My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Goblin Barrel Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Mini P.E.K.K.A Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Goblin Barrel Dark Prince Prince
Giant Snowball
Minion Horde Goblin Barrel
Zap
Minion Horde Goblin Barrel Dark Prince Prince
Barbarian Barrel
Elite Barbarians Wizard Goblin Barrel Dark Prince
The Log
Elite Barbarians Mini P.E.K.K.A Goblin Barrel Dark Prince Prince
Earthquake
Goblin Barrel
Arrows
Minion Horde Goblin Barrel
Royal Delivery
Minion Horde Elite Barbarians Mini P.E.K.K.A Wizard Goblin Barrel Dark Prince Prince
Fireball
Minion Horde Elite Barbarians Wizard Goblin Barrel
Poison
Minion Horde Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard Dark Prince Prince
Rocket
Minion Horde Elite Barbarians Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Fireball Mini P.E.K.K.A Dark Prince Minion Horde Wizard Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Barrel Fireball Mini P.E.K.K.A Dark Prince

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Dark Prince Prince
Elite Barbarians
Fireball Wizard
Fireball
Elite Barbarians Dark Prince
Mini P.E.K.K.A
Wizard Dark Prince
Wizard
Elite Barbarians Mini P.E.K.K.A Dark Prince Prince
Goblin Barrel
Dark Prince Prince
Dark Prince
Goblin Barrel Prince Minion Horde Fireball Mini P.E.K.K.A Wizard
Prince
Goblin Barrel Dark Prince Minion Horde Wizard

Defense Synergies 1 8

Minion Horde
Elite Barbarians
Dark Prince Mini P.E.K.K.A Wizard
Fireball
Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Elite Barbarians Fireball Wizard
Wizard
Elite Barbarians Mini P.E.K.K.A Dark Prince Prince
Goblin Barrel
Dark Prince
Elite Barbarians Fireball Wizard Prince
Prince
Wizard Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard
Minion Horde Elite Barbarians Mini P.E.K.K.A Dark Prince Prince
Minion Horde Mini P.E.K.K.A Prince Elite Barbarians Dark Prince
Minion Horde Elite Barbarians Mini P.E.K.K.A Prince Dark Prince
Elite Barbarians Fireball Mini P.E.K.K.A Dark Prince Prince
Fireball Dark Prince
Minion Horde Fireball Wizard
Fireball
Minion Horde Mini P.E.K.K.A Elite Barbarians Prince
Elite Barbarians Minion Horde Mini P.E.K.K.A Dark Prince Prince
Minion Horde Fireball Wizard Dark Prince
Minion Horde Fireball Wizard
Minion Horde Mini P.E.K.K.A Prince Elite Barbarians Fireball Wizard Dark Prince
Fireball Wizard Minion Horde Mini P.E.K.K.A Dark Prince Prince
Elite Barbarians Mini P.E.K.K.A Minion Horde Prince
Minion Horde Elite Barbarians Fireball Mini P.E.K.K.A Prince
Minion Horde Wizard Elite Barbarians Fireball Mini P.E.K.K.A Dark Prince Prince
Fireball Minion Horde Elite Barbarians Wizard Dark Prince Prince
Wizard Fireball Dark Prince
Mini P.E.K.K.A Elite Barbarians Prince
Wizard Dark Prince Minion Horde Elite Barbarians Fireball Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Elite Barbarians Fireball Dark Prince Prince
Fireball Elite Barbarians Mini P.E.K.K.A Wizard Prince
Minion Horde Elite Barbarians Mini P.E.K.K.A Dark Prince Prince
Mini P.E.K.K.A Dark Prince Prince Minion Horde Elite Barbarians Fireball
Minion Horde Elite Barbarians Mini P.E.K.K.A Dark Prince Prince
Fireball Wizard Minion Horde
Mini P.E.K.K.A Dark Prince Prince Minion Horde Elite Barbarians Fireball
Mini P.E.K.K.A Minion Horde Elite Barbarians Dark Prince Prince
Minion Horde Elite Barbarians Fireball Mini P.E.K.K.A Dark Prince Prince
Minion Horde
Minion Horde Elite Barbarians Mini P.E.K.K.A Dark Prince Prince
Elite Barbarians Fireball Dark Prince Prince
Elite Barbarians Mini P.E.K.K.A Dark Prince Prince Minion Horde Fireball Wizard
Wizard Minion Horde Fireball
Elite Barbarians Minion Horde Fireball Mini P.E.K.K.A Dark Prince Prince
Minion Horde Elite Barbarians Fireball Mini P.E.K.K.A Wizard Dark Prince
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball
Minion Horde Fireball
Fireball Dark Prince Prince
Fireball Wizard Minion Horde Dark Prince
Fireball Wizard Minion Horde
Minion Horde Wizard
Fireball Wizard
Fireball Wizard
Minion Horde Elite Barbarians Fireball Mini P.E.K.K.A Prince
Minion Horde Fireball Wizard Dark Prince Prince
Fireball Wizard
Elite Barbarians Fireball
Minion Horde Fireball
Elite Barbarians Fireball Prince
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Fireball
Minion Horde Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Dark Prince Prince
Fireball Wizard
Minion Horde Fireball Prince
Fireball Wizard
Prince
Minion Horde Fireball
Fireball Wizard Dark Prince
Minion Horde
Fireball Wizard
Fireball Wizard Prince
Fireball
Elite Barbarians Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Minion Horde Elite Barbarians Fireball Mini P.E.K.K.A
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Prince
Fireball Wizard
Minion Horde Fireball Dark Prince Prince
Fireball Wizard
Fireball
Fireball Minion Horde Mini P.E.K.K.A Wizard Dark Prince Prince
Fireball Wizard
Fireball
Minion Horde Elite Barbarians Dark Prince Prince
Minion Horde Elite Barbarians Fireball
Fireball
Fireball Dark Prince Prince
Prince
Fireball Wizard

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