My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Electro Dragon Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Dragon Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Baby Dragon Electro Dragon Lumberjack
Zap
Firecracker
Barbarian Barrel
Firecracker Magic Archer Lumberjack
The Log
Firecracker Hog Rider Lumberjack
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Hog Rider Baby Dragon Electro Dragon Magic Archer Lumberjack
Fireball
Firecracker Hog Rider Baby Dragon Electro Dragon Magic Archer Lumberjack
Poison
Firecracker Electro Dragon Magic Archer
Lightning
Baby Dragon Electro Dragon Magic Archer Lumberjack
Rocket
Hog Rider Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Baby Dragon Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Baby Dragon Electro Dragon Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tornado Hog Rider Baby Dragon Magic Archer Lumberjack Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Tornado Hog Rider Baby Dragon

Attack Synergies 3 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Tornado Baby Dragon Lumberjack Mega Knight
Hog Rider
Firecracker Tornado Baby Dragon Magic Archer Lumberjack Mega Knight
Tornado
Baby Dragon Magic Archer Firecracker Hog Rider Electro Dragon Mega Knight
Baby Dragon
Tornado Firecracker Hog Rider Electro Dragon Lumberjack Mega Knight
Electro Dragon
Tornado Baby Dragon Magic Archer Mega Knight
Magic Archer
Tornado Hog Rider Electro Dragon Lumberjack Mega Knight
Lumberjack
Firecracker Hog Rider Baby Dragon Magic Archer Mega Knight
Mega Knight
Firecracker Hog Rider Tornado Baby Dragon Electro Dragon Magic Archer Lumberjack

Defense Synergies 1 14

Firecracker
Tornado Baby Dragon Electro Dragon Lumberjack Mega Knight
Hog Rider
Tornado
Magic Archer Firecracker Baby Dragon Electro Dragon Mega Knight
Baby Dragon
Firecracker Tornado Electro Dragon Lumberjack Mega Knight
Electro Dragon
Firecracker Tornado Baby Dragon Lumberjack
Magic Archer
Tornado Lumberjack Mega Knight
Lumberjack
Firecracker Baby Dragon Electro Dragon Magic Archer
Mega Knight
Firecracker Tornado Baby Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon Electro Dragon Magic Archer
Lumberjack Firecracker Electro Dragon Mega Knight
Tornado Lumberjack Mega Knight Electro Dragon
Lumberjack Firecracker Electro Dragon Mega Knight
Firecracker Tornado Lumberjack Mega Knight
Tornado Firecracker Baby Dragon Electro Dragon Magic Archer Lumberjack Mega Knight
Tornado Firecracker Baby Dragon Electro Dragon Magic Archer
Baby Dragon Electro Dragon Magic Archer Mega Knight
Tornado Lumberjack
Tornado Firecracker Lumberjack Mega Knight
Firecracker Tornado Baby Dragon Electro Dragon Magic Archer Lumberjack Mega Knight
Firecracker Tornado Baby Dragon Electro Dragon Magic Archer
Lumberjack Mega Knight Electro Dragon
Mega Knight Firecracker Tornado Baby Dragon Electro Dragon Magic Archer Lumberjack
Lumberjack Mega Knight
Tornado Lumberjack Mega Knight
Mega Knight Firecracker Tornado Electro Dragon Lumberjack
Mega Knight Firecracker Tornado Baby Dragon Electro Dragon Magic Archer Lumberjack
Tornado Baby Dragon Firecracker Electro Dragon Magic Archer Lumberjack Mega Knight
Tornado Lumberjack
Mega Knight Firecracker Baby Dragon Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight
Firecracker Baby Dragon Electro Dragon Magic Archer Lumberjack Mega Knight
Lumberjack Mega Knight Electro Dragon
Lumberjack Mega Knight Tornado
Lumberjack Mega Knight
Firecracker Tornado Baby Dragon Electro Dragon Magic Archer
Lumberjack
Mega Knight Lumberjack
Electro Dragon Mega Knight Firecracker Tornado Baby Dragon Magic Archer
Mega Knight Electro Dragon Lumberjack
Mega Knight Tornado
Mega Knight Lumberjack
Firecracker Baby Dragon Electro Dragon Magic Archer Mega Knight
Electro Dragon Firecracker Tornado Baby Dragon Magic Archer Lumberjack
Mega Knight Firecracker Baby Dragon Electro Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Baby Dragon Electro Dragon
Firecracker Tornado Baby Dragon Electro Dragon Magic Archer
Baby Dragon Electro Dragon Magic Archer
Firecracker
Firecracker Baby Dragon Magic Archer Mega Knight
Firecracker Tornado Baby Dragon Electro Dragon Magic Archer
Firecracker Tornado Baby Dragon Magic Archer
Firecracker Tornado Baby Dragon Electro Dragon Magic Archer
Firecracker Tornado Electro Dragon
Tornado Electro Dragon Lumberjack
Firecracker Tornado Electro Dragon Magic Archer
Firecracker Tornado Baby Dragon Electro Dragon Magic Archer
Firecracker Baby Dragon Magic Archer
Firecracker Baby Dragon Electro Dragon Magic Archer
Firecracker Baby Dragon Magic Archer
Firecracker Baby Dragon Electro Dragon Magic Archer
Magic Archer Firecracker Baby Dragon Electro Dragon Mega Knight
Tornado
Firecracker Baby Dragon Electro Dragon Magic Archer Mega Knight
Firecracker Tornado Baby Dragon Electro Dragon Magic Archer Mega Knight
Baby Dragon Magic Archer Mega Knight
Tornado
Tornado
Baby Dragon Electro Dragon
Firecracker Tornado Baby Dragon Electro Dragon Magic Archer Mega Knight
Firecracker Tornado Baby Dragon Electro Dragon Magic Archer
Tornado Baby Dragon Electro Dragon Magic Archer Mega Knight
Firecracker Tornado Baby Dragon Magic Archer
Firecracker Tornado Baby Dragon Electro Dragon Magic Archer
Electro Dragon Firecracker
Electro Dragon Magic Archer Mega Knight
Firecracker Electro Dragon Magic Archer
Mega Knight
Firecracker Magic Archer
Electro Dragon Magic Archer
Firecracker Tornado Baby Dragon Electro Dragon Magic Archer
Firecracker Baby Dragon Electro Dragon Magic Archer Lumberjack Mega Knight
Firecracker Baby Dragon Electro Dragon Magic Archer
Tornado
Firecracker Electro Dragon Mega Knight
Electro Dragon Firecracker Tornado Baby Dragon Magic Archer
Firecracker Tornado Electro Dragon Magic Archer
Electro Dragon Firecracker Tornado Baby Dragon Magic Archer Mega Knight
Firecracker Electro Dragon Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: