My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Ice Golem Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Tesla Ice Golem Valkyrie Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Ice Spirit Firecracker Tesla Valkyrie Ice Wizard
The Log
Ice Spirit Firecracker Hog Rider
Earthquake
Firecracker Tesla Hog Rider
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker Valkyrie Hog Rider Ice Wizard
Fireball
Firecracker Tesla Hog Rider Ice Wizard
Poison
Firecracker Ice Wizard
Lightning
Tesla Ice Golem Valkyrie Ice Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Ice Golem Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Ice Golem Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Ice Golem Valkyrie Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Ice Golem Arrows Firecracker Ice Wizard Tesla Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Ice Golem Arrows Firecracker

Attack Synergies 6 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Hog Rider Firecracker
Arrows
Hog Rider
Firecracker
Hog Rider Ice Spirit Ice Golem Valkyrie
Tesla
Ice Golem
Hog Rider Firecracker
Valkyrie
Ice Spirit Hog Rider Firecracker
Hog Rider
Ice Spirit Arrows Firecracker Ice Golem Valkyrie
Ice Wizard

Defense Synergies 3 14

Ice Spirit
Firecracker Tesla Ice Golem Valkyrie Ice Wizard
Arrows
Tesla Ice Golem Valkyrie Ice Wizard
Firecracker
Ice Golem Valkyrie Ice Spirit Tesla Ice Wizard
Tesla
Ice Golem Ice Spirit Arrows Firecracker Valkyrie
Ice Golem
Firecracker Tesla Ice Spirit Arrows Ice Wizard
Valkyrie
Firecracker Ice Spirit Arrows Tesla Ice Wizard
Hog Rider
Ice Wizard
Ice Spirit Arrows Firecracker Ice Golem Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Ice Golem Valkyrie
Ice Spirit Firecracker Tesla Valkyrie Ice Wizard
Tesla Valkyrie Ice Wizard
Tesla Firecracker Valkyrie Ice Wizard
Arrows Firecracker Valkyrie
Arrows Firecracker Tesla Valkyrie Ice Wizard
Tesla Ice Spirit Arrows Firecracker Ice Wizard
Arrows Tesla Ice Golem Valkyrie
Tesla Ice Wizard
Ice Spirit Firecracker Tesla Ice Golem Valkyrie Ice Wizard
Valkyrie Ice Wizard Arrows Firecracker Tesla Ice Golem
Arrows Tesla Firecracker Ice Wizard
Tesla Ice Spirit Valkyrie Ice Wizard
Valkyrie Ice Spirit Arrows Firecracker Tesla
Tesla
Ice Spirit Tesla
Tesla Arrows Firecracker Valkyrie
Ice Spirit Arrows Tesla Firecracker Valkyrie Ice Wizard
Arrows Valkyrie Ice Spirit Firecracker Tesla Ice Golem Ice Wizard
Tesla
Valkyrie Arrows Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Ice Golem
Arrows Firecracker Tesla Ice Golem Valkyrie
Ice Spirit Ice Golem Valkyrie
Valkyrie Tesla Ice Golem
Tesla Valkyrie
Arrows Firecracker Ice Spirit Tesla Ice Golem Ice Wizard
Tesla Ice Golem Valkyrie Ice Wizard
Tesla Valkyrie
Ice Spirit Firecracker Ice Golem Valkyrie
Tesla
Tesla Valkyrie
Arrows Valkyrie
Tesla Ice Golem Valkyrie
Firecracker Tesla Valkyrie
Tesla Ice Spirit Firecracker Ice Golem Valkyrie
Arrows Valkyrie Firecracker Tesla Ice Golem Ice Wizard
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Ice Golem Valkyrie
Arrows Firecracker Ice Wizard
Arrows
Arrows Firecracker Ice Golem Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Ice Spirit Ice Golem Ice Wizard
Arrows Firecracker
Arrows Ice Spirit Firecracker Ice Golem Ice Wizard
Arrows Firecracker
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker Ice Golem
Arrows Firecracker
Arrows Firecracker Ice Golem
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Valkyrie
Arrows
Arrows
Arrows Firecracker Ice Golem Ice Spirit Valkyrie Ice Wizard
Arrows Firecracker Ice Wizard
Arrows
Arrows Firecracker
Arrows Firecracker Ice Golem Ice Wizard
Ice Spirit Firecracker
Arrows
Ice Spirit Arrows Firecracker
Arrows Firecracker
Ice Spirit
Arrows Firecracker Ice Wizard
Arrows
Firecracker Valkyrie
Arrows Firecracker Ice Golem
Arrows
Firecracker
Ice Spirit Firecracker
Firecracker
Firecracker
Firecracker

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