My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Musketeer Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Goblin Barrel Inferno Dragon Night Witch
Giant Snowball
Minion Horde Musketeer Hog Rider Goblin Barrel Inferno Dragon Night Witch
Zap
Minion Horde Goblin Barrel Inferno Dragon Night Witch
Barbarian Barrel
Musketeer Goblin Barrel Night Witch
The Log
Suspicious Bush Musketeer Hog Rider Goblin Barrel
Earthquake
Hog Rider Goblin Barrel
Arrows
Minion Horde Suspicious Bush Goblin Barrel Night Witch
Royal Delivery
Minion Horde Musketeer Hog Rider Goblin Barrel Inferno Dragon Night Witch
Fireball
Minion Horde Suspicious Bush Musketeer Hog Rider Goblin Barrel Inferno Dragon Night Witch
Poison
Minion Horde Suspicious Bush Musketeer Night Witch
Lightning
Musketeer Inferno Dragon Night Witch
Rocket
Minion Horde Musketeer Hog Rider Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush The Log Goblin Barrel Musketeer Hog Rider Inferno Dragon Night Witch Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Suspicious Bush The Log Goblin Barrel Musketeer

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Hog Rider
Suspicious Bush
Musketeer
Hog Rider The Log
Hog Rider
Musketeer The Log Minion Horde Goblin Barrel
Goblin Barrel
Hog Rider
The Log
Hog Rider Musketeer
Inferno Dragon
Night Witch

Defense Synergies 1 3

Minion Horde
The Log
Suspicious Bush
Musketeer
The Log
Hog Rider
Goblin Barrel
The Log
Musketeer Minion Horde Inferno Dragon Night Witch
Inferno Dragon
The Log
Night Witch
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Musketeer The Log
Minion Horde Inferno Dragon Musketeer The Log Night Witch
Minion Horde Musketeer Inferno Dragon Night Witch
Minion Horde Inferno Dragon Night Witch Musketeer
The Log
The Log Musketeer Night Witch
Minion Horde Musketeer Inferno Dragon Night Witch
Musketeer The Log
Minion Horde Inferno Dragon Musketeer Night Witch
Minion Horde Musketeer Night Witch
Minion Horde Musketeer The Log Night Witch
Minion Horde Musketeer Inferno Dragon Night Witch
Minion Horde Night Witch Musketeer The Log
Minion Horde The Log Night Witch
Inferno Dragon Minion Horde
Minion Horde The Log Inferno Dragon
Minion Horde Musketeer Night Witch
Minion Horde Musketeer The Log Night Witch
The Log Musketeer Inferno Dragon
Musketeer Inferno Dragon
Minion Horde Musketeer The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Musketeer The Log Inferno Dragon
Minion Horde Musketeer The Log
Minion Horde Musketeer The Log Night Witch
Minion Horde Musketeer Inferno Dragon Night Witch
Minion Horde Musketeer
Minion Horde Musketeer Night Witch
Minion Horde Inferno Dragon
Minion Horde The Log Inferno Dragon
Minion Horde Musketeer Inferno Dragon
Inferno Dragon Minion Horde Musketeer
The Log
Minion Horde Night Witch
Minion Horde Musketeer
Minion Horde Musketeer The Log Inferno Dragon Night Witch
Minion Horde Musketeer The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer The Log
Musketeer The Log
Minion Horde The Log
Musketeer The Log
Minion Horde The Log
Minion Horde Musketeer
Minion Horde Musketeer The Log
The Log
The Log
Minion Horde Musketeer Night Witch
Minion Horde Musketeer The Log
Musketeer
Musketeer The Log
Minion Horde Musketeer
Musketeer The Log
Minion Horde Musketeer The Log
Minion Horde Musketeer The Log
Minion Horde Night Witch
Musketeer The Log
The Log
Minion Horde Musketeer The Log Night Witch
Musketeer The Log
Minion Horde Musketeer The Log
The Log
Minion Horde Inferno Dragon
The Log Musketeer
Musketeer The Log
Musketeer The Log
Minion Horde Musketeer Night Witch
Minion Horde Musketeer
Minion Horde Night Witch
Minion Horde Musketeer The Log Night Witch
Minion Horde
Minion Horde
The Log
Minion Horde Musketeer Night Witch
Musketeer
The Log
Minion Horde Musketeer
The Log Musketeer
Minion Horde Musketeer
Minion Horde Musketeer The Log
Musketeer
Musketeer The Log
Inferno Dragon

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