My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Archers Valkyrie Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Archers Minions Battle Ram
Giant Snowball
Goblins Spear Goblins Bomber Archers Minions Battle Ram
Zap
Goblins Spear Goblins Bomber Archers Minions Battle Ram
Barbarian Barrel
Goblins Spear Goblins Bomber Archers Valkyrie Battle Ram Wizard
The Log
Goblins Spear Goblins Bomber Archers Battle Ram
Earthquake
Spear Goblins Bomber Archers
Arrows
Goblins Spear Goblins Bomber Archers Minions
Royal Delivery
Goblins Spear Goblins Bomber Archers Minions Valkyrie Battle Ram Wizard
Fireball
Bomber Archers Minions Battle Ram Wizard
Poison
Spear Goblins Bomber Archers Minions Wizard
Lightning
Valkyrie Battle Ram Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Bomber Archers Minions Valkyrie Battle Ram Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Bomber Archers

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Valkyrie Battle Ram
Spear Goblins
Valkyrie Battle Ram
Bomber
Minions Valkyrie Battle Ram
Archers
Valkyrie Goblins Battle Ram
Minions
Bomber Valkyrie Battle Ram
Valkyrie
Spear Goblins Archers Goblins Bomber Minions Battle Ram Wizard
Battle Ram
Goblins Spear Goblins Bomber Archers Minions Valkyrie
Wizard
Valkyrie

Defense Synergies 2 9

Goblins
Bomber Archers Wizard
Spear Goblins
Archers Minions Valkyrie
Bomber
Goblins Valkyrie
Archers
Valkyrie Goblins Spear Goblins Minions
Minions
Valkyrie Spear Goblins Archers
Valkyrie
Archers Minions Spear Goblins Bomber Wizard
Battle Ram
Wizard
Goblins Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Minions Valkyrie Wizard
Goblins Minions Valkyrie
Goblins Bomber Archers Minions Valkyrie
Goblins Minions Valkyrie
Bomber Valkyrie
Goblins Spear Goblins Bomber Archers Minions Valkyrie
Minions Spear Goblins Archers Wizard
Valkyrie
Goblins Minions
Goblins Spear Goblins Bomber Archers Valkyrie
Goblins Archers Minions Valkyrie Spear Goblins Bomber Wizard
Minions Spear Goblins Archers Wizard
Bomber Minions Valkyrie Wizard
Bomber Valkyrie Wizard Goblins Minions
Wizard Goblins Bomber Minions Valkyrie
Valkyrie Goblins Spear Goblins Bomber Archers Minions Wizard
Valkyrie Wizard Spear Goblins Bomber Archers Minions
Bomber Valkyrie Wizard Goblins Spear Goblins Archers Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Spear Goblins Archers
Bomber Archers Valkyrie Wizard
Goblins Spear Goblins Minions Valkyrie
Valkyrie
Valkyrie
Wizard Archers Minions
Goblins Spear Goblins Archers Minions Valkyrie
Valkyrie
Goblins Spear Goblins Minions Valkyrie
Minions Valkyrie
Valkyrie
Valkyrie Wizard
Wizard Bomber Archers Valkyrie
Goblins Spear Goblins Bomber Archers Minions Valkyrie
Minions Valkyrie Bomber Archers Wizard
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie
Bomber Wizard Valkyrie
Wizard Spear Goblins Minions
Bomber Archers Wizard
Wizard
Wizard
Goblins Minions
Valkyrie Wizard
Archers Wizard
Minions
Spear Goblins Bomber Wizard
Wizard
Bomber Minions
Bomber Archers Wizard
Bomber Valkyrie Wizard
Minions
Wizard
Bomber Valkyrie Wizard
Wizard
Wizard
Archers Wizard
Minions Wizard
Bomber Wizard
Wizard
Spear Goblins Archers Minions
Archers Wizard
Valkyrie Wizard
Bomber Wizard
Minions
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: