My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Skeleton Barrel Firecracker P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Skeleton Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel
Giant Snowball
Cannon Skeleton Barrel
Zap
Cannon Skeleton Barrel Firecracker
Barbarian Barrel
Ice Spirit Knight Cannon Skeleton Barrel Firecracker
The Log
Ice Spirit Cannon Skeleton Barrel Firecracker
Earthquake
Cannon Firecracker
Arrows
Ice Spirit Skeleton Barrel Firecracker
Royal Delivery
Ice Spirit Knight Skeleton Barrel Firecracker P.E.K.K.A
Fireball
Cannon Skeleton Barrel Firecracker
Poison
Cannon Skeleton Barrel Firecracker
Lightning
Knight Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Skeleton Barrel Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Knight Cannon Skeleton Barrel Firecracker Tornado Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Knight Cannon Skeleton Barrel

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight P.E.K.K.A Skeleton Barrel Firecracker
Knight
Ice Spirit Skeleton Barrel Firecracker
Cannon
Skeleton Barrel
Knight Firecracker Ice Spirit Tornado Lightning
Firecracker
Knight Skeleton Barrel Ice Spirit Tornado P.E.K.K.A
Tornado
P.E.K.K.A Skeleton Barrel Firecracker
Lightning
Skeleton Barrel
P.E.K.K.A
Ice Spirit Tornado Firecracker

Defense Synergies 3 9

Ice Spirit
Knight Cannon Firecracker Tornado P.E.K.K.A
Knight
Cannon Firecracker Ice Spirit Tornado
Cannon
Knight Ice Spirit Firecracker
Skeleton Barrel
Firecracker
Knight Ice Spirit Cannon Tornado P.E.K.K.A
Tornado
P.E.K.K.A Ice Spirit Knight Firecracker
Lightning
P.E.K.K.A
Tornado Ice Spirit Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Cannon Skeleton Barrel Firecracker
P.E.K.K.A Ice Spirit Knight Cannon Firecracker
Cannon Tornado P.E.K.K.A Knight Lightning
Cannon P.E.K.K.A Knight Firecracker
Lightning Firecracker Tornado P.E.K.K.A
Tornado Cannon Firecracker
Tornado Lightning Ice Spirit Cannon Firecracker
Lightning Cannon Skeleton Barrel P.E.K.K.A
Cannon P.E.K.K.A Tornado
Knight Tornado Ice Spirit Cannon Firecracker
Knight Cannon Firecracker Tornado
Firecracker Tornado
Cannon P.E.K.K.A Ice Spirit Knight Lightning
Ice Spirit Cannon Firecracker Tornado P.E.K.K.A
P.E.K.K.A Knight Cannon
Tornado Ice Spirit Cannon Lightning P.E.K.K.A
Knight Cannon Firecracker Tornado P.E.K.K.A
Ice Spirit Cannon Knight Firecracker Tornado
Tornado Ice Spirit Knight Cannon Firecracker
P.E.K.K.A Cannon Tornado
Knight Cannon Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A
Knight Skeleton Barrel Firecracker Lightning
P.E.K.K.A Ice Spirit Knight Lightning
Lightning P.E.K.K.A Knight Tornado
P.E.K.K.A Knight Cannon
Firecracker Ice Spirit Skeleton Barrel Tornado
P.E.K.K.A Knight Lightning
P.E.K.K.A Knight
Lightning P.E.K.K.A Ice Spirit Knight Firecracker Tornado
P.E.K.K.A Cannon
P.E.K.K.A Knight
Lightning P.E.K.K.A Tornado
Lightning P.E.K.K.A Knight Cannon
Cannon Firecracker
Ice Spirit Knight Firecracker Tornado Lightning P.E.K.K.A
Cannon Firecracker P.E.K.K.A
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Lightning Knight Firecracker
Firecracker Skeleton Barrel Tornado
Lightning Skeleton Barrel
Lightning Knight Skeleton Barrel Firecracker
Firecracker
Firecracker Ice Spirit Skeleton Barrel Tornado
Firecracker Tornado
Ice Spirit Skeleton Barrel Firecracker Tornado Lightning
Skeleton Barrel Firecracker Tornado Lightning
Lightning Tornado
Firecracker Lightning Knight Skeleton Barrel Tornado
Lightning Firecracker Tornado
Lightning Knight Skeleton Barrel Firecracker
Lightning Skeleton Barrel Firecracker
Lightning Skeleton Barrel Firecracker
Lightning Skeleton Barrel Firecracker
Lightning Skeleton Barrel Firecracker
Lightning Tornado
Lightning
Lightning Skeleton Barrel Firecracker
Lightning Skeleton Barrel Firecracker Tornado
Lightning
Lightning Tornado
Tornado Lightning
Lightning Skeleton Barrel
Firecracker Tornado Ice Spirit
Firecracker Skeleton Barrel Tornado Lightning
Lightning Skeleton Barrel Tornado
Lightning Skeleton Barrel Firecracker Tornado
Lightning Firecracker Tornado
Lightning Ice Spirit Skeleton Barrel Firecracker
Lightning
Lightning
Lightning Ice Spirit Firecracker
P.E.K.K.A
Firecracker Lightning
Skeleton Barrel Lightning Ice Spirit
Lightning Firecracker Tornado
Lightning Knight Firecracker
Skeleton Barrel Firecracker Lightning
Lightning Tornado
Firecracker P.E.K.K.A
Ice Spirit Firecracker Tornado Lightning
Firecracker Tornado Lightning
Lightning Skeleton Barrel Firecracker Tornado
P.E.K.K.A
Lightning Firecracker

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