My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Giant Skeleton Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel Giant Skeleton Sparky
Giant Snowball
Minion Horde Goblin Barrel Witch
Zap
Minion Horde Goblin Barrel Witch Sparky
Barbarian Barrel
Wizard Goblin Barrel Witch Giant Skeleton Electro Wizard Sparky
The Log
Goblin Barrel Witch Giant Skeleton Sparky
Earthquake
Goblin Barrel Witch
Arrows
Minion Horde Goblin Barrel Witch
Royal Delivery
Minion Horde Wizard Goblin Barrel Witch Giant Skeleton Electro Wizard Sparky
Fireball
Minion Horde Wizard Goblin Barrel Witch Electro Wizard Sparky
Poison
Minion Horde Wizard Witch Electro Wizard Sparky
Lightning
Wizard Witch Electro Wizard Sparky
Rocket
Minion Horde Wizard Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Electro Wizard Minion Horde Wizard Witch Giant Skeleton Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Goblin Barrel Electro Wizard Minion Horde Wizard

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Giant Skeleton Sparky
Wizard
Giant Skeleton Sparky Mega Knight
Goblin Barrel
Giant Skeleton Sparky Mega Knight
Witch
Giant Skeleton Mega Knight
Giant Skeleton
Minion Horde Wizard Goblin Barrel Witch Electro Wizard Sparky
Electro Wizard
Giant Skeleton Sparky Mega Knight
Sparky
Minion Horde Wizard Goblin Barrel Giant Skeleton Electro Wizard
Mega Knight
Minion Horde Wizard Goblin Barrel Witch Electro Wizard

Defense Synergies 0 9

Minion Horde
Sparky
Wizard
Giant Skeleton Electro Wizard Mega Knight
Goblin Barrel
Witch
Giant Skeleton Electro Wizard Mega Knight
Giant Skeleton
Wizard Witch Electro Wizard
Electro Wizard
Wizard Witch Giant Skeleton Mega Knight
Sparky
Minion Horde
Mega Knight
Wizard Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Electro Wizard Sparky
Minion Horde Sparky Witch Electro Wizard Mega Knight
Minion Horde Witch Sparky Mega Knight Giant Skeleton Electro Wizard
Minion Horde Witch Sparky Electro Wizard Mega Knight
Giant Skeleton Sparky Mega Knight
Electro Wizard Mega Knight
Minion Horde Electro Wizard Wizard Witch
Giant Skeleton Electro Wizard Sparky Mega Knight
Minion Horde Witch Sparky
Minion Horde Giant Skeleton Electro Wizard Sparky Mega Knight
Minion Horde Witch Electro Wizard Wizard Giant Skeleton Mega Knight
Minion Horde Wizard Witch Electro Wizard
Minion Horde Sparky Mega Knight Wizard Witch Giant Skeleton Electro Wizard
Wizard Sparky Mega Knight Minion Horde Witch Electro Wizard
Sparky Minion Horde Electro Wizard Mega Knight
Minion Horde Electro Wizard Sparky Mega Knight
Minion Horde Wizard Sparky Mega Knight Witch Electro Wizard
Mega Knight Minion Horde Wizard Witch Electro Wizard
Wizard Witch Giant Skeleton Electro Wizard Mega Knight
Sparky Electro Wizard
Wizard Mega Knight Minion Horde Witch Giant Skeleton Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Giant Skeleton Electro Wizard Sparky
Electro Wizard Wizard Mega Knight
Giant Skeleton Mega Knight Minion Horde Witch Electro Wizard Sparky
Giant Skeleton Mega Knight Minion Horde Electro Wizard Sparky
Giant Skeleton Minion Horde Witch Sparky Mega Knight
Wizard Minion Horde Witch Electro Wizard
Sparky Minion Horde Witch Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight Minion Horde Sparky
Minion Horde Giant Skeleton Electro Wizard Mega Knight Witch Sparky
Witch Minion Horde Sparky
Mega Knight Minion Horde Witch Giant Skeleton Sparky
Mega Knight Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight Minion Horde Wizard Witch Sparky
Wizard Minion Horde Witch Sparky Mega Knight
Witch Electro Wizard Sparky Minion Horde Giant Skeleton
Mega Knight Minion Horde Wizard Witch Giant Skeleton Electro Wizard Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton Sparky
Electro Wizard
Minion Horde Giant Skeleton Sparky
Giant Skeleton Sparky
Wizard Minion Horde Sparky Mega Knight
Wizard Minion Horde Witch
Minion Horde Wizard Witch Sparky
Wizard
Wizard
Minion Horde Electro Wizard Sparky
Minion Horde Wizard Electro Wizard Sparky
Wizard
Sparky
Minion Horde
Sparky
Minion Horde Wizard Witch Sparky
Minion Horde Wizard Sparky Mega Knight
Sparky
Minion Horde Sparky
Wizard Electro Wizard Sparky Mega Knight
Wizard Witch Mega Knight
Minion Horde Giant Skeleton Sparky Mega Knight
Wizard
Sparky
Minion Horde
Wizard Witch Sparky Mega Knight
Minion Horde Witch
Wizard Witch Electro Wizard Sparky
Wizard Witch Sparky Mega Knight
Sparky
Minion Horde Wizard Witch Electro Wizard Sparky
Electro Wizard Minion Horde Wizard Witch
Minion Horde Sparky
Minion Horde Wizard Sparky Mega Knight
Minion Horde Electro Wizard Sparky
Minion Horde Giant Skeleton Sparky Mega Knight
Wizard Sparky
Minion Horde Electro Wizard Witch
Wizard Witch Electro Wizard
Minion Horde Wizard Electro Wizard Sparky Mega Knight
Wizard
Giant Skeleton Sparky
Minion Horde Sparky Mega Knight
Minion Horde Witch Giant Skeleton Electro Wizard Sparky
Witch Electro Wizard
Witch Giant Skeleton Electro Wizard Sparky Mega Knight
Sparky
Wizard Sparky Mega Knight

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