My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Wall Breakers Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers Skeleton Army Prince
Giant Snowball
Hog Rider Wall Breakers Skeleton Army
Zap
Firecracker Wall Breakers Skeleton Army Prince
Barbarian Barrel
Firecracker Wall Breakers Skeleton Army Electro Wizard
The Log
Firecracker Hog Rider Wall Breakers Skeleton Army Prince
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Firecracker Wall Breakers Skeleton Army
Royal Delivery
Firecracker Hog Rider Wall Breakers Skeleton Army Prince Electro Wizard
Fireball
Firecracker Hog Rider Wall Breakers Skeleton Army Electro Wizard
Poison
Firecracker Skeleton Army Electro Wizard
Lightning
Prince Electro Wizard
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Rage Firecracker Skeleton Army Hog Rider Electro Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers Rage Firecracker Skeleton Army

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Wall Breakers Prince Mega Knight
Hog Rider
Firecracker Rage Prince Electro Wizard Mega Knight
Wall Breakers
Firecracker Electro Wizard Mega Knight
Rage
Hog Rider Prince Electro Wizard
Skeleton Army
Prince
Mega Knight Firecracker Hog Rider Rage Electro Wizard
Electro Wizard
Hog Rider Wall Breakers Rage Prince Mega Knight
Mega Knight
Prince Firecracker Hog Rider Wall Breakers Electro Wizard

Defense Synergies 0 8

Firecracker
Skeleton Army Prince Electro Wizard Mega Knight
Hog Rider
Wall Breakers
Rage
Skeleton Army
Firecracker Prince Electro Wizard
Prince
Firecracker Skeleton Army Electro Wizard
Electro Wizard
Firecracker Skeleton Army Prince Mega Knight
Mega Knight
Firecracker Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard
Skeleton Army Firecracker Prince Electro Wizard Mega Knight
Skeleton Army Prince Mega Knight Electro Wizard
Skeleton Army Prince Firecracker Electro Wizard Mega Knight
Firecracker Skeleton Army Prince Mega Knight
Skeleton Army Firecracker Electro Wizard Mega Knight
Electro Wizard Firecracker
Electro Wizard Mega Knight
Skeleton Army Prince
Skeleton Army Firecracker Prince Electro Wizard Mega Knight
Skeleton Army Electro Wizard Firecracker Mega Knight
Firecracker Electro Wizard
Skeleton Army Prince Mega Knight Electro Wizard
Skeleton Army Mega Knight Firecracker Prince Electro Wizard
Skeleton Army Prince Electro Wizard Mega Knight
Skeleton Army Prince Electro Wizard Mega Knight
Mega Knight Firecracker Skeleton Army Prince Electro Wizard
Mega Knight Firecracker Skeleton Army Prince Electro Wizard
Firecracker Electro Wizard Mega Knight
Prince Electro Wizard
Skeleton Army Mega Knight Firecracker Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Prince Electro Wizard
Electro Wizard Firecracker Prince Mega Knight
Skeleton Army Mega Knight Prince Electro Wizard
Skeleton Army Prince Mega Knight Electro Wizard
Skeleton Army Prince Mega Knight
Firecracker Electro Wizard
Skeleton Army Prince Electro Wizard
Mega Knight Skeleton Army Prince
Electro Wizard Mega Knight Firecracker Skeleton Army Prince
Skeleton Army
Mega Knight Prince
Skeleton Army Mega Knight Prince Electro Wizard
Skeleton Army Prince Mega Knight
Firecracker Skeleton Army Mega Knight
Skeleton Army Electro Wizard Firecracker Prince
Mega Knight Firecracker Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Electro Wizard
Firecracker Prince
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker
Firecracker
Prince Electro Wizard
Firecracker Prince Electro Wizard
Firecracker
Firecracker
Firecracker
Firecracker Prince
Firecracker
Firecracker Mega Knight
Firecracker Prince Electro Wizard Mega Knight
Firecracker Mega Knight
Prince Mega Knight
Prince
Firecracker Mega Knight
Firecracker Electro Wizard
Prince Mega Knight
Firecracker
Firecracker Electro Wizard
Electro Wizard Firecracker
Mega Knight
Firecracker Electro Wizard
Prince Mega Knight
Firecracker
Electro Wizard Skeleton Army Prince
Firecracker Electro Wizard
Firecracker Prince Electro Wizard Mega Knight
Firecracker
Firecracker Prince Mega Knight
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Prince Electro Wizard Mega Knight
Prince
Firecracker Mega Knight

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