My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Dark Prince Cannon Cart Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Dark Prince Cannon Cart Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Goblin Drill Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Goblin Drill Cannon Cart Mighty Miner
Giant Snowball
Goblins Mega Minion Goblin Drill Mighty Miner
Zap
Goblins Dark Prince Goblin Drill Cannon Cart Mighty Miner
Barbarian Barrel
Goblins Dark Prince Goblin Drill Cannon Cart
The Log
Goblins Dark Prince Goblin Drill Cannon Cart
Earthquake
Goblin Drill
Arrows
Goblins Goblin Drill
Royal Delivery
Goblins Mega Minion Dark Prince Goblin Drill Cannon Cart
Fireball
Mega Minion Goblin Drill Cannon Cart Mighty Miner
Poison
Mega Minion Goblin Drill
Lightning
Mega Minion Dark Prince Cannon Cart Mighty Miner
Rocket
Cannon Cart Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado Dark Prince Goblin Drill Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Mega Minion Earthquake Tornado Dark Prince Goblin Drill Mighty Miner Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Mega Minion Earthquake Tornado

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Goblin Drill
Mega Minion
Earthquake
Tornado Dark Prince
Tornado
Earthquake Dark Prince Cannon Cart
Dark Prince
Earthquake Tornado Goblin Drill
Goblin Drill
Goblins Dark Prince Cannon Cart
Cannon Cart
Tornado Goblin Drill
Mighty Miner

Defense Synergies 0 11

Goblins
Mega Minion Cannon Cart
Mega Minion
Goblins Tornado Dark Prince Goblin Drill Cannon Cart
Earthquake
Tornado
Tornado
Mega Minion Earthquake Dark Prince Goblin Drill Cannon Cart
Dark Prince
Mega Minion Tornado Cannon Cart
Goblin Drill
Mega Minion Tornado
Cannon Cart
Goblins Mega Minion Tornado Dark Prince
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Cart Mega Minion
Goblins Mega Minion Dark Prince Goblin Drill Cannon Cart
Tornado Goblins Mega Minion Dark Prince Goblin Drill Cannon Cart
Goblins Mega Minion Dark Prince Goblin Drill Cannon Cart
Earthquake Tornado Dark Prince
Tornado Goblins Mega Minion Earthquake Dark Prince Cannon Cart
Mega Minion Tornado
Earthquake Cannon Cart
Mighty Miner Goblins Tornado Goblin Drill
Tornado Goblins Dark Prince Cannon Cart
Goblins Mega Minion Earthquake Tornado Dark Prince Goblin Drill Cannon Cart
Mega Minion Tornado
Goblin Drill Earthquake Dark Prince Cannon Cart
Goblins Mega Minion Earthquake Tornado Dark Prince Goblin Drill Cannon Cart
Goblin Drill Cannon Cart
Tornado Goblin Drill
Goblins Tornado Dark Prince Goblin Drill Cannon Cart
Goblins Mega Minion Tornado Dark Prince Goblin Drill Cannon Cart
Earthquake Tornado Goblin Drill Mega Minion Dark Prince Cannon Cart
Tornado Goblin Drill Cannon Cart
Dark Prince Goblins Earthquake Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Dark Prince Cannon Cart
Mega Minion Cannon Cart
Goblins Dark Prince Cannon Cart
Dark Prince Tornado Cannon Cart
Dark Prince Goblin Drill Cannon Cart Mighty Miner
Tornado
Dark Prince Goblins Mega Minion Cannon Cart
Mighty Miner Dark Prince Cannon Cart
Goblins Mega Minion Tornado Dark Prince Cannon Cart
Mega Minion Goblin Drill
Mega Minion Dark Prince Cannon Cart
Tornado Dark Prince
Dark Prince Cannon Cart
Cannon Cart
Goblins Mega Minion Tornado Dark Prince Goblin Drill Cannon Cart Mighty Miner
Mega Minion Earthquake Dark Prince Cannon Cart Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Goblin Drill
Tornado
Earthquake Goblin Drill Cannon Cart
Earthquake Cannon Cart Dark Prince
Earthquake Dark Prince
Mega Minion Tornado
Earthquake Tornado
Earthquake Tornado
Tornado
Goblins Tornado
Earthquake Tornado Dark Prince Cannon Cart
Tornado
Earthquake Cannon Cart
Earthquake Cannon Cart
Earthquake Cannon Cart
Earthquake Goblin Drill Cannon Cart
Earthquake Cannon Cart
Earthquake Tornado
Mega Minion Earthquake Dark Prince
Earthquake Tornado
Earthquake
Tornado
Tornado
Earthquake Goblin Drill Cannon Cart
Earthquake Tornado Dark Prince
Mega Minion
Earthquake Tornado
Tornado
Tornado
Tornado
Mega Minion
Mega Minion
Earthquake
Mighty Miner
Earthquake
Earthquake Dark Prince Cannon Cart
Mega Minion Tornado
Mega Minion Dark Prince Cannon Cart
Earthquake
Tornado
Mega Minion Dark Prince Cannon Cart
Tornado
Tornado
Tornado Dark Prince Cannon Cart
Cannon Cart

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: