My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Night Witch Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Hogs Skeleton Army Night Witch
Giant Snowball
Minion Horde Royal Hogs Skeleton Army Night Witch
Zap
Minion Horde Royal Hogs Skeleton Army Night Witch
Barbarian Barrel
Valkyrie Royal Hogs Skeleton Army Night Witch
The Log
Royal Hogs Skeleton Army
Earthquake
Royal Hogs Skeleton Army
Arrows
Minion Horde Royal Hogs Skeleton Army Night Witch
Royal Delivery
Minion Horde Valkyrie Royal Hogs Skeleton Army Night Witch
Fireball
Minion Horde Royal Hogs Skeleton Army Night Witch
Poison
Minion Horde Royal Hogs Skeleton Army Night Witch
Lightning
Valkyrie Night Witch Goblinstein
Rocket
Minion Horde Valkyrie Royal Hogs Night Witch

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Valkyrie Night Witch Minion Horde Royal Hogs Goblinstein Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Army Valkyrie Night Witch Minion Horde

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight
Valkyrie
Royal Hogs
Royal Hogs
Valkyrie Lightning Mega Knight
Skeleton Army
Lightning
Royal Hogs
Night Witch
Mega Knight
Mega Knight
Minion Horde Royal Hogs Night Witch
Goblinstein

Defense Synergies 0 2

Minion Horde
Valkyrie
Night Witch
Royal Hogs
Skeleton Army
Lightning
Night Witch
Valkyrie Mega Knight
Mega Knight
Night Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minion Horde Valkyrie
Minion Horde Skeleton Army Valkyrie Night Witch Mega Knight
Minion Horde Skeleton Army Mega Knight Valkyrie Lightning Night Witch
Minion Horde Skeleton Army Night Witch Valkyrie Mega Knight
Lightning Valkyrie Skeleton Army Mega Knight
Skeleton Army Valkyrie Night Witch Mega Knight
Minion Horde Lightning Night Witch
Lightning Valkyrie Mega Knight
Minion Horde Skeleton Army Night Witch
Skeleton Army Minion Horde Valkyrie Night Witch Mega Knight
Minion Horde Valkyrie Skeleton Army Night Witch Mega Knight
Minion Horde Night Witch
Minion Horde Skeleton Army Night Witch Mega Knight Valkyrie Lightning
Valkyrie Skeleton Army Mega Knight Minion Horde Night Witch
Skeleton Army Minion Horde Mega Knight
Minion Horde Skeleton Army Lightning Mega Knight
Minion Horde Mega Knight Valkyrie Skeleton Army Night Witch
Mega Knight Minion Horde Valkyrie Skeleton Army Night Witch
Valkyrie Mega Knight
Valkyrie Skeleton Army Mega Knight Minion Horde Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight
Valkyrie Lightning Mega Knight
Skeleton Army Mega Knight Minion Horde Valkyrie Lightning
Valkyrie Skeleton Army Lightning Mega Knight Minion Horde Night Witch
Minion Horde Valkyrie Skeleton Army Night Witch Mega Knight
Minion Horde
Skeleton Army Minion Horde Valkyrie Lightning Night Witch
Mega Knight Minion Horde Valkyrie Skeleton Army
Minion Horde Lightning Mega Knight Valkyrie Skeleton Army
Minion Horde Skeleton Army
Mega Knight Minion Horde Valkyrie
Skeleton Army Lightning Mega Knight Valkyrie
Skeleton Army Lightning Mega Knight Minion Horde Valkyrie Night Witch
Minion Horde Valkyrie Skeleton Army Mega Knight
Skeleton Army Minion Horde Valkyrie Lightning Night Witch
Valkyrie Mega Knight Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde Valkyrie
Lightning Minion Horde
Lightning Valkyrie
Minion Horde Valkyrie Mega Knight
Minion Horde
Minion Horde
Lightning
Lightning
Lightning Minion Horde Night Witch
Lightning Minion Horde Valkyrie
Lightning
Lightning
Lightning Minion Horde
Lightning
Lightning Minion Horde
Lightning Minion Horde Mega Knight
Lightning
Minion Horde Lightning Night Witch
Lightning Mega Knight
Lightning Valkyrie Mega Knight
Lightning Minion Horde Night Witch Mega Knight
Lightning
Lightning
Lightning Minion Horde
Valkyrie Mega Knight
Minion Horde
Lightning
Lightning Mega Knight
Lightning
Lightning Minion Horde Night Witch
Lightning Minion Horde
Lightning Minion Horde Night Witch
Lightning Minion Horde Night Witch Mega Knight
Lightning Minion Horde
Minion Horde Mega Knight
Lightning
Minion Horde Lightning Skeleton Army Night Witch
Lightning
Lightning Minion Horde Valkyrie Mega Knight
Lightning
Lightning
Minion Horde Mega Knight
Minion Horde Lightning
Lightning
Lightning Mega Knight
Lightning Mega Knight

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