My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Witch P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin Hog Rider P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Dart Goblin Hog Rider Witch
Zap
Cannon Dart Goblin Witch
Barbarian Barrel
Ice Spirit Cannon Dart Goblin Witch
The Log
Ice Spirit Cannon Dart Goblin Hog Rider Witch
Earthquake
Cannon Hog Rider Witch
Arrows
Ice Spirit Dart Goblin Witch
Royal Delivery
Ice Spirit Dart Goblin Hog Rider Witch P.E.K.K.A
Fireball
Cannon Dart Goblin Hog Rider Witch
Poison
Cannon Dart Goblin Witch
Lightning
Cannon Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Cannon Dart Goblin Hog Rider Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Cannon Dart Goblin

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider P.E.K.K.A Dart Goblin Witch Mega Knight
Arrows
Hog Rider P.E.K.K.A Mega Knight
Cannon
Dart Goblin
Ice Spirit Hog Rider P.E.K.K.A Mega Knight
Hog Rider
Ice Spirit Arrows Dart Goblin Witch Mega Knight
Witch
Ice Spirit Hog Rider P.E.K.K.A Mega Knight
P.E.K.K.A
Ice Spirit Arrows Dart Goblin Witch
Mega Knight
Ice Spirit Arrows Dart Goblin Hog Rider Witch

Defense Synergies 1 12

Ice Spirit
Cannon Dart Goblin Witch P.E.K.K.A Mega Knight
Arrows
Mega Knight Cannon P.E.K.K.A
Cannon
Ice Spirit Arrows Dart Goblin Witch
Dart Goblin
Ice Spirit Cannon P.E.K.K.A Mega Knight
Hog Rider
Witch
Ice Spirit Cannon Mega Knight
P.E.K.K.A
Ice Spirit Arrows Dart Goblin
Mega Knight
Arrows Ice Spirit Dart Goblin Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin
P.E.K.K.A Ice Spirit Cannon Dart Goblin Witch Mega Knight
Cannon Witch P.E.K.K.A Mega Knight Dart Goblin
Cannon Witch P.E.K.K.A Dart Goblin Mega Knight
Arrows P.E.K.K.A Mega Knight
Arrows Cannon Dart Goblin Mega Knight
Dart Goblin Ice Spirit Arrows Cannon Witch
Arrows Cannon Dart Goblin P.E.K.K.A Mega Knight
Cannon Witch P.E.K.K.A
Ice Spirit Cannon Dart Goblin Mega Knight
Dart Goblin Witch Arrows Cannon Mega Knight
Arrows Dart Goblin Witch
Cannon P.E.K.K.A Mega Knight Ice Spirit Witch
Mega Knight Ice Spirit Arrows Cannon Dart Goblin Witch P.E.K.K.A
P.E.K.K.A Cannon Mega Knight
Ice Spirit Cannon P.E.K.K.A Mega Knight
Mega Knight Arrows Cannon Witch P.E.K.K.A
Ice Spirit Arrows Cannon Mega Knight Dart Goblin Witch
Arrows Witch Ice Spirit Cannon Dart Goblin Mega Knight
P.E.K.K.A Cannon Dart Goblin
Mega Knight Arrows Cannon Dart Goblin Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch P.E.K.K.A
Arrows Mega Knight
P.E.K.K.A Mega Knight Ice Spirit Witch
P.E.K.K.A Mega Knight
P.E.K.K.A Cannon Witch Mega Knight
Arrows Ice Spirit Dart Goblin Witch
P.E.K.K.A Dart Goblin Witch
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Ice Spirit Witch
Witch P.E.K.K.A Cannon Dart Goblin
P.E.K.K.A Mega Knight Dart Goblin Witch
P.E.K.K.A Mega Knight Arrows
P.E.K.K.A Mega Knight Cannon Witch
Cannon Dart Goblin Witch Mega Knight
Witch Ice Spirit Dart Goblin P.E.K.K.A
Arrows Mega Knight Cannon Dart Goblin Witch P.E.K.K.A
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Mega Knight
Arrows Ice Spirit Dart Goblin Witch
Arrows Dart Goblin Witch
Arrows Ice Spirit Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Witch
Arrows Dart Goblin Mega Knight
Arrows
Arrows Dart Goblin Mega Knight
Arrows Dart Goblin Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Ice Spirit Witch Mega Knight
Witch
Arrows Dart Goblin Witch
Arrows Witch Mega Knight
Arrows Dart Goblin
Arrows Dart Goblin Witch
Ice Spirit Dart Goblin Witch
Arrows Dart Goblin Mega Knight
Ice Spirit Arrows
P.E.K.K.A Mega Knight
Arrows
Ice Spirit Dart Goblin Witch
Arrows Dart Goblin Witch
Arrows
Dart Goblin Mega Knight
Arrows Dart Goblin
Arrows
Dart Goblin P.E.K.K.A Mega Knight
Ice Spirit Dart Goblin Witch
Dart Goblin Witch
Dart Goblin Witch Mega Knight
P.E.K.K.A
Dart Goblin Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: