My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Valkyrie Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Valkyrie Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Skeleton Army Skeleton King
Giant Snowball
Cannon Goblin Barrel Skeleton Army Witch Skeleton King
Zap
Cannon Royal Giant Goblin Barrel Skeleton Army Witch Skeleton King
Barbarian Barrel
Ice Spirit Cannon Valkyrie Goblin Barrel Skeleton Army Witch Skeleton King
The Log
Ice Spirit Cannon Royal Giant Goblin Barrel Skeleton Army Witch Skeleton King
Earthquake
Cannon Goblin Barrel Skeleton Army Witch Skeleton King
Arrows
Ice Spirit Goblin Barrel Skeleton Army Witch Skeleton King
Royal Delivery
Ice Spirit Valkyrie Goblin Barrel Skeleton Army Witch Skeleton King
Fireball
Cannon Goblin Barrel Skeleton Army Witch Skeleton King
Poison
Cannon Skeleton Army Witch Skeleton King
Lightning
Cannon Valkyrie Witch Skeleton King
Rocket
Valkyrie Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Valkyrie Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Cannon Goblin Barrel Skeleton Army Valkyrie Skeleton King Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Cannon Goblin Barrel Skeleton Army

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Valkyrie Goblin Barrel Royal Giant Witch
Cannon
Royal Giant
Ice Spirit Goblin Barrel Ice Spirit Witch Skeleton King
Valkyrie
Ice Spirit Goblin Barrel Witch
Goblin Barrel
Ice Spirit Royal Giant Valkyrie Skeleton Army Skeleton King
Skeleton Army
Skeleton King Goblin Barrel
Witch
Ice Spirit Royal Giant Valkyrie Skeleton King
Skeleton King
Skeleton Army Royal Giant Goblin Barrel Witch

Defense Synergies 0 9

Ice Spirit
Cannon Valkyrie Skeleton Army Witch
Cannon
Ice Spirit Valkyrie Skeleton Army Witch
Royal Giant
Valkyrie
Ice Spirit Cannon Witch
Goblin Barrel
Skeleton Army
Ice Spirit Cannon Skeleton King
Witch
Ice Spirit Cannon Valkyrie
Skeleton King
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie
Skeleton Army Ice Spirit Cannon Valkyrie Witch
Cannon Skeleton Army Witch Valkyrie
Cannon Skeleton Army Witch Valkyrie Skeleton King
Valkyrie Skeleton Army
Skeleton Army Cannon Valkyrie
Ice Spirit Cannon Witch
Cannon Valkyrie
Cannon Witch Skeleton Army Skeleton King
Skeleton Army Ice Spirit Cannon Valkyrie
Valkyrie Skeleton Army Witch Cannon Skeleton King
Witch
Cannon Skeleton Army Ice Spirit Valkyrie Witch
Valkyrie Skeleton Army Ice Spirit Cannon Witch Skeleton King
Skeleton Army Cannon Skeleton King
Skeleton Army Ice Spirit Cannon
Cannon Valkyrie Skeleton Army Witch
Ice Spirit Cannon Valkyrie Skeleton Army Witch
Valkyrie Witch Ice Spirit Cannon
Cannon
Valkyrie Skeleton Army Cannon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch
Valkyrie
Skeleton Army Ice Spirit Valkyrie Witch
Valkyrie Skeleton Army
Cannon Valkyrie Skeleton Army Witch
Ice Spirit Witch
Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army
Ice Spirit Valkyrie Skeleton Army Witch
Witch Cannon Skeleton Army
Valkyrie Witch
Skeleton Army Valkyrie
Skeleton Army Cannon Valkyrie Witch Skeleton King
Cannon Valkyrie Skeleton Army Witch
Skeleton Army Witch Ice Spirit Valkyrie Skeleton King
Valkyrie Cannon Witch Skeleton King
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie
Valkyrie
Ice Spirit Witch
Witch
Ice Spirit
Valkyrie
Witch
Valkyrie Witch
Ice Spirit Valkyrie Witch
Witch
Witch
Witch
Witch
Ice Spirit Witch
Ice Spirit
Ice Spirit Skeleton Army Witch
Witch
Valkyrie
Skeleton King
Ice Spirit Witch Skeleton King
Witch
Witch

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