My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Tombstone Hunter Royal Ghost Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Fisherman
Giant Snowball
Bats Tombstone Goblin Barrel Fisherman
Zap
Bats Tombstone Inferno Tower Goblin Barrel Fisherman
Barbarian Barrel
Ice Spirit Tombstone Inferno Tower Goblin Barrel Hunter Royal Ghost
The Log
Ice Spirit Tombstone Goblin Barrel Hunter Fisherman
Earthquake
Tombstone Inferno Tower Goblin Barrel
Arrows
Ice Spirit Bats Tombstone Goblin Barrel
Royal Delivery
Ice Spirit Bats Goblin Barrel Hunter Royal Ghost Fisherman
Fireball
Tombstone Inferno Tower Goblin Barrel Hunter Fisherman
Poison
Bats Tombstone Inferno Tower Hunter Fisherman
Lightning
Tombstone Inferno Tower Hunter Fisherman
Rocket
Inferno Tower Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Hunter Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Tombstone Inferno Tower Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Tombstone Goblin Barrel Royal Ghost Fisherman Hunter Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Tombstone Goblin Barrel

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Barrel Bats Hunter Royal Ghost Fisherman
Bats
Ice Spirit Goblin Barrel Fisherman
Tombstone
Inferno Tower
Goblin Barrel
Ice Spirit Bats Royal Ghost
Hunter
Fisherman Ice Spirit
Royal Ghost
Ice Spirit Goblin Barrel Fisherman
Fisherman
Hunter Ice Spirit Bats Royal Ghost

Defense Synergies 2 11

Ice Spirit
Inferno Tower Bats Tombstone Hunter Royal Ghost Fisherman
Bats
Ice Spirit Inferno Tower Hunter Fisherman
Tombstone
Ice Spirit Hunter
Inferno Tower
Ice Spirit Bats Royal Ghost Fisherman
Goblin Barrel
Hunter
Fisherman Ice Spirit Bats Tombstone
Royal Ghost
Ice Spirit Inferno Tower
Fisherman
Hunter Ice Spirit Bats Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Inferno Tower
Inferno Tower Hunter Ice Spirit Bats Tombstone Fisherman
Inferno Tower Hunter Fisherman Bats Tombstone
Inferno Tower Hunter Bats Tombstone Fisherman
Tombstone
Bats Hunter Royal Ghost
Bats Inferno Tower Hunter Ice Spirit Tombstone
Inferno Tower
Inferno Tower Hunter Tombstone Fisherman
Ice Spirit Inferno Tower Hunter Royal Ghost Fisherman
Bats Tombstone Hunter Royal Ghost Fisherman
Inferno Tower Hunter Bats
Tombstone Inferno Tower Hunter Ice Spirit Bats
Ice Spirit Bats Tombstone Hunter Royal Ghost
Inferno Tower Tombstone Hunter
Inferno Tower Ice Spirit Hunter Fisherman
Bats Tombstone Inferno Tower Hunter Fisherman
Ice Spirit Tombstone Bats Hunter Royal Ghost Fisherman
Hunter Ice Spirit Bats Tombstone Royal Ghost Fisherman
Inferno Tower Hunter Fisherman
Royal Ghost Bats Hunter Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Inferno Tower Royal Ghost Fisherman
Hunter Royal Ghost Fisherman
Tombstone Ice Spirit Bats Inferno Tower Hunter Fisherman
Hunter Bats Inferno Tower Fisherman
Inferno Tower Tombstone Hunter Fisherman
Ice Spirit Bats Hunter
Bats Tombstone Inferno Tower Hunter
Inferno Tower Hunter Fisherman
Ice Spirit Bats Tombstone Inferno Tower
Inferno Tower Tombstone
Bats Tombstone Inferno Tower Hunter
Tombstone Inferno Tower Hunter
Tombstone Inferno Tower Ice Spirit Bats Hunter Fisherman
Bats Inferno Tower Hunter Royal Ghost
Tombstone Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Royal Ghost Fisherman
Ice Spirit Bats Hunter
Ice Spirit Hunter
Fisherman
Bats Fisherman
Fisherman
Hunter Fisherman
Fisherman
Fisherman
Hunter
Bats Fisherman
Hunter Fisherman
Fisherman
Ice Spirit Hunter
Fisherman
Hunter Royal Ghost Fisherman
Fisherman
Fisherman
Bats Hunter
Ice Spirit Bats
Hunter
Ice Spirit
Ice Spirit Bats Tombstone
Hunter
Hunter
Ice Spirit Bats
Bats
Royal Ghost

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