dart Goblin Void
Goblins Bats Knight Firecracker Dart Goblin Mega Knight
Firecracker The Log Mega Knight
The Log Goblins Bats Firecracker Dart Goblin Mega Knight
Bats Dart Goblin Firecracker Void
Dart Goblin Void The Log Mega Knight
Goblins
Knight Goblins Firecracker Dart Goblin Mega Knight
Goblins Bats Dart Goblin Knight Firecracker The Log Mega Knight
Bats Firecracker Dart Goblin
Mega Knight Bats Knight The Log
Mega Knight Goblins Bats Firecracker Dart Goblin The Log
Knight Mega Knight
The Log Mega Knight
Mega Knight Goblins Bats Knight Firecracker
Mega Knight Goblins Bats Knight Firecracker Dart Goblin The Log
The Log Bats Knight Firecracker Dart Goblin Mega Knight
Dart Goblin
Mega Knight Goblins Bats Knight Firecracker Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Goblins Void
Void Knight Firecracker The Log Mega Knight
Mega Knight Goblins Bats Knight The Log
Mega Knight Bats Knight The Log
Knight Mega Knight
Firecracker Bats Dart Goblin
Goblins Bats Knight Dart Goblin Void
Mega Knight Knight
Void Mega Knight Goblins Bats Knight Firecracker The Log
Dart Goblin
Mega Knight Bats Knight Dart Goblin
Mega Knight Void The Log
Mega Knight Knight
Firecracker Dart Goblin Mega Knight
Goblins Bats Knight Firecracker Dart Goblin The Log
Bats Mega Knight Firecracker Dart Goblin The Log
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Firecracker Dart Goblin The Log
Firecracker Void Dart Goblin The Log
Dart Goblin Void The Log
Knight Firecracker Dart Goblin Void The Log
Firecracker The Log Mega Knight
Firecracker Bats Dart Goblin
Firecracker Dart Goblin The Log
The Log Firecracker Dart Goblin
Void The Log Firecracker Dart Goblin
Goblins Bats Void
Firecracker Void Knight Dart Goblin The Log
Void Firecracker Dart Goblin
Knight Firecracker Dart Goblin Void The Log
Firecracker Dart Goblin Void
Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log Mega Knight
Bats
Void Firecracker Dart Goblin The Log Mega Knight
Firecracker Dart Goblin Void The Log Mega Knight
Void The Log Mega Knight
Void
Void The Log
Void The Log
Firecracker The Log Mega Knight
Firecracker Void The Log Dart Goblin
Void The Log Mega Knight
Void Firecracker Dart Goblin The Log
Bats Firecracker Dart Goblin Void
Bats Firecracker Dart Goblin Void
Void
Void Dart Goblin The Log Mega Knight
Void Firecracker
Mega Knight
Firecracker The Log
Bats Dart Goblin Void
Firecracker Dart Goblin
The Log
Void Knight Firecracker Dart Goblin Mega Knight
The Log Firecracker Dart Goblin
Void
Firecracker Dart Goblin Mega Knight
Bats Firecracker Dart Goblin The Log
Firecracker Bats Dart Goblin Void
Void Firecracker Dart Goblin The Log Mega Knight
Firecracker Dart Goblin Void Mega Knight
Void

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