My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton X-Bow Electro Giant Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Skeleton X-Bow Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton Sparky
Giant Snowball
Minion Horde
Zap
Minion Horde X-Bow Sparky
Barbarian Barrel
Wizard Giant Skeleton X-Bow Sparky
The Log
Giant Skeleton X-Bow Sparky
Earthquake
X-Bow
Arrows
Minion Horde
Royal Delivery
Minion Horde Wizard Giant Skeleton Sparky
Fireball
Minion Horde Wizard X-Bow Sparky
Poison
Minion Horde Wizard X-Bow Sparky
Lightning
Wizard X-Bow Sparky
Rocket
Minion Horde Wizard X-Bow Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Electro Giant Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Giant Skeleton Electro Giant Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minion Horde Wizard Rocket Giant Skeleton X-Bow Sparky Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

22 Minion Horde Wizard Rocket Giant Skeleton

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Giant Skeleton Sparky
Wizard
Giant Skeleton Sparky Mega Knight
Rocket
X-Bow Electro Giant
Giant Skeleton
Minion Horde Wizard X-Bow Sparky
X-Bow
Rocket Giant Skeleton
Electro Giant
Rocket Sparky
Sparky
Minion Horde Wizard Giant Skeleton Electro Giant
Mega Knight
Minion Horde Wizard

Defense Synergies 0 3

Minion Horde
Sparky
Wizard
Giant Skeleton Mega Knight
Rocket
Giant Skeleton
Wizard
X-Bow
Electro Giant
Sparky
Minion Horde
Mega Knight
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Wizard X-Bow Sparky
Minion Horde Sparky X-Bow Mega Knight
Minion Horde Rocket Sparky Mega Knight Giant Skeleton
Minion Horde Sparky Mega Knight
Rocket Giant Skeleton X-Bow Sparky Mega Knight
X-Bow Mega Knight
Minion Horde Rocket Wizard X-Bow
Rocket Giant Skeleton X-Bow Electro Giant Sparky Mega Knight
Minion Horde Sparky X-Bow
Minion Horde Giant Skeleton Sparky Mega Knight
Minion Horde Wizard Giant Skeleton X-Bow Electro Giant Mega Knight
Minion Horde Wizard
Minion Horde Sparky Mega Knight Wizard Rocket Giant Skeleton X-Bow
Wizard Rocket Sparky Mega Knight Minion Horde X-Bow
Sparky Minion Horde X-Bow Mega Knight
Minion Horde Rocket X-Bow Electro Giant Sparky Mega Knight
Minion Horde Wizard Sparky Mega Knight X-Bow
Mega Knight Minion Horde Wizard X-Bow
Wizard Giant Skeleton Mega Knight
Sparky
Wizard Mega Knight Minion Horde Giant Skeleton Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Skeleton X-Bow Electro Giant Sparky
Wizard Rocket X-Bow Mega Knight
Giant Skeleton Mega Knight Minion Horde Rocket Sparky
Rocket Giant Skeleton Mega Knight Minion Horde X-Bow Sparky
Giant Skeleton Minion Horde Sparky Mega Knight
Wizard Rocket Electro Giant Minion Horde
Rocket Sparky Minion Horde Giant Skeleton
Giant Skeleton Mega Knight Minion Horde Sparky
Minion Horde Rocket Giant Skeleton Mega Knight X-Bow Sparky
Minion Horde Sparky
Mega Knight Minion Horde Giant Skeleton Sparky
Rocket Mega Knight Giant Skeleton Electro Giant
Rocket Giant Skeleton Mega Knight Minion Horde Wizard Sparky
Wizard Minion Horde Electro Giant Sparky Mega Knight
Electro Giant Sparky Minion Horde Rocket Giant Skeleton X-Bow
Mega Knight Minion Horde Wizard Giant Skeleton Electro Giant Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket Giant Skeleton X-Bow Sparky
X-Bow
Rocket Minion Horde Giant Skeleton X-Bow Sparky
Rocket Giant Skeleton Sparky
Wizard Rocket Minion Horde Sparky Mega Knight
Wizard Electro Giant Minion Horde Rocket
Minion Horde Wizard Sparky
X-Bow Wizard
Wizard X-Bow
Rocket Minion Horde X-Bow Sparky
Rocket Minion Horde Wizard X-Bow Sparky
Wizard Rocket
Rocket Sparky
Minion Horde Rocket X-Bow
X-Bow Sparky
Rocket X-Bow Minion Horde Wizard Sparky
Minion Horde Wizard Rocket X-Bow Sparky Mega Knight
Rocket Sparky
Minion Horde Rocket Sparky
Rocket Wizard X-Bow Sparky Mega Knight
Rocket Wizard X-Bow Electro Giant Mega Knight
Rocket Minion Horde Giant Skeleton X-Bow Sparky Mega Knight
Rocket Wizard
Rocket X-Bow Sparky
Rocket Minion Horde X-Bow
Electro Giant Wizard Sparky Mega Knight
Minion Horde
X-Bow Wizard Sparky
Wizard X-Bow Sparky Mega Knight
Rocket X-Bow Sparky
Minion Horde Wizard X-Bow Electro Giant Sparky
Rocket Minion Horde Wizard Electro Giant
Minion Horde Sparky
Minion Horde Wizard Rocket X-Bow Sparky Mega Knight
Rocket Minion Horde Sparky
Minion Horde Giant Skeleton Sparky Mega Knight
Rocket Wizard Sparky
Minion Horde Rocket X-Bow
Rocket Wizard
Minion Horde Wizard Rocket Sparky Mega Knight
Wizard
Rocket Giant Skeleton Electro Giant Sparky
Minion Horde Sparky Mega Knight
Electro Giant Minion Horde Rocket Giant Skeleton Sparky
Rocket
Rocket Giant Skeleton X-Bow Electro Giant Sparky Mega Knight
Sparky
Wizard Rocket Sparky Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: