My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Balloon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Demolisher Balloon
Giant Snowball
Goblins Goblin Gang Balloon
Zap
Goblins Goblin Gang Balloon
Barbarian Barrel
Goblins Goblin Gang Electro Wizard
The Log
Goblins Goblin Gang Goblin Demolisher
Earthquake
Goblin Gang
Arrows
Goblins Goblin Gang
Royal Delivery
Goblins Goblin Gang Goblin Demolisher Balloon P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Balloon Electro Wizard
Poison
Goblin Gang Balloon Electro Wizard
Lightning
Balloon Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Goblin Demolisher

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Goblin Gang Fireball Goblin Demolisher Electro Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Zap Goblin Gang Fireball

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Fireball Balloon P.E.K.K.A Electro Wizard Goblins
Goblin Gang
Balloon P.E.K.K.A
Fireball
Zap Electro Wizard
Goblin Demolisher
Balloon
Zap Goblin Gang Electro Wizard
P.E.K.K.A
Zap Electro Wizard Goblin Gang
Electro Wizard
Zap P.E.K.K.A Fireball Balloon

Defense Synergies 2 8

Goblins
Zap Electro Wizard
Zap
Fireball Electro Wizard Goblins Goblin Gang P.E.K.K.A
Goblin Gang
Zap P.E.K.K.A Electro Wizard
Fireball
Zap Electro Wizard
Goblin Demolisher
Balloon
P.E.K.K.A
Zap Goblin Gang Electro Wizard
Electro Wizard
Zap Goblins Goblin Gang Fireball P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Wizard
P.E.K.K.A Goblins Zap Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Goblins Electro Wizard
P.E.K.K.A Goblins Goblin Gang Electro Wizard
Fireball P.E.K.K.A
Goblin Gang Fireball Goblins Zap Electro Wizard
Electro Wizard Zap Goblin Gang Fireball
Zap Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A Goblins Goblin Gang
Goblin Gang Goblins Electro Wizard
Goblins Goblin Gang Electro Wizard Zap Fireball
Zap Goblin Gang Fireball Electro Wizard
P.E.K.K.A Zap Goblin Gang Fireball Electro Wizard
Fireball Goblins Zap Goblin Gang P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Zap Goblin Gang Fireball P.E.K.K.A Electro Wizard
Goblins Goblin Gang Fireball P.E.K.K.A Electro Wizard
Fireball Goblins Zap Goblin Gang Electro Wizard
Zap Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Goblins Fireball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Goblin Gang
Goblin Gang P.E.K.K.A Goblins Zap Electro Wizard
Goblin Gang P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Goblin Gang
Fireball Zap Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Goblins Fireball Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Goblins Fireball
P.E.K.K.A Goblin Gang
P.E.K.K.A
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Goblin Gang Fireball
Fireball
Goblin Gang Electro Wizard Goblins Zap Fireball P.E.K.K.A
Zap Fireball P.E.K.K.A Electro Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Fireball Zap
Goblins Goblin Gang Fireball Electro Wizard
Zap Fireball Electro Wizard
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball Electro Wizard
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap
Zap Fireball Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball
Zap Electro Wizard Goblin Gang Fireball
Fireball Zap Electro Wizard
Fireball
Fireball Goblin Gang Electro Wizard
Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Goblin Gang Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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