My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Good
Synergy
Good
Versatility
Bad
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Clone
Giant Snowball
Cannon Goblin Barrel Guards Clone
Zap
Cannon Goblin Barrel Guards Clone
Barbarian Barrel
Ice Spirit Knight Cannon Goblin Barrel Guards Clone
The Log
Ice Spirit Cannon Goblin Barrel Guards Clone
Earthquake
Cannon Goblin Barrel Guards Clone
Arrows
Ice Spirit Goblin Barrel Guards Clone
Royal Delivery
Ice Spirit Knight Goblin Barrel Guards Clone
Fireball
Cannon Goblin Barrel Clone
Poison
Cannon Guards Clone
Lightning
Knight Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Guards Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit The Log Knight Cannon Goblin Barrel Guards Clone

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Ice Spirit The Log Knight

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Goblin Barrel Guards
Knight
Ice Spirit Goblin Barrel The Log
Cannon
Mirror
Goblin Barrel The Log
Goblin Barrel
Ice Spirit Knight Mirror Guards Clone
Guards
Ice Spirit Goblin Barrel Clone The Log
Clone
Goblin Barrel Guards
The Log
Mirror Knight Guards

Defense Synergies 3 8

Ice Spirit
Knight Cannon Guards The Log
Knight
Cannon Ice Spirit The Log
Cannon
Knight Mirror The Log Ice Spirit Guards
Mirror
Cannon The Log
Goblin Barrel
Guards
Ice Spirit Cannon The Log
Clone
The Log
Cannon Ice Spirit Knight Mirror Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon The Log
Ice Spirit Knight Cannon The Log
Cannon Knight
Cannon Knight Guards
The Log
The Log Cannon Guards
Ice Spirit Cannon
Cannon The Log
Cannon
Knight Guards Ice Spirit Cannon
Guards Knight Cannon The Log
Cannon Ice Spirit Knight Guards The Log
Ice Spirit Cannon Guards The Log
Knight Cannon
Ice Spirit Cannon The Log
Knight Cannon
Ice Spirit Cannon Knight Guards The Log
The Log Ice Spirit Knight Cannon Guards
Cannon
Knight Cannon Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards
Knight The Log
Guards Ice Spirit Knight The Log
Guards Knight The Log
Knight Cannon Guards
Ice Spirit
Guards Knight
Knight
Ice Spirit Knight The Log
Cannon Guards
Knight Guards
Guards The Log
Knight Cannon Guards
Cannon
Guards Ice Spirit Knight The Log
Cannon The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Guards The Log
The Log
The Log
Knight Guards The Log
The Log
Ice Spirit
The Log
The Log Ice Spirit
The Log
Guards
Knight The Log
Knight The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log Ice Spirit
The Log
The Log
The Log
Ice Spirit Guards
The Log
Ice Spirit
The Log
Ice Spirit Guards
The Log
Knight
The Log
Ice Spirit Guards The Log
The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: