My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Bowler P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Goblins Archers
Zap
Goblins Archers Firecracker
Barbarian Barrel
Goblins Archers Firecracker
The Log
Goblins Archers Firecracker
Earthquake
Archers Firecracker
Arrows
Goblins Archers Firecracker
Royal Delivery
Goblins Archers Firecracker Bowler P.E.K.K.A
Fireball
Archers Firecracker Bowler
Poison
Archers Firecracker
Lightning
Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Archers Firecracker Tornado Fireball Bowler P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Archers Firecracker

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Archers
Zap
Firecracker Fireball Tornado P.E.K.K.A Goblins Archers Bowler
Archers
Goblins Zap Bowler P.E.K.K.A
Firecracker
Zap Tornado Bowler P.E.K.K.A
Fireball
Zap Tornado
Tornado
Zap Fireball P.E.K.K.A Firecracker Bowler
Bowler
Zap Archers Firecracker Tornado
P.E.K.K.A
Zap Tornado Archers Firecracker

Defense Synergies 4 14

Goblins
Zap Archers Firecracker
Zap
Fireball Goblins Archers Firecracker Tornado Bowler P.E.K.K.A
Archers
Goblins Zap Firecracker Tornado Bowler P.E.K.K.A
Firecracker
Goblins Zap Archers Tornado P.E.K.K.A
Fireball
Zap Tornado
Tornado
Fireball Bowler P.E.K.K.A Zap Archers Firecracker
Bowler
Tornado Zap Archers
P.E.K.K.A
Tornado Zap Archers Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Firecracker Fireball
P.E.K.K.A Goblins Zap Firecracker
Tornado Bowler P.E.K.K.A Goblins Archers
P.E.K.K.A Goblins Firecracker Bowler
Firecracker Fireball Tornado Bowler P.E.K.K.A
Fireball Tornado Bowler Goblins Zap Archers Firecracker
Tornado Zap Archers Firecracker Fireball
Bowler Zap Fireball P.E.K.K.A
P.E.K.K.A Goblins Tornado
Tornado Goblins Archers Firecracker Bowler
Goblins Archers Zap Firecracker Fireball Tornado Bowler
Zap Archers Firecracker Fireball Tornado
Bowler P.E.K.K.A Zap Fireball
Fireball Bowler Goblins Zap Firecracker Tornado P.E.K.K.A
P.E.K.K.A
Tornado Zap Fireball Bowler P.E.K.K.A
Goblins Firecracker Fireball Tornado Bowler P.E.K.K.A
Fireball Goblins Zap Archers Firecracker Tornado Bowler
Zap Tornado Archers Firecracker Fireball Bowler
P.E.K.K.A Tornado
Bowler Goblins Archers Firecracker Fireball P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Archers Fireball Bowler P.E.K.K.A
Fireball Zap Archers Firecracker Bowler
P.E.K.K.A Goblins Zap Bowler
Bowler P.E.K.K.A Zap Fireball Tornado
P.E.K.K.A Bowler
Firecracker Fireball Zap Archers Tornado
P.E.K.K.A Goblins Archers Fireball Bowler
P.E.K.K.A
Zap P.E.K.K.A Goblins Firecracker Fireball Tornado
P.E.K.K.A
P.E.K.K.A Bowler
P.E.K.K.A Zap Fireball Tornado Bowler
Bowler P.E.K.K.A Fireball
Archers Firecracker Fireball Bowler
Goblins Zap Archers Firecracker Fireball Tornado Bowler P.E.K.K.A
Bowler Zap Archers Firecracker Fireball P.E.K.K.A
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Zap Tornado Bowler
Fireball
Firecracker Fireball
Fireball Zap Firecracker Bowler
Firecracker Fireball Zap Tornado
Archers Firecracker Tornado Bowler
Fireball Zap Firecracker Tornado Bowler
Fireball Zap Firecracker Tornado
Goblins Fireball Tornado Bowler
Firecracker Zap Fireball Tornado Bowler
Fireball Zap Archers Firecracker Tornado
Firecracker Fireball Bowler
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball Bowler
Firecracker Fireball Bowler
Fireball Tornado
Zap Archers Firecracker Fireball Bowler
Zap Firecracker Fireball Tornado Bowler
Fireball Bowler
Fireball Tornado
Tornado Bowler
Zap Fireball
Zap Firecracker Tornado Fireball Bowler
Firecracker Fireball Zap Tornado Bowler
Fireball Zap Tornado Bowler
Fireball Zap Firecracker Tornado
Zap Archers Firecracker Fireball Tornado
Zap Firecracker Fireball
Fireball Bowler
Zap Fireball
Zap Firecracker Fireball
P.E.K.K.A
Firecracker Fireball Bowler
Zap Archers Fireball
Fireball Zap Archers Firecracker Tornado
Fireball
Fireball Firecracker Bowler
Zap Firecracker Fireball Bowler
Zap Fireball Tornado
Firecracker P.E.K.K.A
Zap Firecracker Fireball Tornado Bowler
Firecracker Zap Fireball Tornado
Zap Firecracker Fireball Tornado Bowler
P.E.K.K.A
Fireball Firecracker Bowler

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