My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians
Giant Snowball
Minion Horde
Zap
Minion Horde
Barbarian Barrel
Elite Barbarians Wizard
The Log
Elite Barbarians Mini P.E.K.K.A
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Elite Barbarians Mini P.E.K.K.A Wizard Mother Witch
Fireball
Minion Horde Elite Barbarians Wizard Mother Witch
Poison
Minion Horde Wizard Mother Witch
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard Mother Witch
Rocket
Minion Horde Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Freeze Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Mini P.E.K.K.A Freeze Mother Witch Minion Horde Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Mini P.E.K.K.A Freeze Mother Witch

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Mega Knight Freeze
Elite Barbarians
Rage Wizard Mega Knight
Mini P.E.K.K.A
Wizard Rage Mega Knight
Wizard
Elite Barbarians Mini P.E.K.K.A Rage Mega Knight
Rage
Minion Horde Elite Barbarians Mini P.E.K.K.A Wizard Mother Witch
Freeze
Minion Horde
Mother Witch
Rage Mega Knight
Mega Knight
Minion Horde Elite Barbarians Mini P.E.K.K.A Wizard Mother Witch

Defense Synergies 1 11

Minion Horde
Freeze
Elite Barbarians
Mother Witch Mini P.E.K.K.A Wizard Mega Knight
Mini P.E.K.K.A
Elite Barbarians Wizard Freeze Mother Witch
Wizard
Elite Barbarians Mini P.E.K.K.A Freeze Mega Knight
Rage
Freeze
Minion Horde Mini P.E.K.K.A Wizard Mega Knight
Mother Witch
Elite Barbarians Mini P.E.K.K.A Mega Knight
Mega Knight
Elite Barbarians Wizard Freeze Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Elite Barbarians Mini P.E.K.K.A Mega Knight
Minion Horde Mini P.E.K.K.A Mega Knight Elite Barbarians Freeze
Minion Horde Elite Barbarians Mini P.E.K.K.A Mega Knight
Elite Barbarians Mini P.E.K.K.A Mega Knight
Freeze Mother Witch Mega Knight
Minion Horde Wizard Freeze
Mega Knight
Minion Horde Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Minion Horde Mini P.E.K.K.A Mega Knight
Minion Horde Mother Witch Wizard Freeze Mega Knight
Minion Horde Wizard
Minion Horde Mini P.E.K.K.A Mega Knight Elite Barbarians Wizard Freeze
Wizard Mega Knight Minion Horde Mini P.E.K.K.A Freeze
Elite Barbarians Mini P.E.K.K.A Minion Horde Mega Knight
Minion Horde Elite Barbarians Mini P.E.K.K.A Freeze Mega Knight
Minion Horde Wizard Mega Knight Elite Barbarians Mini P.E.K.K.A
Mega Knight Minion Horde Elite Barbarians Wizard
Wizard Freeze Mother Witch Mega Knight
Mini P.E.K.K.A Elite Barbarians
Wizard Mega Knight Minion Horde Elite Barbarians Mini P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Wizard Mega Knight
Mega Knight Minion Horde Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Mini P.E.K.K.A Mega Knight
Wizard Mother Witch Minion Horde Freeze
Mini P.E.K.K.A Minion Horde Elite Barbarians
Mini P.E.K.K.A Mega Knight Minion Horde Elite Barbarians
Minion Horde Freeze Mega Knight Elite Barbarians Mini P.E.K.K.A
Minion Horde
Mega Knight Minion Horde Elite Barbarians Mini P.E.K.K.A
Mega Knight Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Mega Knight Minion Horde Wizard
Wizard Minion Horde Mega Knight
Elite Barbarians Minion Horde Mini P.E.K.K.A Freeze
Mega Knight Minion Horde Elite Barbarians Mini P.E.K.K.A Wizard Freeze Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze
Minion Horde
Freeze
Wizard Minion Horde Mega Knight
Wizard Mother Witch Minion Horde Freeze
Minion Horde Wizard
Wizard Freeze
Wizard
Minion Horde Elite Barbarians Mini P.E.K.K.A
Minion Horde Wizard
Wizard
Elite Barbarians
Minion Horde Freeze
Elite Barbarians
Minion Horde Wizard
Minion Horde Wizard Mega Knight
Freeze
Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Mega Knight
Wizard Mother Witch Mega Knight
Minion Horde Mega Knight
Wizard
Minion Horde
Freeze Mother Witch Wizard Mega Knight
Minion Horde
Wizard
Wizard Mega Knight
Elite Barbarians Minion Horde Wizard Mother Witch
Minion Horde Wizard Freeze
Minion Horde Elite Barbarians Mini P.E.K.K.A
Minion Horde Wizard Mega Knight
Minion Horde Freeze
Minion Horde Mega Knight
Wizard
Minion Horde Freeze
Wizard
Freeze
Minion Horde Mini P.E.K.K.A Wizard Mega Knight
Wizard
Minion Horde Elite Barbarians Mega Knight
Minion Horde Elite Barbarians Freeze
Freeze Mega Knight
Wizard Mega Knight

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