My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Electro Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Heal Spirit Ice Wizard Electro Wizard
The Log
Heal Spirit
Earthquake
Arrows
Heal Spirit
Royal Delivery
Heal Spirit Ice Wizard Electro Wizard
Fireball
Ice Wizard Electro Wizard
Poison
Ice Wizard Electro Wizard
Lightning
Ice Wizard Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Rocket Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit The Log Ice Wizard Fireball Electro Wizard Golden Knight Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit The Log Ice Wizard Fireball

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Mega Knight Golden Knight
Fireball
The Log Electro Wizard Mega Knight Golden Knight
Rocket
The Log
Fireball Mega Knight
Ice Wizard
Electro Wizard
Fireball Mega Knight
Mega Knight
Heal Spirit Fireball The Log Electro Wizard
Golden Knight
Heal Spirit Fireball

Defense Synergies 1 12

Heal Spirit
Fireball
The Log Ice Wizard Electro Wizard Mega Knight Golden Knight
Rocket
The Log
The Log
Fireball Rocket Ice Wizard Electro Wizard Mega Knight Golden Knight
Ice Wizard
Fireball The Log Mega Knight Golden Knight
Electro Wizard
Fireball The Log Mega Knight
Mega Knight
Fireball The Log Ice Wizard Electro Wizard
Golden Knight
Fireball The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball The Log Electro Wizard Golden Knight
The Log Ice Wizard Electro Wizard Mega Knight
Rocket Mega Knight Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Mega Knight
Fireball Rocket The Log Mega Knight
Fireball The Log Ice Wizard Electro Wizard Mega Knight
Rocket Electro Wizard Fireball Ice Wizard
Rocket Fireball The Log Electro Wizard Mega Knight Golden Knight
Ice Wizard
Ice Wizard Electro Wizard Mega Knight
Ice Wizard Electro Wizard Fireball The Log Mega Knight
Fireball Ice Wizard Electro Wizard
Mega Knight Fireball Rocket The Log Ice Wizard Electro Wizard
Fireball Rocket Mega Knight The Log Electro Wizard Golden Knight
Electro Wizard Mega Knight
Rocket Fireball The Log Electro Wizard Mega Knight
Mega Knight Fireball Electro Wizard
Fireball Mega Knight The Log Ice Wizard Electro Wizard Golden Knight
The Log Fireball Ice Wizard Electro Wizard Mega Knight
Electro Wizard
Mega Knight Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Electro Wizard
Fireball Electro Wizard Rocket The Log Mega Knight
Mega Knight Rocket The Log Electro Wizard Golden Knight
Rocket Mega Knight Fireball The Log Electro Wizard
Mega Knight
Fireball Rocket Ice Wizard Electro Wizard
Rocket Fireball Ice Wizard Electro Wizard
Mega Knight
Rocket Electro Wizard Mega Knight Fireball The Log
Mega Knight Golden Knight
Rocket Mega Knight Fireball The Log Electro Wizard
Rocket Mega Knight Fireball Golden Knight
Fireball Mega Knight
Electro Wizard Fireball Rocket The Log Golden Knight
Mega Knight Fireball The Log Ice Wizard Electro Wizard Golden Knight
Fireball Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket The Log Golden Knight
Fireball The Log Ice Wizard Electro Wizard Golden Knight
Rocket Fireball The Log
Fireball Rocket The Log
Fireball Rocket The Log Mega Knight
Fireball Rocket Ice Wizard
The Log
Fireball The Log Ice Wizard
Fireball The Log Golden Knight
Rocket Fireball Electro Wizard
Rocket Fireball The Log Electro Wizard Golden Knight
Fireball Rocket
Rocket Fireball The Log Golden Knight
Fireball Rocket
Fireball The Log
Rocket Fireball The Log Golden Knight
Fireball Rocket The Log Mega Knight
Fireball Rocket
Rocket
Rocket Fireball The Log Electro Wizard Mega Knight
Rocket Fireball The Log Mega Knight Golden Knight
Rocket Fireball The Log Mega Knight
Rocket Fireball
Rocket The Log
Rocket Fireball The Log
The Log Fireball Ice Wizard Mega Knight
Fireball The Log Ice Wizard Electro Wizard Golden Knight
Fireball The Log Mega Knight Golden Knight
Fireball Rocket The Log Golden Knight
Fireball Ice Wizard Electro Wizard
Rocket Electro Wizard Fireball
Fireball
Fireball Rocket The Log Mega Knight
Rocket Fireball Electro Wizard
Mega Knight
Rocket Fireball The Log
Electro Wizard Fireball Rocket
Fireball Rocket Ice Wizard Electro Wizard
The Log Fireball
Fireball Rocket Electro Wizard Mega Knight
The Log Fireball
Rocket Fireball
Mega Knight
Fireball Rocket The Log Electro Wizard Golden Knight
Fireball Rocket Electro Wizard
Fireball Rocket The Log Electro Wizard Mega Knight Golden Knight
Fireball Rocket Mega Knight

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