My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Royal Giant Royal Ghost Fisherman Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Royal Giant Royal Ghost Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman Phoenix
Giant Snowball
Goblins Fisherman
Zap
Goblins Firecracker Royal Giant Fisherman
Barbarian Barrel
Ice Spirit Goblins Firecracker Royal Ghost
The Log
Ice Spirit Goblins Firecracker Royal Giant Fisherman
Earthquake
Firecracker
Arrows
Ice Spirit Goblins Firecracker
Royal Delivery
Ice Spirit Goblins Firecracker Royal Ghost Fisherman
Fireball
Firecracker Fisherman
Poison
Firecracker Fisherman Phoenix
Lightning
Fisherman Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Fireball Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Firecracker Royal Ghost Fisherman Fireball Phoenix Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Goblins Firecracker Royal Ghost

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Goblins Firecracker Royal Giant Royal Ghost Fisherman Phoenix
Goblins
Ice Spirit Royal Giant
Firecracker
Royal Giant Ice Spirit Fisherman
Royal Giant
Ice Spirit Firecracker Fireball Fisherman Ice Spirit Goblins Royal Ghost
Fireball
Royal Giant
Royal Ghost
Ice Spirit Royal Giant Fisherman
Fisherman
Royal Giant Ice Spirit Firecracker Royal Ghost
Phoenix
Ice Spirit

Defense Synergies 0 10

Ice Spirit
Goblins Firecracker Fireball Royal Ghost Fisherman Phoenix
Goblins
Ice Spirit Firecracker Fisherman Phoenix
Firecracker
Ice Spirit Goblins Fisherman
Royal Giant
Fireball
Ice Spirit
Royal Ghost
Ice Spirit
Fisherman
Ice Spirit Goblins Firecracker
Phoenix
Ice Spirit Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball
Ice Spirit Goblins Firecracker Fisherman Phoenix
Fisherman Goblins
Goblins Firecracker Fisherman Phoenix
Firecracker Fireball
Fireball Goblins Firecracker Royal Ghost
Ice Spirit Firecracker Fireball Phoenix
Fireball Phoenix
Goblins Fisherman Phoenix
Ice Spirit Goblins Firecracker Royal Ghost Fisherman Phoenix
Goblins Firecracker Fireball Royal Ghost Fisherman
Firecracker Fireball Phoenix
Ice Spirit Fireball
Fireball Ice Spirit Goblins Firecracker Royal Ghost
Phoenix
Ice Spirit Fireball Fisherman
Goblins Firecracker Fireball Fisherman
Ice Spirit Fireball Goblins Firecracker Royal Ghost Fisherman
Ice Spirit Firecracker Fireball Royal Ghost Fisherman
Fisherman Phoenix
Royal Ghost Goblins Firecracker Fireball Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Fireball Royal Ghost Fisherman
Fireball Firecracker Royal Ghost Fisherman Phoenix
Ice Spirit Goblins Fisherman
Fireball Fisherman Phoenix
Fisherman Phoenix
Firecracker Fireball Ice Spirit
Goblins Fireball Phoenix
Fisherman Phoenix
Ice Spirit Goblins Firecracker Fireball Phoenix
Phoenix
Phoenix
Fireball Phoenix
Fireball
Firecracker Fireball
Phoenix Ice Spirit Goblins Firecracker Fireball Fisherman
Firecracker Fireball Royal Ghost Phoenix
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Royal Ghost
Firecracker Fireball Royal Ghost Fisherman
Fireball
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball Ice Spirit
Firecracker
Fireball Ice Spirit Firecracker
Fireball Firecracker Fisherman
Goblins Fireball Fisherman
Firecracker Fireball Fisherman
Fireball Firecracker
Firecracker Fireball Fisherman
Firecracker Fireball Fisherman
Firecracker Fireball Fisherman
Firecracker Fireball
Firecracker Fireball
Fireball
Fisherman
Firecracker Fireball Fisherman
Firecracker Fireball
Fireball
Fireball
Fisherman
Fireball
Firecracker Ice Spirit Fireball
Fisherman
Firecracker Fireball Royal Ghost Fisherman
Fireball Fisherman
Fireball Firecracker Fisherman
Firecracker Fireball
Ice Spirit Firecracker Fireball
Fireball
Fireball
Ice Spirit Firecracker Fireball
Firecracker Fireball
Ice Spirit Fireball
Fireball Firecracker
Fireball
Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker
Ice Spirit Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Royal Ghost
Fireball Firecracker

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