My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Goblin Gang Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army
Giant Snowball
Goblins Goblin Gang Skeleton Army Baby Dragon
Zap
Goblins Goblin Gang Inferno Tower Skeleton Army
Barbarian Barrel
Goblins Knight Goblin Gang Valkyrie Inferno Tower Skeleton Army
The Log
Goblins Goblin Gang Skeleton Army
Earthquake
Goblin Gang Inferno Tower Skeleton Army
Arrows
Goblins Goblin Gang Skeleton Army
Royal Delivery
Goblins Knight Goblin Gang Valkyrie Skeleton Army Baby Dragon
Fireball
Goblin Gang Inferno Tower Skeleton Army Baby Dragon
Poison
Goblin Gang Inferno Tower Skeleton Army
Lightning
Knight Valkyrie Inferno Tower Baby Dragon
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Inferno Tower Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Knight Goblin Gang Skeleton Army Valkyrie Baby Dragon Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Knight Goblin Gang

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie Baby Dragon
Knight
Goblin Gang Baby Dragon The Log
Goblin Gang
Knight Valkyrie Baby Dragon
Valkyrie
Goblins Goblin Gang Baby Dragon
Inferno Tower
Skeleton Army
Baby Dragon
Knight Goblins Goblin Gang Valkyrie
The Log
Knight

Defense Synergies 5 15

Goblins
Knight Inferno Tower The Log
Knight
Goblin Gang Inferno Tower Goblins Skeleton Army Baby Dragon The Log
Goblin Gang
Knight Inferno Tower Valkyrie Skeleton Army The Log
Valkyrie
Goblin Gang Inferno Tower Baby Dragon The Log
Inferno Tower
Knight Goblin Gang Skeleton Army The Log Goblins Valkyrie Baby Dragon
Skeleton Army
Inferno Tower Knight Goblin Gang The Log
Baby Dragon
Knight Valkyrie Inferno Tower The Log
The Log
Inferno Tower Goblins Knight Goblin Gang Valkyrie Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Inferno Tower Baby Dragon The Log
Inferno Tower Skeleton Army Goblins Knight Goblin Gang Valkyrie The Log
Goblin Gang Inferno Tower Skeleton Army Goblins Knight Valkyrie
Inferno Tower Skeleton Army Goblins Knight Goblin Gang Valkyrie
Valkyrie Skeleton Army The Log
Goblin Gang Skeleton Army The Log Goblins Valkyrie Baby Dragon
Inferno Tower Goblin Gang Baby Dragon
Valkyrie Inferno Tower Baby Dragon The Log
Inferno Tower Goblins Goblin Gang Skeleton Army
Knight Goblin Gang Skeleton Army Goblins Valkyrie Inferno Tower
Goblins Goblin Gang Valkyrie Skeleton Army Knight Baby Dragon The Log
Inferno Tower Goblin Gang Baby Dragon
Inferno Tower Skeleton Army Knight Goblin Gang Valkyrie The Log
Valkyrie Skeleton Army Goblins Goblin Gang Baby Dragon The Log
Inferno Tower Skeleton Army Knight Goblin Gang
Inferno Tower Skeleton Army Goblin Gang The Log
Goblins Knight Goblin Gang Valkyrie Inferno Tower Skeleton Army
Goblins Knight Goblin Gang Valkyrie Skeleton Army Baby Dragon The Log
Valkyrie Baby Dragon The Log Knight
Inferno Tower
Goblin Gang Valkyrie Skeleton Army Goblins Knight Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Skeleton Army Goblins Inferno Tower
Knight Goblin Gang Valkyrie Baby Dragon The Log
Goblin Gang Skeleton Army Goblins Knight Valkyrie Inferno Tower The Log
Goblin Gang Valkyrie Skeleton Army Knight Inferno Tower The Log
Inferno Tower Knight Goblin Gang Valkyrie Skeleton Army
Goblin Gang Baby Dragon
Goblin Gang Skeleton Army Goblins Knight Valkyrie Inferno Tower
Inferno Tower Knight Valkyrie Skeleton Army
Goblins Knight Valkyrie Inferno Tower Skeleton Army Baby Dragon The Log
Inferno Tower Goblin Gang Skeleton Army
Knight Valkyrie Inferno Tower
Skeleton Army Valkyrie The Log
Skeleton Army Knight Goblin Gang Valkyrie Inferno Tower
Valkyrie Skeleton Army Baby Dragon
Goblin Gang Inferno Tower Skeleton Army Goblins Knight Valkyrie Baby Dragon The Log
Valkyrie Inferno Tower Baby Dragon The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Knight Valkyrie The Log
Valkyrie Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
The Log Baby Dragon
The Log
Goblins Goblin Gang
Knight Valkyrie The Log
Baby Dragon
Knight Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Valkyrie Baby Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Valkyrie Baby Dragon
The Log Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon
The Log
The Log
Goblin Gang Skeleton Army
Baby Dragon
The Log
Knight Goblin Gang Valkyrie Baby Dragon
The Log Baby Dragon
Goblin Gang Baby Dragon The Log
Baby Dragon The Log

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