My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Hog Rider Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Skeleton Army Giant Skeleton
Giant Snowball
Minion Horde Hog Rider Skeleton Army Baby Dragon
Zap
Minion Horde Skeleton Army
Barbarian Barrel
Wizard Skeleton Army Giant Skeleton
The Log
Mini P.E.K.K.A Hog Rider Skeleton Army Giant Skeleton
Earthquake
Hog Rider Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Mini P.E.K.K.A Hog Rider Wizard Skeleton Army Baby Dragon Giant Skeleton
Fireball
Minion Horde Hog Rider Wizard Skeleton Army Baby Dragon
Poison
Minion Horde Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Wizard Baby Dragon
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Skeleton Army Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Mini P.E.K.K.A Hog Rider Baby Dragon Minion Horde Wizard Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Mini P.E.K.K.A Hog Rider Baby Dragon

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Hog Rider Giant Skeleton
Mini P.E.K.K.A
Hog Rider Wizard Baby Dragon Giant Skeleton
Hog Rider
Minion Horde Mini P.E.K.K.A Wizard Rocket Baby Dragon Giant Skeleton
Wizard
Mini P.E.K.K.A Hog Rider Giant Skeleton
Rocket
Hog Rider
Skeleton Army
Baby Dragon
Mini P.E.K.K.A Hog Rider Giant Skeleton
Giant Skeleton
Minion Horde Mini P.E.K.K.A Hog Rider Wizard Baby Dragon

Defense Synergies 0 7

Minion Horde
Mini P.E.K.K.A
Wizard Skeleton Army Baby Dragon
Hog Rider
Wizard
Mini P.E.K.K.A Skeleton Army Giant Skeleton
Rocket
Skeleton Army
Mini P.E.K.K.A Wizard Giant Skeleton
Baby Dragon
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Wizard Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Wizard Baby Dragon
Minion Horde Mini P.E.K.K.A Skeleton Army
Minion Horde Mini P.E.K.K.A Rocket Skeleton Army Giant Skeleton
Minion Horde Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Rocket Skeleton Army Giant Skeleton
Skeleton Army Baby Dragon
Minion Horde Rocket Wizard Baby Dragon
Rocket Baby Dragon Giant Skeleton
Minion Horde Mini P.E.K.K.A Skeleton Army
Skeleton Army Minion Horde Mini P.E.K.K.A Giant Skeleton
Minion Horde Skeleton Army Wizard Baby Dragon Giant Skeleton
Minion Horde Wizard Baby Dragon
Minion Horde Mini P.E.K.K.A Skeleton Army Wizard Rocket Giant Skeleton
Wizard Rocket Skeleton Army Minion Horde Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Skeleton Army Minion Horde
Minion Horde Rocket Skeleton Army Mini P.E.K.K.A
Minion Horde Wizard Mini P.E.K.K.A Skeleton Army
Minion Horde Wizard Skeleton Army Baby Dragon
Wizard Baby Dragon Giant Skeleton
Mini P.E.K.K.A
Wizard Skeleton Army Minion Horde Mini P.E.K.K.A Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Giant Skeleton
Mini P.E.K.K.A Wizard Rocket Baby Dragon
Skeleton Army Giant Skeleton Minion Horde Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Skeleton Army Giant Skeleton Minion Horde
Giant Skeleton Minion Horde Mini P.E.K.K.A Skeleton Army
Wizard Rocket Minion Horde Baby Dragon
Mini P.E.K.K.A Rocket Skeleton Army Minion Horde Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Minion Horde Skeleton Army
Minion Horde Rocket Giant Skeleton Mini P.E.K.K.A Skeleton Army Baby Dragon
Minion Horde Skeleton Army
Minion Horde Mini P.E.K.K.A Giant Skeleton
Rocket Skeleton Army Giant Skeleton
Mini P.E.K.K.A Rocket Skeleton Army Giant Skeleton Minion Horde Wizard
Wizard Minion Horde Skeleton Army Baby Dragon
Skeleton Army Minion Horde Mini P.E.K.K.A Rocket Baby Dragon Giant Skeleton
Minion Horde Mini P.E.K.K.A Wizard Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket Baby Dragon Giant Skeleton
Baby Dragon
Rocket Minion Horde Baby Dragon Giant Skeleton
Rocket Giant Skeleton
Wizard Rocket Minion Horde Baby Dragon
Wizard Minion Horde Rocket Baby Dragon
Minion Horde Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Rocket Minion Horde Mini P.E.K.K.A
Rocket Minion Horde Wizard
Wizard Rocket Baby Dragon
Rocket Baby Dragon
Minion Horde Rocket Baby Dragon
Baby Dragon
Rocket Minion Horde Wizard Baby Dragon
Minion Horde Wizard Rocket Baby Dragon
Rocket
Minion Horde Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Wizard Baby Dragon
Rocket Wizard Baby Dragon
Rocket Minion Horde Baby Dragon Giant Skeleton
Rocket Wizard
Rocket
Rocket Minion Horde Baby Dragon
Wizard Baby Dragon
Minion Horde
Wizard Baby Dragon
Wizard Baby Dragon
Rocket Baby Dragon
Minion Horde Wizard Baby Dragon
Rocket Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Minion Horde Wizard Rocket
Rocket Minion Horde
Minion Horde Giant Skeleton
Rocket Wizard
Minion Horde Rocket Skeleton Army
Rocket Wizard Baby Dragon
Minion Horde Mini P.E.K.K.A Wizard Rocket Baby Dragon
Wizard Baby Dragon
Rocket Giant Skeleton
Minion Horde
Minion Horde Rocket Baby Dragon Giant Skeleton
Rocket
Rocket Baby Dragon Giant Skeleton
Wizard Rocket

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