My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Wizard Witch Electro Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Electro Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Minion Horde Musketeer Witch
Zap
Minion Horde Witch
Barbarian Barrel
Musketeer Valkyrie Wizard Witch Royal Ghost
The Log
Musketeer Witch
Earthquake
Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Musketeer Valkyrie Wizard Witch Royal Ghost
Fireball
Minion Horde Musketeer Wizard Witch
Poison
Minion Horde Musketeer Wizard Witch
Lightning
Musketeer Valkyrie Wizard Witch
Rocket
Minion Horde Musketeer Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Electro Giant Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Electro Giant Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Royal Ghost Musketeer Valkyrie Minion Horde Wizard Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Royal Ghost Musketeer Valkyrie

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage
Musketeer
Valkyrie Royal Ghost
Valkyrie
Musketeer Wizard Witch Royal Ghost
Wizard
Valkyrie Rage Royal Ghost
Rage
Minion Horde Witch Wizard
Witch
Rage Valkyrie Royal Ghost
Electro Giant
Royal Ghost
Musketeer Valkyrie Wizard Witch

Defense Synergies 1 5

Minion Horde
Musketeer
Valkyrie Royal Ghost
Valkyrie
Musketeer Wizard Witch
Wizard
Valkyrie Royal Ghost
Rage
Witch
Valkyrie Royal Ghost
Electro Giant
Royal Ghost
Musketeer Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Musketeer Valkyrie Wizard
Minion Horde Musketeer Valkyrie Witch
Minion Horde Witch Musketeer Valkyrie
Minion Horde Witch Musketeer Valkyrie
Valkyrie
Musketeer Valkyrie Royal Ghost
Minion Horde Musketeer Wizard Witch
Musketeer Valkyrie Electro Giant
Minion Horde Witch Musketeer
Minion Horde Musketeer Valkyrie Royal Ghost
Minion Horde Valkyrie Witch Musketeer Wizard Electro Giant Royal Ghost
Minion Horde Musketeer Wizard Witch
Minion Horde Musketeer Valkyrie Wizard Witch
Valkyrie Wizard Minion Horde Witch Royal Ghost
Minion Horde
Minion Horde Electro Giant
Minion Horde Wizard Musketeer Valkyrie Witch
Minion Horde Musketeer Valkyrie Wizard Witch Royal Ghost
Valkyrie Wizard Witch Musketeer Royal Ghost
Musketeer
Valkyrie Wizard Royal Ghost Minion Horde Musketeer Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Electro Giant Royal Ghost
Musketeer Valkyrie Wizard Royal Ghost
Minion Horde Musketeer Valkyrie Witch
Valkyrie Minion Horde Musketeer
Minion Horde Musketeer Valkyrie Witch
Wizard Electro Giant Minion Horde Musketeer Witch
Minion Horde Musketeer Valkyrie Witch
Minion Horde Valkyrie
Minion Horde Valkyrie Witch
Witch Minion Horde Musketeer
Minion Horde Musketeer Valkyrie Witch
Valkyrie Electro Giant
Minion Horde Valkyrie Wizard Witch
Wizard Minion Horde Musketeer Valkyrie Witch Electro Giant
Witch Electro Giant Minion Horde Musketeer Valkyrie
Valkyrie Minion Horde Musketeer Wizard Witch Electro Giant Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer Valkyrie Royal Ghost
Musketeer Royal Ghost
Minion Horde
Musketeer Valkyrie
Wizard Minion Horde Valkyrie
Wizard Electro Giant Minion Horde Musketeer Witch
Minion Horde Musketeer Wizard Witch
Wizard
Wizard
Minion Horde Musketeer
Minion Horde Musketeer Valkyrie Wizard
Musketeer Wizard
Musketeer
Minion Horde Musketeer
Musketeer
Minion Horde Musketeer Wizard Witch
Minion Horde Musketeer Wizard
Minion Horde
Musketeer Wizard
Valkyrie Wizard Witch Electro Giant
Minion Horde Musketeer
Wizard
Musketeer
Minion Horde Musketeer
Electro Giant Valkyrie Wizard Witch
Minion Horde Witch
Musketeer Wizard Witch Royal Ghost
Musketeer Wizard Witch
Musketeer
Minion Horde Musketeer Wizard Witch Electro Giant
Minion Horde Musketeer Wizard Witch Electro Giant
Minion Horde
Minion Horde Musketeer Wizard
Minion Horde
Minion Horde
Wizard
Minion Horde Musketeer Witch
Musketeer Wizard Witch
Minion Horde Musketeer Valkyrie Wizard
Musketeer Wizard
Electro Giant
Minion Horde Musketeer
Electro Giant Minion Horde Musketeer Witch
Musketeer Witch
Musketeer Witch Electro Giant Royal Ghost
Wizard

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