My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Goblins Skeleton Army Witch
Zap
Goblins Firecracker Skeleton Army Witch
Barbarian Barrel
Goblins Firecracker Bomb Tower Wizard Skeleton Army Witch
The Log
Goblins Firecracker Skeleton Army Witch
Earthquake
Firecracker Bomb Tower Skeleton Army Witch
Arrows
Goblins Firecracker Skeleton Army Witch
Royal Delivery
Goblins Firecracker Wizard Skeleton Army Witch P.E.K.K.A
Fireball
Firecracker Bomb Tower Wizard Skeleton Army Witch
Poison
Firecracker Bomb Tower Wizard Skeleton Army Witch
Lightning
Bomb Tower Wizard Witch
Rocket
Bomb Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Bomb Tower Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Firecracker Skeleton Army Bomb Tower Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Firecracker Skeleton Army

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Firecracker P.E.K.K.A Goblins Witch
Firecracker
Zap P.E.K.K.A
Bomb Tower
Wizard
P.E.K.K.A
Skeleton Army
Witch
Zap P.E.K.K.A
P.E.K.K.A
Zap Firecracker Wizard Witch

Defense Synergies 1 13

Goblins
Zap Firecracker Wizard
Zap
Bomb Tower Goblins Firecracker Skeleton Army Witch P.E.K.K.A
Firecracker
Goblins Zap Bomb Tower Skeleton Army P.E.K.K.A
Bomb Tower
Zap Firecracker Skeleton Army
Wizard
Goblins Skeleton Army P.E.K.K.A
Skeleton Army
Zap Firecracker Bomb Tower Wizard
Witch
Zap
P.E.K.K.A
Zap Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard
Bomb Tower Skeleton Army P.E.K.K.A Goblins Zap Firecracker Witch
Bomb Tower Skeleton Army Witch P.E.K.K.A Goblins
Bomb Tower Skeleton Army Witch P.E.K.K.A Goblins Firecracker
Firecracker Bomb Tower Skeleton Army P.E.K.K.A
Skeleton Army Goblins Zap Firecracker Bomb Tower
Zap Firecracker Bomb Tower Wizard Witch
Zap Bomb Tower P.E.K.K.A
Witch P.E.K.K.A Goblins Bomb Tower Skeleton Army
Skeleton Army Goblins Firecracker
Goblins Skeleton Army Witch Zap Firecracker Bomb Tower Wizard
Zap Firecracker Wizard Witch
Bomb Tower Skeleton Army P.E.K.K.A Zap Wizard Witch
Bomb Tower Wizard Skeleton Army Goblins Zap Firecracker Witch P.E.K.K.A
Skeleton Army P.E.K.K.A Bomb Tower
Bomb Tower Skeleton Army Zap P.E.K.K.A
Bomb Tower Wizard Goblins Firecracker Skeleton Army Witch P.E.K.K.A
Bomb Tower Goblins Zap Firecracker Wizard Skeleton Army Witch
Zap Bomb Tower Wizard Witch Firecracker
P.E.K.K.A Bomb Tower
Wizard Skeleton Army Goblins Firecracker Bomb Tower Witch P.E.K.K.A
P.E.K.K.A Bomb Tower Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblins Zap Witch P.E.K.K.A
Zap Firecracker Bomb Tower Wizard
Skeleton Army P.E.K.K.A Goblins Zap Bomb Tower Witch
Skeleton Army P.E.K.K.A Zap
P.E.K.K.A Skeleton Army Witch
Firecracker Wizard Zap Bomb Tower Witch
Skeleton Army P.E.K.K.A Goblins Bomb Tower Witch
P.E.K.K.A Bomb Tower Skeleton Army
Zap P.E.K.K.A Goblins Firecracker Bomb Tower Skeleton Army Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Bomb Tower Witch
Skeleton Army P.E.K.K.A Zap
Skeleton Army P.E.K.K.A Bomb Tower Wizard Witch
Wizard Firecracker Bomb Tower Skeleton Army Witch
Skeleton Army Witch Goblins Zap Firecracker Bomb Tower P.E.K.K.A
Zap Firecracker Bomb Tower Wizard Witch P.E.K.K.A
Zap Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker
Wizard Zap Firecracker
Firecracker Wizard Zap Witch
Firecracker Wizard Witch
Zap Firecracker Wizard
Zap Firecracker Wizard
Goblins
Firecracker Zap Wizard
Zap Firecracker Wizard
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Wizard Witch
Firecracker Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard Witch
Wizard
Zap
Zap Firecracker Wizard Witch
Witch
Firecracker Zap Wizard Witch
Zap Wizard Witch
Zap Firecracker
Zap Firecracker Wizard Witch
Zap Firecracker Wizard Witch
Zap Wizard
Zap Firecracker
P.E.K.K.A
Firecracker Wizard
Zap Skeleton Army Witch
Zap Firecracker Wizard Witch
Firecracker Wizard
Zap Firecracker Wizard
Zap
Firecracker P.E.K.K.A
Zap Firecracker Witch
Firecracker Zap Witch
Zap Firecracker Witch
P.E.K.K.A
Firecracker Wizard

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