My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Battle Ram Wizard P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Battle Ram P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Battle Ram
Giant Snowball
Goblins Spear Goblins Archers Battle Ram
Zap
Goblins Spear Goblins Archers Battle Ram
Barbarian Barrel
Goblins Spear Goblins Archers Battle Ram Wizard
The Log
Goblins Spear Goblins Archers Battle Ram
Earthquake
Spear Goblins Archers
Arrows
Goblins Spear Goblins Archers
Royal Delivery
Goblins Spear Goblins Archers Battle Ram Wizard P.E.K.K.A
Fireball
Archers Battle Ram Wizard
Poison
Spear Goblins Archers Wizard
Lightning
Battle Ram Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Battle Ram P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Zap Archers Battle Ram Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Zap Archers

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Archers Battle Ram
Spear Goblins
Zap Battle Ram Mega Knight
Zap
Battle Ram P.E.K.K.A Goblins Spear Goblins Archers Mega Knight
Archers
Goblins Zap Battle Ram P.E.K.K.A Mega Knight
Battle Ram
Zap Goblins Spear Goblins Archers P.E.K.K.A
Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Archers Battle Ram Wizard
Mega Knight
Spear Goblins Zap Archers Wizard

Defense Synergies 1 13

Goblins
Zap Archers Wizard
Spear Goblins
Zap Archers P.E.K.K.A Mega Knight
Zap
Mega Knight Goblins Spear Goblins Archers P.E.K.K.A
Archers
Goblins Spear Goblins Zap P.E.K.K.A Mega Knight
Battle Ram
Wizard
Goblins P.E.K.K.A Mega Knight
P.E.K.K.A
Spear Goblins Zap Archers Wizard
Mega Knight
Zap Spear Goblins Archers Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Wizard
P.E.K.K.A Goblins Zap Mega Knight
P.E.K.K.A Mega Knight Goblins Archers
P.E.K.K.A Goblins Mega Knight
P.E.K.K.A Mega Knight
Goblins Spear Goblins Zap Archers Mega Knight
Spear Goblins Zap Archers Wizard
Zap P.E.K.K.A Mega Knight
P.E.K.K.A Goblins
Goblins Spear Goblins Archers Mega Knight
Goblins Archers Spear Goblins Zap Wizard Mega Knight
Spear Goblins Zap Archers Wizard
P.E.K.K.A Mega Knight Zap Wizard
Wizard Mega Knight Goblins Zap P.E.K.K.A
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight
Wizard Mega Knight Goblins P.E.K.K.A
Mega Knight Goblins Spear Goblins Zap Archers Wizard
Zap Wizard Spear Goblins Archers Mega Knight
P.E.K.K.A
Wizard Mega Knight Goblins Spear Goblins Archers P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Spear Goblins Zap Archers P.E.K.K.A
Zap Archers Wizard Mega Knight
P.E.K.K.A Mega Knight Goblins Spear Goblins Zap
P.E.K.K.A Mega Knight Zap
P.E.K.K.A Mega Knight
Wizard Zap Archers
P.E.K.K.A Goblins Spear Goblins Archers
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight Goblins Spear Goblins
P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Zap
P.E.K.K.A Mega Knight Wizard
Wizard Archers Mega Knight
Goblins Spear Goblins Zap Archers P.E.K.K.A
Mega Knight Zap Archers Wizard P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Wizard Zap Mega Knight
Wizard Spear Goblins Zap
Archers Wizard
Zap Wizard
Zap Wizard
Goblins
Zap Wizard
Zap Archers Wizard
Zap
Spear Goblins Zap Wizard
Wizard Mega Knight
Zap Archers Wizard Mega Knight
Zap Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Wizard Mega Knight
Zap Wizard
Zap Wizard Mega Knight
Zap
Zap Archers Wizard
Zap Wizard
Zap Wizard Mega Knight
Zap
P.E.K.K.A Mega Knight
Wizard
Zap Spear Goblins Archers
Zap Archers Wizard
Wizard Mega Knight
Zap Wizard
Zap
P.E.K.K.A Mega Knight
Zap
Zap
Zap Mega Knight
P.E.K.K.A
Wizard Mega Knight

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