My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker
Barbarian Barrel
Ice Spirit Firecracker Valkyrie Electro Wizard
The Log
Ice Spirit Firecracker Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Ice Spirit Bats Firecracker
Royal Delivery
Ice Spirit Bats Firecracker Valkyrie Hog Rider Electro Wizard
Fireball
Firecracker Hog Rider Electro Wizard
Poison
Bats Firecracker Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Valkyrie Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Valkyrie Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Arrows Firecracker Valkyrie Hog Rider Freeze Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Arrows Firecracker

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Hog Rider Bats Firecracker
Bats
Valkyrie Hog Rider Ice Spirit Firecracker
Arrows
Hog Rider Freeze
Firecracker
Hog Rider Ice Spirit Bats Valkyrie
Valkyrie
Ice Spirit Bats Hog Rider Firecracker Electro Wizard
Hog Rider
Ice Spirit Bats Arrows Firecracker Valkyrie Freeze Electro Wizard
Freeze
Hog Rider Arrows
Electro Wizard
Valkyrie Hog Rider

Defense Synergies 1 13

Ice Spirit
Bats Firecracker Valkyrie Electro Wizard
Bats
Ice Spirit Firecracker Valkyrie Freeze Electro Wizard
Arrows
Valkyrie
Firecracker
Valkyrie Ice Spirit Bats Electro Wizard
Valkyrie
Firecracker Ice Spirit Bats Arrows Freeze Electro Wizard
Hog Rider
Freeze
Bats Valkyrie Electro Wizard
Electro Wizard
Ice Spirit Bats Firecracker Valkyrie Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Electro Wizard
Ice Spirit Bats Firecracker Valkyrie Electro Wizard
Bats Valkyrie Freeze Electro Wizard
Bats Firecracker Valkyrie Electro Wizard
Arrows Firecracker Valkyrie
Arrows Freeze Bats Firecracker Valkyrie Electro Wizard
Bats Electro Wizard Ice Spirit Arrows Firecracker Freeze
Arrows Valkyrie Electro Wizard
Ice Spirit Firecracker Valkyrie Electro Wizard
Bats Valkyrie Electro Wizard Arrows Firecracker Freeze
Arrows Bats Firecracker Electro Wizard
Ice Spirit Bats Valkyrie Freeze Electro Wizard
Valkyrie Ice Spirit Bats Arrows Firecracker Freeze Electro Wizard
Electro Wizard
Ice Spirit Freeze Electro Wizard
Bats Arrows Firecracker Valkyrie Electro Wizard
Ice Spirit Arrows Valkyrie Bats Firecracker Electro Wizard
Arrows Valkyrie Freeze Ice Spirit Bats Firecracker Electro Wizard
Electro Wizard
Valkyrie Bats Arrows Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Electro Wizard
Electro Wizard Arrows Firecracker Valkyrie
Ice Spirit Bats Valkyrie Electro Wizard
Valkyrie Bats Electro Wizard
Valkyrie
Arrows Firecracker Ice Spirit Bats Freeze Electro Wizard
Bats Valkyrie Electro Wizard
Valkyrie
Freeze Electro Wizard Ice Spirit Bats Firecracker Valkyrie
Bats Valkyrie
Arrows Valkyrie Electro Wizard
Valkyrie
Firecracker Valkyrie
Electro Wizard Ice Spirit Bats Firecracker Valkyrie Freeze
Bats Arrows Valkyrie Firecracker Freeze Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Freeze
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker Valkyrie Freeze
Arrows Firecracker Valkyrie
Arrows Firecracker Ice Spirit Bats Freeze
Arrows Firecracker
Arrows Ice Spirit Firecracker Freeze
Arrows Firecracker
Bats Electro Wizard
Firecracker Arrows Valkyrie Electro Wizard
Arrows Firecracker
Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Freeze
Bats
Arrows Firecracker Electro Wizard
Arrows Firecracker Valkyrie
Arrows
Arrows
Arrows Firecracker Freeze Ice Spirit Valkyrie
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker
Bats Arrows Firecracker Electro Wizard
Electro Wizard Ice Spirit Bats Firecracker Freeze
Arrows
Ice Spirit Arrows Firecracker Freeze Electro Wizard
Arrows Firecracker
Electro Wizard Ice Spirit Bats Freeze
Arrows Firecracker Electro Wizard
Freeze
Arrows
Firecracker Valkyrie Electro Wizard
Arrows Firecracker
Arrows
Firecracker
Ice Spirit Bats Firecracker Freeze Electro Wizard
Firecracker Bats Electro Wizard
Firecracker Freeze Electro Wizard
Firecracker

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