My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Mortar Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards
Giant Snowball
Goblins Minions Guards
Zap
Goblins Minions Mortar Guards
Barbarian Barrel
Goblins Knight Mortar Wizard Guards
The Log
Goblins Mini P.E.K.K.A Guards
Earthquake
Mortar Guards
Arrows
Goblins Minions Guards
Royal Delivery
Goblins Knight Minions Mini P.E.K.K.A Wizard Guards
Fireball
Minions Mortar Wizard
Poison
Minions Mortar Wizard Guards
Lightning
Knight Mortar Mini P.E.K.K.A Wizard
Rocket
Mortar Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Knight Minions Guards Mortar Fireball Mini P.E.K.K.A Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Knight Minions Guards

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Knight
Minions Mortar Fireball Wizard
Minions
Knight Mortar Mini P.E.K.K.A
Mortar
Knight Minions Fireball
Fireball
Knight Mortar
Mini P.E.K.K.A
Minions Wizard
Wizard
Knight Mini P.E.K.K.A
Guards

Defense Synergies 1 15

Goblins
Knight Mortar Wizard
Knight
Minions Goblins Mortar Fireball Mini P.E.K.K.A Wizard
Minions
Knight Mortar
Mortar
Goblins Knight Minions Fireball Wizard Guards
Fireball
Knight Mortar Mini P.E.K.K.A
Mini P.E.K.K.A
Knight Fireball Wizard Guards
Wizard
Goblins Knight Mortar Mini P.E.K.K.A Guards
Guards
Mortar Mini P.E.K.K.A Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Mortar Fireball Wizard
Mini P.E.K.K.A Goblins Knight Minions Mortar
Mortar Mini P.E.K.K.A Goblins Knight Minions
Mini P.E.K.K.A Goblins Knight Minions Mortar Guards
Fireball Mini P.E.K.K.A
Fireball Goblins Minions Guards
Minions Mortar Fireball Wizard
Fireball
Mini P.E.K.K.A Goblins Minions Mortar
Knight Guards Goblins Mini P.E.K.K.A
Goblins Minions Guards Knight Fireball Wizard
Minions Fireball Wizard
Mortar Mini P.E.K.K.A Knight Minions Fireball Wizard Guards
Fireball Wizard Goblins Minions Mortar Mini P.E.K.K.A Guards
Mini P.E.K.K.A Knight Mortar
Mortar Fireball Mini P.E.K.K.A
Wizard Goblins Knight Minions Mortar Fireball Mini P.E.K.K.A
Mortar Fireball Goblins Knight Minions Wizard Guards
Mortar Wizard Knight Minions Fireball Guards
Mini P.E.K.K.A Mortar
Wizard Goblins Knight Minions Fireball Mini P.E.K.K.A Guards
Mortar Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Guards Goblins Fireball
Fireball Knight Mortar Mini P.E.K.K.A Wizard
Guards Goblins Knight Minions Mini P.E.K.K.A
Mini P.E.K.K.A Guards Knight Fireball
Knight Mini P.E.K.K.A Guards
Fireball Wizard Minions
Mini P.E.K.K.A Guards Goblins Knight Minions Fireball
Mini P.E.K.K.A Knight
Goblins Knight Minions Mortar Fireball Mini P.E.K.K.A
Guards
Knight Minions Mini P.E.K.K.A Guards
Fireball Guards
Mini P.E.K.K.A Knight Fireball Wizard Guards
Wizard Fireball
Guards Goblins Knight Minions Mortar Fireball Mini P.E.K.K.A
Minions Fireball Mini P.E.K.K.A Wizard
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar Guards
Mortar Fireball
Fireball
Knight Fireball Guards
Fireball Wizard Mortar
Fireball Wizard Minions
Mortar Wizard
Fireball Wizard
Fireball Mortar Wizard
Goblins Minions Fireball Mini P.E.K.K.A Guards
Knight Mortar Fireball Wizard
Fireball Wizard
Knight Mortar Fireball
Minions Mortar Fireball
Mortar Fireball
Mortar Fireball Wizard
Mortar Fireball Wizard
Mortar Fireball
Minions Mini P.E.K.K.A
Mortar Fireball Mini P.E.K.K.A Wizard
Mortar Fireball Wizard
Minions Fireball
Fireball Wizard
Mortar Fireball
Mortar Fireball Wizard
Mortar Fireball Wizard
Fireball Mortar Wizard
Fireball Mortar
Fireball Wizard
Minions Fireball Wizard Guards
Fireball Mini P.E.K.K.A
Mortar Fireball Wizard
Fireball
Fireball Wizard
Minions Fireball Guards
Fireball Wizard
Fireball
Fireball Knight Mini P.E.K.K.A Wizard
Mortar Fireball Wizard
Fireball
Minions Fireball Guards
Fireball
Mortar Fireball
Fireball Mortar Wizard

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