My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Goblin Giant Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Skeleton Army Prince
Giant Snowball
Guards Skeleton Army
Zap
Guards Skeleton Army Prince Goblin Giant
Barbarian Barrel
Guards Skeleton Army Ice Wizard
The Log
Guards Skeleton Army Prince
Earthquake
Guards Skeleton Army
Arrows
Guards Skeleton Army
Royal Delivery
Guards Skeleton Army Prince Ice Wizard
Fireball
Skeleton Army Ice Wizard
Poison
Guards Skeleton Army Ice Wizard
Lightning
Prince Ice Wizard Goblinstein
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Skeleton Army Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Skeleton Army Ice Wizard Prince Goblinstein Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Guards Skeleton Army Ice Wizard

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Guards
The Log
Skeleton Army
Prince
Lightning The Log Ice Wizard
Lightning
Prince Goblin Giant
Goblin Giant
Lightning The Log Ice Wizard
The Log
Guards Prince Goblin Giant
Ice Wizard
Prince Goblin Giant
Goblinstein

Defense Synergies 1 11

Guards
Skeleton Army Prince The Log Ice Wizard
Skeleton Army
Guards Prince The Log Ice Wizard
Prince
The Log Guards Skeleton Army Ice Wizard
Lightning
The Log
Goblin Giant
The Log
The Log
Prince Guards Skeleton Army Lightning Goblin Giant Ice Wizard
Ice Wizard
Guards Skeleton Army Prince The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Goblin Giant The Log
Skeleton Army Prince The Log Ice Wizard
Skeleton Army Prince Lightning Ice Wizard
Skeleton Army Prince Guards Ice Wizard
Lightning Skeleton Army Prince The Log
Skeleton Army The Log Guards Ice Wizard
Lightning Ice Wizard
Lightning Goblin Giant The Log
Skeleton Army Prince Ice Wizard
Guards Skeleton Army Prince Ice Wizard
Guards Skeleton Army Ice Wizard Goblin Giant The Log
Ice Wizard
Skeleton Army Prince Guards Lightning The Log Ice Wizard
Skeleton Army Guards Prince The Log
Skeleton Army Prince
Skeleton Army Prince Lightning The Log
Skeleton Army Prince
Guards Skeleton Army Prince The Log Ice Wizard
The Log Guards Ice Wizard
Prince
Skeleton Army Guards Prince Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Prince
Prince Lightning The Log
Guards Skeleton Army Prince Lightning Goblin Giant The Log
Guards Skeleton Army Prince Lightning Goblin Giant The Log
Guards Skeleton Army Prince Goblin Giant
Goblin Giant Ice Wizard
Guards Skeleton Army Prince Lightning Goblin Giant Ice Wizard
Skeleton Army Prince Goblin Giant
Lightning Skeleton Army Prince The Log
Guards Skeleton Army Goblin Giant
Guards Prince
Skeleton Army Lightning Guards Prince Goblin Giant The Log
Skeleton Army Prince Lightning Guards Goblin Giant
Skeleton Army
Guards Skeleton Army Prince Lightning Goblin Giant The Log
The Log Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards The Log
The Log Ice Wizard
Lightning Goblin Giant The Log
Lightning Guards Prince The Log
The Log
Goblin Giant Ice Wizard
The Log
The Log Lightning Ice Wizard
The Log Lightning
Lightning Guards Prince
Lightning Prince The Log
Lightning
Lightning The Log
Lightning
Lightning Prince The Log
Lightning The Log
Lightning The Log
Lightning
Lightning
Lightning Prince The Log
Lightning The Log
Lightning Prince The Log
Lightning
Prince Lightning The Log
Lightning The Log
The Log Ice Wizard
The Log Lightning Ice Wizard
Lightning Prince The Log
Lightning The Log
Lightning Ice Wizard
Lightning Guards
Lightning
Lightning The Log
Lightning
Prince
Lightning The Log
Lightning Guards Skeleton Army Prince
Lightning Ice Wizard
The Log
Lightning Prince
The Log Lightning
Lightning
Prince
Guards Lightning The Log
Lightning
Lightning Prince Goblin Giant The Log
Prince
Lightning

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