My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Elixir Golem Baby Dragon Executioner Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Elixir Golem Battle Healer Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Baby Dragon
Zap
Barbarian Barrel
Ice Spirit Knight Elixir Golem Executioner
The Log
Ice Spirit Elixir Golem
Earthquake
Elixir Golem
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Knight Elixir Golem Battle Healer Baby Dragon Executioner
Fireball
Elixir Golem Battle Healer Baby Dragon Executioner
Poison
Elixir Golem Battle Healer Executioner
Lightning
Knight Battle Healer Baby Dragon Executioner Goblinstein
Rocket
Battle Healer Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Baby Dragon Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Elixir Golem Battle Healer Rage Baby Dragon Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Knight Elixir Golem Battle Healer Baby Dragon Executioner Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Rage Knight Elixir Golem

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Elixir Golem Battle Healer Baby Dragon Executioner
Knight
Ice Spirit Baby Dragon Executioner
Elixir Golem
Battle Healer Rage Ice Spirit Baby Dragon Executioner
Battle Healer
Elixir Golem Rage Baby Dragon Executioner Ice Spirit
Rage
Elixir Golem Battle Healer
Baby Dragon
Knight Battle Healer Ice Spirit Elixir Golem
Executioner
Knight Battle Healer Ice Spirit Elixir Golem
Goblinstein

Defense Synergies 2 6

Ice Spirit
Knight Battle Healer Baby Dragon Executioner
Knight
Executioner Ice Spirit Baby Dragon
Elixir Golem
Battle Healer
Baby Dragon Ice Spirit Executioner
Rage
Baby Dragon
Battle Healer Ice Spirit Knight
Executioner
Knight Ice Spirit Battle Healer
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon Executioner
Ice Spirit Knight Battle Healer Executioner
Knight Executioner
Knight
Battle Healer
Baby Dragon Executioner
Ice Spirit Baby Dragon Executioner
Battle Healer Baby Dragon
Knight Ice Spirit Battle Healer
Executioner Knight Baby Dragon
Executioner Baby Dragon
Ice Spirit Knight Battle Healer
Executioner Ice Spirit Baby Dragon
Knight
Ice Spirit
Knight Executioner
Ice Spirit Knight Battle Healer Baby Dragon Executioner
Baby Dragon Executioner Ice Spirit Knight Battle Healer
Knight Battle Healer Baby Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Battle Healer
Knight Battle Healer Baby Dragon Executioner
Ice Spirit Knight Battle Healer
Knight Battle Healer
Knight Battle Healer Executioner
Executioner Ice Spirit Baby Dragon
Knight Battle Healer
Knight Battle Healer
Ice Spirit Knight Baby Dragon
Knight
Knight Executioner
Baby Dragon Executioner
Ice Spirit Knight Battle Healer Baby Dragon Executioner
Executioner Battle Healer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Baby Dragon Executioner
Baby Dragon
Knight
Executioner Baby Dragon
Executioner Ice Spirit Baby Dragon
Baby Dragon Executioner
Ice Spirit Baby Dragon Executioner
Knight
Baby Dragon Executioner
Knight Baby Dragon Executioner
Baby Dragon
Baby Dragon
Baby Dragon Executioner
Baby Dragon Executioner
Baby Dragon Executioner
Baby Dragon
Baby Dragon
Baby Dragon
Ice Spirit Baby Dragon Executioner
Baby Dragon Executioner
Baby Dragon
Baby Dragon
Baby Dragon Executioner
Ice Spirit
Ice Spirit
Ice Spirit
Baby Dragon Executioner
Knight Baby Dragon Executioner
Baby Dragon Executioner
Executioner
Ice Spirit Baby Dragon
Executioner
Baby Dragon Executioner

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