My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Musketeer Giant Skeleton Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Giant Skeleton Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Curse Giant Skeleton Miner Skeleton King
Giant Snowball
Musketeer Hog Rider Goblin Curse Miner Skeleton King
Zap
Goblin Curse Skeleton King
Barbarian Barrel
Ice Spirit Musketeer Goblin Curse Giant Skeleton Skeleton King
The Log
Ice Spirit Musketeer Hog Rider Goblin Curse Giant Skeleton Skeleton King
Earthquake
Hog Rider Skeleton King
Arrows
Ice Spirit Goblin Curse Skeleton King
Royal Delivery
Ice Spirit Musketeer Hog Rider Giant Skeleton Miner Skeleton King
Fireball
Musketeer Hog Rider Skeleton King
Poison
Musketeer Goblin Curse Skeleton King
Lightning
Musketeer Skeleton King
Rocket
Musketeer Hog Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Goblin Curse Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblin Curse Earthquake Miner Musketeer Hog Rider Skeleton King Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Goblin Curse Earthquake Miner

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Musketeer Goblin Curse Giant Skeleton Miner
Earthquake
Hog Rider Goblin Curse Giant Skeleton
Musketeer
Hog Rider Ice Spirit Giant Skeleton Miner
Hog Rider
Ice Spirit Earthquake Musketeer Giant Skeleton
Goblin Curse
Earthquake Ice Spirit
Giant Skeleton
Ice Spirit Earthquake Musketeer Hog Rider Miner
Miner
Ice Spirit Musketeer Giant Skeleton Skeleton King
Skeleton King
Miner

Defense Synergies 1 6

Ice Spirit
Musketeer Earthquake Giant Skeleton Miner
Earthquake
Ice Spirit
Musketeer
Ice Spirit Giant Skeleton Miner Skeleton King
Hog Rider
Goblin Curse
Giant Skeleton
Ice Spirit Musketeer
Miner
Ice Spirit Musketeer
Skeleton King
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Musketeer
Ice Spirit Musketeer Goblin Curse
Musketeer Goblin Curse Giant Skeleton
Musketeer Goblin Curse Skeleton King
Earthquake Giant Skeleton
Earthquake Musketeer
Musketeer Ice Spirit Goblin Curse
Earthquake Musketeer Giant Skeleton
Musketeer Goblin Curse Skeleton King
Ice Spirit Musketeer Giant Skeleton Miner
Goblin Curse Earthquake Musketeer Giant Skeleton Skeleton King
Musketeer Goblin Curse
Ice Spirit Earthquake Musketeer Goblin Curse Giant Skeleton
Ice Spirit Earthquake Goblin Curse Skeleton King
Goblin Curse Skeleton King
Ice Spirit Goblin Curse
Musketeer
Ice Spirit Musketeer
Earthquake Ice Spirit Musketeer Goblin Curse Giant Skeleton
Musketeer Goblin Curse
Earthquake Musketeer Goblin Curse Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton
Musketeer Miner
Giant Skeleton Ice Spirit Musketeer
Giant Skeleton Musketeer
Giant Skeleton Musketeer Goblin Curse
Ice Spirit Musketeer Goblin Curse
Musketeer Giant Skeleton
Giant Skeleton Goblin Curse
Giant Skeleton Ice Spirit
Musketeer Goblin Curse
Musketeer Giant Skeleton
Giant Skeleton
Giant Skeleton Goblin Curse Skeleton King
Musketeer Goblin Curse
Ice Spirit Musketeer Giant Skeleton Skeleton King
Earthquake Musketeer Goblin Curse Giant Skeleton Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Musketeer Giant Skeleton
Musketeer Goblin Curse Miner
Earthquake Giant Skeleton Miner
Earthquake Musketeer Giant Skeleton
Earthquake Goblin Curse
Ice Spirit Musketeer Goblin Curse
Earthquake Musketeer
Earthquake Ice Spirit Goblin Curse
Miner
Musketeer
Miner Earthquake Musketeer
Musketeer Goblin Curse
Earthquake Musketeer Miner
Earthquake Musketeer
Earthquake Musketeer
Earthquake Musketeer
Earthquake Musketeer
Earthquake
Earthquake Musketeer
Earthquake Goblin Curse Miner
Earthquake Musketeer Giant Skeleton
Musketeer
Earthquake Musketeer
Earthquake Goblin Curse Ice Spirit
Miner Earthquake Musketeer
Musketeer Miner
Miner Musketeer Goblin Curse
Musketeer Goblin Curse
Ice Spirit Musketeer
Earthquake Musketeer Miner
Ice Spirit
Giant Skeleton
Earthquake Goblin Curse
Earthquake Ice Spirit Musketeer
Musketeer Goblin Curse
Miner Musketeer
Earthquake Musketeer Skeleton King
Giant Skeleton
Musketeer
Ice Spirit Musketeer Giant Skeleton Skeleton King
Musketeer
Musketeer Giant Skeleton Miner

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