My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Wizard Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Knight Barbarian Barrel Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Baby Dragon
Zap
Cannon
Barbarian Barrel
Electro Spirit Ice Spirit Knight Cannon Wizard
The Log
Electro Spirit Ice Spirit Cannon
Earthquake
Cannon
Arrows
Electro Spirit Ice Spirit
Royal Delivery
Electro Spirit Ice Spirit Knight Wizard Baby Dragon
Fireball
Cannon Wizard Baby Dragon
Poison
Cannon Wizard
Lightning
Knight Cannon Wizard Baby Dragon
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Wizard Barbarian Barrel Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Knight Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Barbarian Barrel Knight Cannon Baby Dragon Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Ice Spirit Barbarian Barrel Knight

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Ice Spirit
Knight Barbarian Barrel Baby Dragon Mega Knight
Knight
Ice Spirit Baby Dragon Wizard Barbarian Barrel
Cannon
Wizard
Knight Mega Knight
Barbarian Barrel
Ice Spirit Knight Baby Dragon Mega Knight
Baby Dragon
Knight Ice Spirit Barbarian Barrel Mega Knight
Mega Knight
Ice Spirit Wizard Barbarian Barrel Baby Dragon

Defense Synergies 1 18

Electro Spirit
Baby Dragon
Ice Spirit
Knight Cannon Wizard Barbarian Barrel Baby Dragon Mega Knight
Knight
Cannon Ice Spirit Wizard Barbarian Barrel Baby Dragon
Cannon
Knight Ice Spirit Wizard Barbarian Barrel Baby Dragon
Wizard
Ice Spirit Knight Cannon Barbarian Barrel Mega Knight
Barbarian Barrel
Ice Spirit Knight Cannon Wizard Baby Dragon Mega Knight
Baby Dragon
Electro Spirit Ice Spirit Knight Cannon Barbarian Barrel Mega Knight
Mega Knight
Ice Spirit Wizard Barbarian Barrel Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Wizard Barbarian Barrel Baby Dragon
Ice Spirit Knight Cannon Mega Knight
Cannon Mega Knight Knight
Cannon Knight Mega Knight
Barbarian Barrel Mega Knight
Barbarian Barrel Electro Spirit Cannon Baby Dragon Mega Knight
Electro Spirit Ice Spirit Cannon Wizard Baby Dragon
Electro Spirit Cannon Barbarian Barrel Baby Dragon Mega Knight
Cannon
Knight Ice Spirit Cannon Barbarian Barrel Mega Knight
Electro Spirit Knight Cannon Wizard Barbarian Barrel Baby Dragon Mega Knight
Wizard Baby Dragon
Cannon Mega Knight Ice Spirit Knight Wizard
Wizard Mega Knight Electro Spirit Ice Spirit Cannon Barbarian Barrel Baby Dragon
Knight Cannon Mega Knight
Ice Spirit Cannon Mega Knight
Wizard Mega Knight Knight Cannon
Ice Spirit Cannon Mega Knight Electro Spirit Knight Wizard Barbarian Barrel Baby Dragon
Wizard Barbarian Barrel Baby Dragon Electro Spirit Ice Spirit Knight Cannon Mega Knight
Cannon
Wizard Mega Knight Electro Spirit Knight Cannon Barbarian Barrel Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Barbarian Barrel
Knight Wizard Barbarian Barrel Baby Dragon Mega Knight
Mega Knight Ice Spirit Knight
Mega Knight Knight Barbarian Barrel
Knight Cannon Mega Knight
Wizard Electro Spirit Ice Spirit Baby Dragon
Knight
Mega Knight Knight
Mega Knight Electro Spirit Ice Spirit Knight Barbarian Barrel Baby Dragon
Cannon
Mega Knight Knight
Mega Knight
Mega Knight Knight Cannon Wizard
Wizard Cannon Baby Dragon Mega Knight
Electro Spirit Ice Spirit Knight Barbarian Barrel Baby Dragon
Mega Knight Electro Spirit Cannon Wizard Barbarian Barrel Baby Dragon
Electro Spirit Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Knight Barbarian Barrel
Wizard Barbarian Barrel Baby Dragon Mega Knight
Wizard Electro Spirit Ice Spirit Baby Dragon
Wizard Baby Dragon
Ice Spirit Wizard Barbarian Barrel Baby Dragon
Wizard
Knight Wizard Barbarian Barrel
Wizard Baby Dragon
Knight Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Wizard Barbarian Barrel Baby Dragon
Wizard Barbarian Barrel Baby Dragon Mega Knight
Barbarian Barrel
Wizard Barbarian Barrel Baby Dragon Mega Knight
Wizard Barbarian Barrel Baby Dragon Mega Knight
Baby Dragon Mega Knight
Wizard
Barbarian Barrel Baby Dragon
Electro Spirit Ice Spirit Wizard Barbarian Barrel Baby Dragon Mega Knight
Wizard Barbarian Barrel Baby Dragon
Wizard Baby Dragon Mega Knight
Barbarian Barrel Baby Dragon
Wizard Baby Dragon
Electro Spirit Ice Spirit Wizard
Wizard Mega Knight
Electro Spirit Ice Spirit
Mega Knight
Wizard
Electro Spirit Ice Spirit Barbarian Barrel
Wizard Baby Dragon
Barbarian Barrel
Knight Wizard Baby Dragon Mega Knight
Wizard Baby Dragon
Mega Knight
Electro Spirit Ice Spirit Baby Dragon
Barbarian Barrel Baby Dragon Mega Knight
Wizard Mega Knight

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