My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Dart Goblin Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Wizard Hunter Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Dart Goblin Hog Rider
Zap
Dart Goblin
Barbarian Barrel
Dart Goblin Wizard Hunter
The Log
Dart Goblin Hog Rider Hunter
Earthquake
Hog Rider
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Hog Rider Wizard Hunter
Fireball
Dart Goblin Hog Rider Wizard Hunter
Poison
Dart Goblin Wizard Hunter
Lightning
Ice Golem Wizard Hunter Goblinstein
Rocket
Hog Rider Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Golem Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Ice Golem Wizard Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Ice Golem The Log Dart Goblin Hog Rider Hunter Wizard Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Giant Snowball Ice Golem The Log Dart Goblin

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Hog Rider Ice Golem Dart Goblin Hunter The Log
Ice Golem
Hog Rider Giant Snowball Dart Goblin Hunter
Dart Goblin
Giant Snowball Ice Golem Hog Rider The Log
Hog Rider
Giant Snowball Ice Golem The Log Dart Goblin Wizard Hunter
Wizard
Hog Rider
Hunter
Giant Snowball Ice Golem Hog Rider
The Log
Hog Rider Giant Snowball Dart Goblin
Goblinstein

Defense Synergies 0 13

Giant Snowball
Ice Golem Dart Goblin Wizard Hunter The Log
Ice Golem
Giant Snowball Dart Goblin Wizard Hunter The Log
Dart Goblin
Giant Snowball Ice Golem Hunter The Log
Hog Rider
Wizard
Giant Snowball Ice Golem The Log
Hunter
Giant Snowball Ice Golem Dart Goblin The Log
The Log
Giant Snowball Ice Golem Dart Goblin Wizard Hunter
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Dart Goblin Wizard The Log
Hunter Dart Goblin The Log
Hunter Giant Snowball Dart Goblin
Hunter Dart Goblin
The Log
The Log Giant Snowball Dart Goblin Hunter
Giant Snowball Dart Goblin Hunter Wizard
Ice Golem Dart Goblin The Log
Hunter
Giant Snowball Ice Golem Dart Goblin Hunter
Dart Goblin Giant Snowball Ice Golem Wizard Hunter The Log
Hunter Giant Snowball Dart Goblin Wizard
Hunter Giant Snowball Wizard The Log
Wizard Giant Snowball Dart Goblin Hunter The Log
Hunter
Giant Snowball Hunter The Log
Wizard Hunter
Giant Snowball Dart Goblin Wizard Hunter The Log
Giant Snowball Wizard Hunter The Log Ice Golem Dart Goblin
Dart Goblin Hunter
Wizard Giant Snowball Dart Goblin Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Ice Golem
Giant Snowball Ice Golem Wizard Hunter The Log
Ice Golem Hunter The Log
Hunter Ice Golem The Log
Hunter
Wizard Giant Snowball Ice Golem Dart Goblin Hunter
Ice Golem Dart Goblin Hunter
Hunter
Giant Snowball Ice Golem The Log
Dart Goblin
Dart Goblin Hunter
Giant Snowball The Log
Ice Golem Wizard Hunter
Wizard Dart Goblin
Ice Golem Dart Goblin Hunter The Log
Giant Snowball Ice Golem Dart Goblin Wizard Hunter The Log
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Dart Goblin The Log
Giant Snowball Dart Goblin The Log
Dart Goblin The Log
Ice Golem Dart Goblin The Log
Wizard Giant Snowball The Log
Wizard Giant Snowball Ice Golem Dart Goblin Hunter
Dart Goblin Wizard The Log
The Log Giant Snowball Ice Golem Dart Goblin Wizard Hunter
The Log Giant Snowball Dart Goblin Wizard
Giant Snowball
Dart Goblin Wizard The Log
Giant Snowball Dart Goblin Wizard
Giant Snowball Ice Golem Dart Goblin Hunter The Log
Dart Goblin
Giant Snowball Ice Golem Dart Goblin The Log
Giant Snowball Dart Goblin Wizard Hunter The Log
Dart Goblin Wizard The Log
Giant Snowball
Giant Snowball Dart Goblin Wizard Hunter The Log
Giant Snowball Dart Goblin Wizard The Log
The Log
Giant Snowball Wizard
The Log
Giant Snowball The Log
Giant Snowball Ice Golem The Log Wizard Hunter
The Log Giant Snowball Dart Goblin Wizard Hunter
Giant Snowball Wizard The Log
Dart Goblin The Log
Giant Snowball Ice Golem Dart Goblin Wizard Hunter
Giant Snowball Dart Goblin Wizard
Giant Snowball
Giant Snowball Dart Goblin Wizard Hunter The Log
Giant Snowball
Giant Snowball Wizard The Log
Dart Goblin
Giant Snowball Dart Goblin Wizard Hunter
The Log
Dart Goblin Wizard Hunter
The Log Giant Snowball Ice Golem Dart Goblin Wizard
Giant Snowball
Dart Goblin
Giant Snowball Dart Goblin The Log
Giant Snowball Dart Goblin
Giant Snowball Dart Goblin The Log
Dart Goblin Wizard

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