My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Dark Prince Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Heal Spirit Dart Goblin Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Dark Prince
Giant Snowball
Goblins Dart Goblin Goblin Barrel
Zap
Goblins Royal Giant Dart Goblin Goblin Barrel Dark Prince
Barbarian Barrel
Goblins Heal Spirit Dart Goblin Goblin Barrel Dark Prince
The Log
Goblins Royal Giant Heal Spirit Dart Goblin Goblin Barrel Dark Prince
Earthquake
Goblin Barrel
Arrows
Goblins Heal Spirit Dart Goblin Goblin Barrel
Royal Delivery
Goblins Heal Spirit Dart Goblin Goblin Barrel Dark Prince
Fireball
Dart Goblin Goblin Barrel
Poison
Dart Goblin
Lightning
Dark Prince Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Dark Prince Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Heal Spirit Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Goblins Dart Goblin Goblin Barrel Dark Prince Poison Goblinstein Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Goblins Dart Goblin Goblin Barrel

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant
Royal Giant
Heal Spirit Dart Goblin Goblin Barrel Poison Goblins Dark Prince
Heal Spirit
Royal Giant Dark Prince
Dart Goblin
Royal Giant Goblin Barrel Dark Prince
Goblin Barrel
Royal Giant Dart Goblin Dark Prince
Dark Prince
Goblin Barrel Royal Giant Heal Spirit Dart Goblin Poison
Poison
Royal Giant Dark Prince
Goblinstein

Defense Synergies 0 4

Goblins
Dart Goblin Poison
Royal Giant
Heal Spirit
Dart Goblin
Goblins Dark Prince
Goblin Barrel
Dark Prince
Dart Goblin Poison
Poison
Goblins Dark Prince
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin
Goblins Dart Goblin Dark Prince
Goblins Dart Goblin Dark Prince
Goblins Dart Goblin Dark Prince
Dark Prince Poison
Goblins Dart Goblin Dark Prince
Dart Goblin Poison
Dart Goblin Poison
Goblins
Goblins Dart Goblin Dark Prince
Goblins Dart Goblin Poison Dark Prince
Dart Goblin Poison
Dark Prince
Goblins Dart Goblin Dark Prince Poison
Goblins Dark Prince Poison
Goblins Dart Goblin Dark Prince
Poison Dart Goblin Dark Prince
Dart Goblin
Dark Prince Goblins Dart Goblin Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Dark Prince
Poison
Goblins Dark Prince
Dark Prince
Dark Prince
Poison Dart Goblin
Dark Prince Goblins Dart Goblin
Dark Prince
Goblins Dark Prince Poison
Dart Goblin
Dart Goblin Dark Prince
Dark Prince Poison
Dark Prince
Dart Goblin
Goblins Dart Goblin Dark Prince Poison
Poison Dart Goblin Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Dart Goblin
Poison Dart Goblin
Dart Goblin Poison
Dart Goblin Dark Prince Poison
Poison Dark Prince
Poison Dart Goblin
Dart Goblin Poison
Poison Dart Goblin
Poison Dart Goblin
Goblins Poison
Poison Dart Goblin Dark Prince
Poison Dart Goblin
Poison Dart Goblin
Dart Goblin Poison
Dart Goblin Poison
Dart Goblin Poison
Dart Goblin Poison
Poison
Dart Goblin Dark Prince Poison
Dart Goblin Poison
Poison
Poison
Poison
Poison Dark Prince
Poison Dart Goblin
Poison
Poison Dart Goblin
Poison Dart Goblin
Dart Goblin Poison
Poison Dart Goblin
Poison
Poison
Dart Goblin Dark Prince
Poison Dart Goblin
Poison Dart Goblin Dark Prince
Dart Goblin Poison
Poison
Dart Goblin Dark Prince
Dart Goblin Poison
Dart Goblin Poison
Poison Dart Goblin Dark Prince
Dart Goblin

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