My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker
Barbarian Barrel
Ice Spirit Firecracker Elite Barbarians Valkyrie
The Log
Ice Spirit Firecracker Elite Barbarians Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Ice Spirit Bats Firecracker
Royal Delivery
Ice Spirit Bats Firecracker Elite Barbarians Valkyrie Hog Rider
Fireball
Firecracker Elite Barbarians Hog Rider
Poison
Bats Firecracker
Lightning
Elite Barbarians Valkyrie
Rocket
Elite Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Earthquake Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Firecracker Earthquake Valkyrie Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Firecracker

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Hog Rider Bats Firecracker Elite Barbarians
Bats
Valkyrie Hog Rider Ice Spirit Firecracker Elite Barbarians
Firecracker
Hog Rider Ice Spirit Bats Elite Barbarians Earthquake Valkyrie
Elite Barbarians
Valkyrie Ice Spirit Bats Firecracker Hog Rider The Log
Earthquake
Hog Rider Firecracker The Log
Valkyrie
Ice Spirit Bats Elite Barbarians Hog Rider Firecracker
Hog Rider
Ice Spirit Bats Firecracker Earthquake Valkyrie The Log Elite Barbarians
The Log
Hog Rider Elite Barbarians Earthquake

Defense Synergies 3 14

Ice Spirit
Bats Firecracker Elite Barbarians Earthquake Valkyrie The Log
Bats
Ice Spirit Firecracker Earthquake Valkyrie The Log
Firecracker
Valkyrie The Log Ice Spirit Bats Earthquake
Elite Barbarians
Valkyrie Ice Spirit The Log
Earthquake
Ice Spirit Bats Firecracker The Log
Valkyrie
Firecracker Elite Barbarians Ice Spirit Bats The Log
Hog Rider
The Log
Firecracker Ice Spirit Bats Elite Barbarians Earthquake Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Valkyrie The Log
Elite Barbarians Ice Spirit Bats Firecracker Valkyrie The Log
Bats Elite Barbarians Valkyrie
Elite Barbarians Bats Firecracker Valkyrie
Firecracker Elite Barbarians Earthquake Valkyrie The Log
The Log Bats Firecracker Earthquake Valkyrie
Bats Ice Spirit Firecracker
Earthquake Valkyrie The Log
Elite Barbarians
Elite Barbarians Ice Spirit Firecracker Valkyrie
Bats Valkyrie Firecracker Earthquake The Log
Bats Firecracker
Ice Spirit Bats Elite Barbarians Earthquake Valkyrie The Log
Valkyrie Ice Spirit Bats Firecracker Earthquake The Log
Elite Barbarians
Ice Spirit Elite Barbarians The Log
Bats Firecracker Elite Barbarians Valkyrie
Ice Spirit Valkyrie Bats Firecracker Elite Barbarians The Log
Earthquake Valkyrie The Log Ice Spirit Bats Firecracker
Elite Barbarians
Valkyrie Bats Firecracker Elite Barbarians Earthquake The Log
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians
Firecracker Elite Barbarians Valkyrie The Log
Ice Spirit Bats Elite Barbarians Valkyrie The Log
Valkyrie Bats Elite Barbarians The Log
Elite Barbarians Valkyrie
Firecracker Ice Spirit Bats
Bats Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Ice Spirit Bats Firecracker Elite Barbarians Valkyrie The Log
Bats Elite Barbarians Valkyrie
Elite Barbarians Valkyrie The Log
Elite Barbarians Valkyrie
Firecracker Valkyrie
Elite Barbarians Ice Spirit Bats Firecracker Valkyrie The Log
Bats Valkyrie Firecracker Elite Barbarians Earthquake The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Valkyrie The Log
Firecracker The Log
Earthquake The Log
Earthquake Firecracker Valkyrie The Log
Firecracker Earthquake Valkyrie The Log
Firecracker Ice Spirit Bats
Firecracker Earthquake The Log
Earthquake The Log Ice Spirit Firecracker
The Log Firecracker
Bats Elite Barbarians
Firecracker Earthquake Valkyrie The Log
Firecracker
Earthquake Firecracker Elite Barbarians The Log
Earthquake Firecracker
Earthquake Firecracker Elite Barbarians The Log
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake
Bats
Firecracker Earthquake The Log
Firecracker Earthquake Valkyrie The Log
Earthquake The Log
The Log
Earthquake The Log
Firecracker Earthquake The Log Ice Spirit Valkyrie
Firecracker The Log Earthquake
The Log
Firecracker The Log
Elite Barbarians Bats Firecracker
Ice Spirit Bats Firecracker
Elite Barbarians
Earthquake The Log
Ice Spirit Firecracker
Firecracker Earthquake The Log
Earthquake Ice Spirit Bats
Firecracker
The Log
Firecracker Valkyrie
The Log Firecracker Earthquake
Firecracker Elite Barbarians
Ice Spirit Bats Firecracker Elite Barbarians The Log
Firecracker Bats
Firecracker The Log
Firecracker

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