My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Musketeer Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Cannon Musketeer Hog Rider Guards
Zap
Cannon Guards
Barbarian Barrel
Ice Spirit Cannon Musketeer Guards
The Log
Ice Spirit Cannon Musketeer Hog Rider Guards
Earthquake
Cannon Hog Rider Guards
Arrows
Ice Spirit Guards
Royal Delivery
Ice Spirit Musketeer Hog Rider Guards
Fireball
Cannon Musketeer Hog Rider
Poison
Cannon Musketeer Guards
Lightning
Cannon Musketeer Monk
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Giant Snowball Cannon Earthquake Guards Musketeer Hog Rider Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Giant Snowball Cannon Earthquake

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Giant Snowball Musketeer Guards
Giant Snowball
Earthquake Hog Rider Ice Spirit Musketeer
Cannon
Earthquake
Giant Snowball Hog Rider
Musketeer
Hog Rider Ice Spirit Giant Snowball
Hog Rider
Ice Spirit Giant Snowball Earthquake Musketeer Guards
Guards
Ice Spirit Hog Rider
Monk

Defense Synergies 3 10

Ice Spirit
Musketeer Giant Snowball Cannon Earthquake Guards
Giant Snowball
Ice Spirit Cannon Earthquake Musketeer Guards
Cannon
Musketeer Ice Spirit Giant Snowball Earthquake Guards
Earthquake
Ice Spirit Giant Snowball Cannon
Musketeer
Ice Spirit Cannon Guards Giant Snowball
Hog Rider
Guards
Musketeer Ice Spirit Giant Snowball Cannon
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Musketeer
Ice Spirit Cannon Musketeer Monk
Cannon Giant Snowball Musketeer
Cannon Musketeer Guards Monk
Earthquake Monk
Giant Snowball Cannon Earthquake Musketeer Guards
Giant Snowball Musketeer Ice Spirit Cannon
Earthquake Cannon Musketeer Monk
Cannon Musketeer
Guards Ice Spirit Giant Snowball Cannon Musketeer
Guards Giant Snowball Cannon Earthquake Musketeer
Musketeer Giant Snowball
Cannon Ice Spirit Giant Snowball Earthquake Musketeer Guards
Ice Spirit Giant Snowball Cannon Earthquake Guards
Cannon
Monk Ice Spirit Giant Snowball Cannon
Cannon Musketeer
Ice Spirit Cannon Giant Snowball Musketeer Guards
Giant Snowball Earthquake Ice Spirit Cannon Musketeer Guards
Cannon Musketeer
Giant Snowball Cannon Earthquake Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Snowball
Giant Snowball Musketeer Monk
Guards Ice Spirit Musketeer
Guards Musketeer Monk
Cannon Musketeer Guards
Ice Spirit Giant Snowball Musketeer Monk
Guards Musketeer
Ice Spirit Giant Snowball Monk
Cannon Musketeer Guards
Musketeer Guards
Monk Giant Snowball Guards
Cannon Guards
Cannon Musketeer
Guards Ice Spirit Musketeer Monk
Giant Snowball Cannon Earthquake Musketeer
Giant Snowball Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Musketeer Guards Monk
Monk Giant Snowball Musketeer
Earthquake
Earthquake Musketeer Guards
Giant Snowball Earthquake
Ice Spirit Giant Snowball Musketeer Monk
Earthquake Musketeer
Earthquake Ice Spirit Giant Snowball
Monk Giant Snowball
Giant Snowball Musketeer Guards
Monk Earthquake Musketeer
Monk Giant Snowball Musketeer
Earthquake Giant Snowball Musketeer
Earthquake Musketeer Monk
Earthquake Giant Snowball Musketeer
Earthquake Giant Snowball Musketeer
Earthquake Musketeer
Monk Giant Snowball Earthquake
Giant Snowball Earthquake Musketeer Monk
Giant Snowball Earthquake Monk
Earthquake Musketeer Monk
Giant Snowball
Musketeer Monk
Earthquake Giant Snowball Musketeer Monk
Giant Snowball Earthquake Ice Spirit
Giant Snowball Earthquake Musketeer Monk
Giant Snowball Musketeer Monk
Musketeer
Giant Snowball Musketeer
Ice Spirit Giant Snowball Musketeer Guards
Giant Snowball
Giant Snowball Earthquake Musketeer
Ice Spirit Giant Snowball Monk
Giant Snowball Earthquake Monk
Earthquake Ice Spirit Musketeer Guards
Giant Snowball Musketeer Monk
Musketeer
Giant Snowball Earthquake Musketeer
Monk Giant Snowball
Musketeer
Ice Spirit Giant Snowball Musketeer Guards
Giant Snowball Musketeer
Giant Snowball Musketeer Monk
Monk

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