My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Ice Golem Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Ice Golem Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider Goblin Barrel
Giant Snowball
Bats Hog Rider Goblin Barrel
Zap
Bats Goblin Barrel
Barbarian Barrel
Ice Spirit Elite Barbarians Goblin Barrel Magic Archer
The Log
Ice Spirit Elite Barbarians Hog Rider Goblin Barrel
Earthquake
Hog Rider Goblin Barrel
Arrows
Ice Spirit Bats Goblin Barrel
Royal Delivery
Ice Spirit Bats Elite Barbarians Hog Rider Goblin Barrel Magic Archer
Fireball
Elite Barbarians Hog Rider Goblin Barrel Magic Archer
Poison
Bats Magic Archer
Lightning
Elite Barbarians Ice Golem Magic Archer
Rocket
Elite Barbarians Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Golem Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Ice Golem Earthquake Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Ice Golem Earthquake Goblin Barrel Hog Rider Magic Archer Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Ice Golem Earthquake

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Goblin Barrel Bats Elite Barbarians
Bats
Ice Golem Hog Rider Ice Spirit Elite Barbarians Goblin Barrel
Elite Barbarians
Ice Spirit Bats Ice Golem Hog Rider
Ice Golem
Bats Hog Rider Goblin Barrel Elite Barbarians Magic Archer
Earthquake
Hog Rider
Hog Rider
Ice Spirit Bats Ice Golem Earthquake Elite Barbarians Goblin Barrel Magic Archer
Goblin Barrel
Ice Spirit Ice Golem Bats Hog Rider
Magic Archer
Ice Golem Hog Rider

Defense Synergies 0 10

Ice Spirit
Bats Elite Barbarians Ice Golem Earthquake Magic Archer
Bats
Ice Spirit Ice Golem Earthquake
Elite Barbarians
Ice Spirit Ice Golem
Ice Golem
Ice Spirit Bats Elite Barbarians Earthquake Magic Archer
Earthquake
Ice Spirit Bats Ice Golem
Hog Rider
Goblin Barrel
Magic Archer
Ice Spirit Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Ice Golem Magic Archer
Elite Barbarians Ice Spirit Bats
Bats Elite Barbarians
Elite Barbarians Bats
Elite Barbarians Earthquake
Bats Earthquake Magic Archer
Bats Ice Spirit Magic Archer
Earthquake Ice Golem Magic Archer
Elite Barbarians
Elite Barbarians Ice Spirit Ice Golem
Bats Ice Golem Earthquake Magic Archer
Bats Magic Archer
Ice Spirit Bats Elite Barbarians Earthquake
Ice Spirit Bats Earthquake Magic Archer
Elite Barbarians
Ice Spirit Elite Barbarians
Bats Elite Barbarians
Ice Spirit Bats Elite Barbarians Magic Archer
Earthquake Ice Spirit Bats Ice Golem Magic Archer
Elite Barbarians
Bats Elite Barbarians Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Ice Golem
Elite Barbarians Ice Golem Magic Archer
Ice Spirit Bats Elite Barbarians Ice Golem
Bats Elite Barbarians Ice Golem
Elite Barbarians
Ice Spirit Bats Ice Golem Magic Archer
Bats Elite Barbarians Ice Golem
Elite Barbarians
Ice Spirit Bats Elite Barbarians Ice Golem Magic Archer
Bats Elite Barbarians
Elite Barbarians
Elite Barbarians Ice Golem
Magic Archer
Elite Barbarians Ice Spirit Bats Ice Golem Magic Archer
Bats Elite Barbarians Ice Golem Earthquake Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Ice Golem
Magic Archer
Earthquake Magic Archer
Earthquake Ice Golem
Earthquake Magic Archer
Ice Spirit Bats Ice Golem Magic Archer
Earthquake Magic Archer
Earthquake Ice Spirit Ice Golem Magic Archer
Bats Elite Barbarians
Earthquake Magic Archer
Magic Archer
Earthquake Elite Barbarians Ice Golem Magic Archer
Earthquake Magic Archer
Earthquake Elite Barbarians Ice Golem Magic Archer
Earthquake Magic Archer
Earthquake Magic Archer
Earthquake
Bats
Earthquake Magic Archer
Earthquake Magic Archer
Earthquake Magic Archer
Earthquake
Ice Golem Earthquake Ice Spirit Magic Archer
Earthquake Magic Archer
Magic Archer
Magic Archer
Elite Barbarians Bats Ice Golem Magic Archer
Ice Spirit Bats
Elite Barbarians
Earthquake Magic Archer
Ice Spirit Magic Archer
Earthquake Magic Archer
Earthquake Ice Spirit Bats Magic Archer
Magic Archer
Magic Archer
Ice Golem Earthquake Magic Archer
Elite Barbarians
Ice Spirit Bats Elite Barbarians Magic Archer
Bats Magic Archer
Magic Archer

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