My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Great!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Hog Rider
Zap
Cannon
Barbarian Barrel
Ice Spirit Knight Cannon
The Log
Ice Spirit Cannon Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Knight Hog Rider
Fireball
Cannon Hog Rider
Poison
Cannon
Lightning
Knight Cannon Goblinstein
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Royal Delivery Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Royal Delivery Earthquake Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Royal Delivery Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Knight Cannon Royal Delivery Earthquake Tornado Hog Rider Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Knight Cannon Royal Delivery

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider
Knight
Ice Spirit Hog Rider Earthquake
Cannon
Royal Delivery
Earthquake
Hog Rider Knight Tornado
Hog Rider
Ice Spirit Knight Earthquake Tornado
Tornado
Earthquake Hog Rider
Goblinstein

Defense Synergies 4 10

Ice Spirit
Knight Cannon Royal Delivery Earthquake Tornado
Knight
Cannon Royal Delivery Ice Spirit Earthquake Tornado
Cannon
Knight Royal Delivery Ice Spirit Earthquake
Royal Delivery
Knight Cannon Tornado Ice Spirit Earthquake
Earthquake
Ice Spirit Knight Cannon Royal Delivery Tornado
Hog Rider
Tornado
Royal Delivery Ice Spirit Knight Earthquake
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Cannon
Ice Spirit Knight Cannon Royal Delivery
Cannon Tornado Knight Royal Delivery
Cannon Knight
Royal Delivery Earthquake Tornado
Royal Delivery Tornado Cannon Earthquake
Tornado Ice Spirit Cannon Royal Delivery
Earthquake Cannon
Cannon Tornado
Knight Tornado Ice Spirit Cannon Royal Delivery
Knight Cannon Royal Delivery Earthquake Tornado
Royal Delivery Tornado
Cannon Ice Spirit Knight Royal Delivery Earthquake
Ice Spirit Cannon Royal Delivery Earthquake Tornado
Knight Cannon
Tornado Ice Spirit Cannon Royal Delivery
Knight Cannon Royal Delivery Tornado
Ice Spirit Cannon Royal Delivery Knight Tornado
Royal Delivery Earthquake Tornado Ice Spirit Knight Cannon
Cannon Tornado
Knight Cannon Royal Delivery Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Delivery
Royal Delivery Knight
Royal Delivery Ice Spirit Knight
Knight Royal Delivery Tornado
Knight Cannon Royal Delivery
Royal Delivery Ice Spirit Tornado
Royal Delivery Knight
Knight Royal Delivery
Royal Delivery Ice Spirit Knight Tornado
Cannon Royal Delivery
Knight
Royal Delivery Tornado
Royal Delivery Knight Cannon
Cannon
Ice Spirit Knight Royal Delivery Tornado
Cannon Royal Delivery Earthquake
Cannon Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight
Tornado
Earthquake
Earthquake Knight
Earthquake
Ice Spirit Tornado
Earthquake Tornado
Earthquake Ice Spirit Tornado
Tornado
Tornado
Knight Earthquake Tornado
Tornado
Earthquake Knight
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake Tornado
Earthquake
Earthquake Tornado
Earthquake
Tornado
Tornado
Earthquake
Earthquake Tornado Ice Spirit
Earthquake Tornado
Tornado
Tornado
Tornado
Ice Spirit
Earthquake
Ice Spirit
Earthquake
Earthquake Ice Spirit
Tornado
Knight
Earthquake
Tornado
Ice Spirit Tornado
Tornado
Tornado

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