My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Goblin Cage Valkyrie Battle Ram Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Valkyrie Battle Ram Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Giant
Giant Snowball
Goblins Bomber Barbarians Battle Ram
Zap
Goblins Bomber Battle Ram
Barbarian Barrel
Goblins Bomber Barbarians Goblin Cage Valkyrie Battle Ram
The Log
Goblins Bomber Barbarians Goblin Cage Battle Ram
Earthquake
Bomber Barbarians Goblin Cage
Arrows
Goblins Bomber
Royal Delivery
Goblins Bomber Barbarians Goblin Cage Valkyrie Battle Ram
Fireball
Bomber Barbarians Goblin Cage Battle Ram
Poison
Bomber Barbarians Goblin Cage
Lightning
Goblin Cage Valkyrie Battle Ram
Rocket
Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Fireball Goblin Cage Valkyrie Battle Ram Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Bomber Fireball Goblin Cage

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie Battle Ram Giant
Bomber
Giant Goblin Cage Valkyrie Battle Ram
Barbarians
Fireball
Battle Ram Giant
Goblin Cage
Bomber Battle Ram Giant
Valkyrie
Goblins Bomber Battle Ram Giant
Battle Ram
Goblins Bomber Fireball Goblin Cage Valkyrie
Giant
Bomber Goblins Fireball Goblin Cage Valkyrie

Defense Synergies 0 6

Goblins
Bomber Goblin Cage
Bomber
Goblins Goblin Cage Valkyrie
Barbarians
Fireball
Goblin Cage Valkyrie
Goblin Cage
Goblins Bomber Fireball
Valkyrie
Bomber Fireball
Battle Ram
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Goblin Cage Valkyrie
Barbarians Goblins Goblin Cage Valkyrie
Barbarians Goblin Cage Goblins Bomber Valkyrie
Barbarians Goblin Cage Goblins Valkyrie
Bomber Barbarians Fireball Goblin Cage Valkyrie
Fireball Goblins Bomber Valkyrie
Fireball Goblin Cage
Barbarians Fireball Goblin Cage Valkyrie
Barbarians Goblins Goblin Cage
Goblins Bomber Barbarians Valkyrie
Goblins Barbarians Valkyrie Bomber Fireball
Fireball
Barbarians Goblin Cage Bomber Fireball Valkyrie
Bomber Fireball Valkyrie Goblins Barbarians Goblin Cage
Barbarians Goblin Cage
Barbarians Fireball Goblin Cage
Barbarians Goblins Bomber Fireball Goblin Cage Valkyrie
Fireball Goblin Cage Goblins Bomber Barbarians Valkyrie
Goblin Cage Valkyrie Bomber Barbarians Fireball
Barbarians Goblin Cage
Bomber Valkyrie Goblins Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Goblins Fireball Goblin Cage
Fireball Bomber Valkyrie
Barbarians Goblins Goblin Cage Valkyrie
Valkyrie Barbarians Fireball Goblin Cage
Barbarians Goblin Cage Valkyrie
Fireball
Goblins Barbarians Fireball Goblin Cage Valkyrie
Barbarians Goblin Cage Valkyrie
Goblin Cage Goblins Barbarians Fireball Valkyrie
Barbarians Goblin Cage
Barbarians Goblin Cage Valkyrie
Barbarians Fireball Goblin Cage Valkyrie
Barbarians Fireball Goblin Cage Valkyrie
Bomber Barbarians Fireball Goblin Cage Valkyrie
Barbarians Goblins Bomber Fireball Goblin Cage Valkyrie
Valkyrie Bomber Barbarians Fireball Goblin Cage
Bomber Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Barbarians Fireball Valkyrie
Bomber Fireball Valkyrie
Fireball
Bomber
Fireball
Fireball
Goblins Fireball
Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball
Bomber Fireball
Fireball
Fireball
Bomber
Bomber Fireball
Bomber Fireball Valkyrie
Fireball
Fireball
Barbarians Fireball
Bomber Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Bomber Fireball
Fireball
Fireball
Barbarians Fireball
Fireball
Fireball
Fireball Valkyrie
Bomber Fireball
Fireball
Fireball
Fireball
Fireball
Fireball

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