My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Electro Dragon Cannon Cart Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Cannon Cart Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart
Giant Snowball
Electro Dragon
Zap
Cannon Cart
Barbarian Barrel
Ice Spirit Cannon Cart Ice Wizard
The Log
Ice Spirit Cannon Cart
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Electro Dragon Cannon Cart Ice Wizard
Fireball
Electro Dragon Cannon Cart Ice Wizard
Poison
Electro Dragon Ice Wizard
Lightning
Electro Dragon Cannon Cart Ice Wizard
Rocket
Electro Dragon Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Tornado Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Tornado Electro Dragon The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Tornado Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Arrows Tornado Ice Wizard Electro Dragon Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Arrows Tornado

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Cannon Cart Mega Knight
Arrows
Cannon Cart Mega Knight
Tornado
Electro Dragon Cannon Cart The Log Ice Wizard Mega Knight
Electro Dragon
Tornado Cannon Cart Ice Wizard Mega Knight
Cannon Cart
The Log Ice Spirit Arrows Tornado Electro Dragon
The Log
Cannon Cart Tornado Mega Knight
Ice Wizard
Tornado Electro Dragon
Mega Knight
Ice Spirit Arrows Tornado Electro Dragon The Log

Defense Synergies 2 20

Ice Spirit
Tornado Electro Dragon Cannon Cart The Log Ice Wizard Mega Knight
Arrows
Mega Knight Tornado Cannon Cart Ice Wizard
Tornado
Ice Wizard Ice Spirit Arrows Electro Dragon Cannon Cart The Log Mega Knight
Electro Dragon
Ice Spirit Tornado Cannon Cart The Log Ice Wizard
Cannon Cart
Ice Spirit Arrows Tornado Electro Dragon Ice Wizard
The Log
Ice Spirit Tornado Electro Dragon Ice Wizard Mega Knight
Ice Wizard
Tornado Ice Spirit Arrows Electro Dragon Cannon Cart The Log Mega Knight
Mega Knight
Arrows Ice Spirit Tornado The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Electro Dragon The Log
Ice Spirit Electro Dragon Cannon Cart The Log Ice Wizard Mega Knight
Tornado Mega Knight Electro Dragon Cannon Cart Ice Wizard
Electro Dragon Cannon Cart Ice Wizard Mega Knight
Arrows Tornado The Log Mega Knight
Arrows Tornado The Log Electro Dragon Cannon Cart Ice Wizard Mega Knight
Tornado Ice Spirit Arrows Electro Dragon Ice Wizard
Arrows Electro Dragon Cannon Cart The Log Mega Knight
Tornado Ice Wizard
Tornado Ice Spirit Cannon Cart Ice Wizard Mega Knight
Ice Wizard Arrows Tornado Electro Dragon Cannon Cart The Log Mega Knight
Arrows Tornado Electro Dragon Ice Wizard
Mega Knight Ice Spirit Electro Dragon Cannon Cart The Log Ice Wizard
Mega Knight Ice Spirit Arrows Tornado Electro Dragon Cannon Cart The Log
Cannon Cart Mega Knight
Tornado Ice Spirit The Log Mega Knight
Mega Knight Arrows Tornado Electro Dragon Cannon Cart
Ice Spirit Arrows Mega Knight Tornado Electro Dragon Cannon Cart The Log Ice Wizard
Arrows Tornado The Log Ice Spirit Electro Dragon Cannon Cart Ice Wizard Mega Knight
Tornado Cannon Cart
Mega Knight Arrows Electro Dragon Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Cannon Cart
Arrows Electro Dragon Cannon Cart The Log Mega Knight
Mega Knight Ice Spirit Electro Dragon Cannon Cart The Log
Mega Knight Tornado Cannon Cart The Log
Cannon Cart Mega Knight
Arrows Ice Spirit Tornado Electro Dragon Ice Wizard
Cannon Cart Ice Wizard
Mega Knight Cannon Cart
Electro Dragon Mega Knight Ice Spirit Tornado Cannon Cart The Log
Mega Knight Electro Dragon Cannon Cart
Mega Knight Arrows Tornado The Log
Cannon Cart Mega Knight
Electro Dragon Cannon Cart Mega Knight
Electro Dragon Ice Spirit Tornado Cannon Cart The Log
Arrows Mega Knight Electro Dragon Cannon Cart The Log Ice Wizard
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon The Log
Arrows Tornado Electro Dragon The Log Ice Wizard
Arrows Electro Dragon Cannon Cart The Log
Cannon Cart Arrows The Log
Arrows The Log Mega Knight
Arrows Ice Spirit Tornado Electro Dragon Ice Wizard
Arrows Tornado The Log
Arrows The Log Ice Spirit Tornado Electro Dragon Ice Wizard
Arrows The Log Tornado Electro Dragon
Tornado Electro Dragon
Arrows Tornado Electro Dragon Cannon Cart The Log
Arrows Tornado Electro Dragon
Cannon Cart The Log
Arrows Electro Dragon Cannon Cart
Arrows Cannon Cart The Log
Arrows Electro Dragon Cannon Cart The Log
Arrows Electro Dragon Cannon Cart The Log Mega Knight
Arrows Tornado
Arrows Electro Dragon The Log Mega Knight
Arrows Tornado Electro Dragon The Log Mega Knight
The Log Mega Knight
Arrows Tornado
Tornado The Log
Arrows Electro Dragon Cannon Cart The Log
Arrows Tornado The Log Ice Spirit Electro Dragon Ice Wizard Mega Knight
Arrows The Log Tornado Electro Dragon Ice Wizard
Arrows Tornado Electro Dragon The Log Mega Knight
Arrows Tornado The Log
Arrows Tornado Electro Dragon Ice Wizard
Electro Dragon Ice Spirit
Arrows Electro Dragon The Log Mega Knight
Ice Spirit Arrows Electro Dragon
Mega Knight
Arrows The Log
Ice Spirit Electro Dragon Cannon Cart
Arrows Tornado Electro Dragon Ice Wizard
Arrows The Log
Electro Dragon Cannon Cart Mega Knight
Arrows The Log Electro Dragon
Arrows Tornado
Electro Dragon Cannon Cart Mega Knight
Electro Dragon Ice Spirit Tornado The Log
Tornado Electro Dragon
Electro Dragon Tornado Cannon Cart The Log Mega Knight
Cannon Cart
Electro Dragon Mega Knight

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